Backseat Gaming Augmented-reality with speed
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Backseat Gaming Augmented-reality with speed. Liselott Brunnberg The Interactive Institute, Sweden Mark Ollila Linköping University, Sweden. Backseat Gaming. Mobile properties location, speed, direction, time, changing surrounding and occasional encounters Target
Backseat Gaming Augmented-reality with speed
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Presentation Transcript
Backseat GamingAugmented-reality with speed Liselott Brunnberg The Interactive Institute, Sweden Mark Ollila Linköping University, Sweden
Backseat Gaming • Mobile properties • location, speed, direction, time, changing surrounding and occasional encounters • Target • travelling children in the backseat • Prototype • mixed reality game • Surrounding road context • Focus • Integration of virtual content into the physical surrounding
The Backseat as setting • Highly mobile situation • Hours of boredom and monotonous waiting • Playing games when being on the move • Smaller screens • Poorer experience • Continually changing landscape
The Game • A road outside Stockholm • Game content - clear connections to the physical surrounding • The real world act as game world • Look for malicious creatures and objects
The Story • Small manipulative events • Independent - within the same story-frame
Implementation • Compaq IPAQ Pocket PC • CompactGPS card • Digital compass - heading, pitch and roll
Game Infrastructure • The game device • Aiming tool • Information-media content • Event intro • Radar mode
Objects • Virtual objects • Creature, energy, key, document • Real Objects • Individual • Tree or a house • Region • Allotment or power plant
Objects • Virtual related to Real • Unique and fixed • Document at a tree • Multiple but constrained • Many ghosts on an allotment
Test/Analysis • 4 children, 6-10 years old • Filmed and transcribed • Analysed • Facial expressions, general appearance, movement of device and gaze, aiming, firing and spontaneous comments.
Analysis Questions • How did the game-play work? • Did they connect the virtual game-content to the environment outside the car? • What linking between real and virtual creates understandable mobile games? • What linking between real and virtual creates compelling mobile games?
How did the game-play work? Click on image for video playback
Did they connect the virtual game-content to the environment outside the car?
What linking between real and virtual creates understandable mobile games? • Event intro • Unique and fixed - multiple but constrained
What linking between real and virtual creates compelling mobile games? • Unique and fixed objects • Appealing story connected to the object
Future Work • More extensive evaluation • Make use of already existing connections with physical objects • GIS databases • Historical monuments • Road signs
liselott@interactiveinstitute.se www.interactiveinstitute.se/mobility