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Introduction to Dynamic Data Structures: Linked Lists in C++

This note set provides an overview of dynamic data structures with a focus on linked lists in C++. It explains linked lists as a series of connected nodes that can dynamically grow or shrink at runtime using dynamic allocation. Key operations covered include appending, traversing, inserting, deleting nodes, and destroying the list. The implementation details of the NumberList class highlight self-referential structures and exemplify how to manipulate linked lists effectively using C++. This foundational knowledge is crucial for mastering object-oriented programming in C++.

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Introduction to Dynamic Data Structures: Linked Lists in C++

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  1. CSE 2341Object Oriented Programming with C++Note Set #18

  2. Overview • Dynamic Data structures with linked lists

  3. Linked List • Series of connected nodes • Can grow/shrink at runtime • dynamic allocation of nodes allows for this Data Head Null

  4. Linked List Node Data struct ListNode { double data; ListNode* next; }; ListNode is a self referentialdata structure.

  5. Basic Linked List Operations • Basic Operations of LL • appending a node • traversing the list • inserting a node • deleting a node • destroying the list

  6. Class NumberList class NumberList { private: struct ListNode { double value; ListNode* next; }; ListNode* head; private: NumberList() {head = NULL;} ~NumberList(); void appendNode(double); void insertNode(double); void deleteNode(double); void displayList(); };

  7. AppendNode void NumberList::appendNode(double num) { ListNode* newNode, *nodePtr; newNode = new ListNode; newNode -> value = num; newNode -> next = NULL; if(!head) //If there aren’t any nodes in list head = newNode; else { nodePtr = head; while(nodePtr->next) nodePtr = nodePtr->next; nodePtr -> next = newNode; } }

  8. Append newNode Null 5 Head 3 4 Null NodePtr

  9. Append newNode Null 5 Head 3 4 Null NodePtr

  10. Append newNode Null 5 Head 3 4 NodePtr

  11. Display List void NumberList::DisplayList() { ListNode* nodePtr; nodePtr = head; while(nodePtr) { cout << nodePtr->value << endl; nodePtr = nodePtr->next; } }

  12. Display NodePtr Head Null 3 4 5 3

  13. Display NodePtr Head Null 3 4 5 3 4

  14. Display NodePtr Head Null 3 4 5 3 4 5

  15. Display NodePtr Head Null 3 4 5 3 4 5

  16. Insert A Node void NumberList::insertNode(double num) { ListNode *newNode, *nodePtr, *previousNode; newNode = new ListNode; newNode -> value = num; if(!head) { head = newNode; newNode->next = NULL; } else { nodePtr = head; previousNode = NULL;

  17. Insert A Node //Continued from previous slide while(nodePtr != NULL && nodePtr->value < num) { previousNode = nodePtr; nodePtr = nodePtr->next; } if(previousNode == NULL) //if insert as first { head = newNode; newNode -> next = nodePtr; } else { previousNode -> next = newNode; newNode -> next = nodePtr; } } }

  18. Insert newNode 4.5 PreviousNode NodePtr Null Head Null 3 4 5

  19. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  20. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  21. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  22. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  23. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  24. NodePtr Insert newNode 4.5 PreviousNode Head Null 3 4 5

  25. Deleting A Node void NumberList::deleteNode(double num) { ListNode *nodePtr, *previousNode; if(!head) return; if(head->value == num) { nodePtr = head->next; delete head; head = nodePtr; } else { nodePtr = head; while(nodePtr != NULL && nodePtr->value != num) { previousNode = nodePtr; nodePtr = nodePtr->next; } if(nodePtr) { previousNode->next = nodePtr -> next; delete nodePtr; } } }

  26. Delete num 4 PreviousNode NodePtr Null Head Null 3 4 5

  27. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  28. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  29. Delete num 4 PreviousNode NodePtr Head Null 3 4 5

  30. Fini ?

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