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CSE 2341 Object Oriented Programming with C++ Note Set #18

CSE 2341 Object Oriented Programming with C++ Note Set #18. Overview. Dynamic Data structures with linked lists. Linked List. Series of connected nodes Can grow/shrink at runtime dynamic allocation of nodes allows for this. Data. Head. Null. Linked List Node. Data. struct ListNode {

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CSE 2341 Object Oriented Programming with C++ Note Set #18

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  1. CSE 2341Object Oriented Programming with C++Note Set #18

  2. Overview • Dynamic Data structures with linked lists

  3. Linked List • Series of connected nodes • Can grow/shrink at runtime • dynamic allocation of nodes allows for this Data Head Null

  4. Linked List Node Data struct ListNode { double data; ListNode* next; }; ListNode is a self referentialdata structure.

  5. Basic Linked List Operations • Basic Operations of LL • appending a node • traversing the list • inserting a node • deleting a node • destroying the list

  6. Class NumberList class NumberList { private: struct ListNode { double value; ListNode* next; }; ListNode* head; private: NumberList() {head = NULL;} ~NumberList(); void appendNode(double); void insertNode(double); void deleteNode(double); void displayList(); };

  7. AppendNode void NumberList::appendNode(double num) { ListNode* newNode, *nodePtr; newNode = new ListNode; newNode -> value = num; newNode -> next = NULL; if(!head) //If there aren’t any nodes in list head = newNode; else { nodePtr = head; while(nodePtr->next) nodePtr = nodePtr->next; nodePtr -> next = newNode; } }

  8. Append newNode Null 5 Head 3 4 Null NodePtr

  9. Append newNode Null 5 Head 3 4 Null NodePtr

  10. Append newNode Null 5 Head 3 4 NodePtr

  11. Display List void NumberList::DisplayList() { ListNode* nodePtr; nodePtr = head; while(nodePtr) { cout << nodePtr->value << endl; nodePtr = nodePtr->next; } }

  12. Display NodePtr Head Null 3 4 5 3

  13. Display NodePtr Head Null 3 4 5 3 4

  14. Display NodePtr Head Null 3 4 5 3 4 5

  15. Display NodePtr Head Null 3 4 5 3 4 5

  16. Insert A Node void NumberList::insertNode(double num) { ListNode *newNode, *nodePtr, *previousNode; newNode = new ListNode; newNode -> value = num; if(!head) { head = newNode; newNode->next = NULL; } else { nodePtr = head; previousNode = NULL;

  17. Insert A Node //Continued from previous slide while(nodePtr != NULL && nodePtr->value < num) { previousNode = nodePtr; nodePtr = nodePtr->next; } if(previousNode == NULL) //if insert as first { head = newNode; newNode -> next = nodePtr; } else { previousNode -> next = newNode; newNode -> next = nodePtr; } } }

  18. Insert newNode 4.5 PreviousNode NodePtr Null Head Null 3 4 5

  19. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  20. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  21. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  22. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  23. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  24. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  25. Deleting A Node void NumberList::deleteNode(double num) { ListNode *nodePtr, *previousNode; if(!head) return; if(head->value == num) { nodePtr = head->next; delete head; head = nodePtr; } else { nodePtr = head; while(nodePtr != NULL && nodePtr->value != num) { previousNode = nodePtr; nodePtr = nodePtr->next; } if(nodePtr) { previousNode->next = nodePtr -> next; delete nodePtr; } } }

  26. Delete num 4 PreviousNode NodePtr Null Head Null 3 4 5

  27. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  28. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  29. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  30. Fini ?

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