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Explore the essential facets of 3D graphics and animation with this extensive resource. We'll dive into critical topics such as modeling, camera movements, rendering workflows, and advanced animation techniques. Our guide also includes valuable e-learning materials, example screenplays, and links to leading magazines in the 3D field. Enhance your understanding of tools like 3D Studio Max and learn through structured video tutorials. Whether preparing for exams or seeking to develop your skills, this resource is a must-have for aspiring animators and graphics artists.
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3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;
Screenplay example • Example how to use Screenplay • http://en.wikipedia.org/wiki/Porco_Rosso
Magazines in 3D field • http://www.cgw.com/ME2/Default.aspComputer Graphics World – may be the best • http://www.computerarts.co.ukComputer Arts - also 2D (flash etc.) and 3D • http://www.awn.com/ • Animation World Network • http://visualmagic.awn.com/ • Visual Magic Magazine • http://www.3dworldmag.com/ • 3D World
3D Studio MaxVTC: Online Michael Hurwicz • E-learning material in video format; how to use 3D Studio Max and it’s features – Note! Max versio 7 (Metropolia 9) • http://www.vtc.com/products/Discreet-3DS-Max-7-tutorials.htm • User name: espoovantaa • passwd: evtek3223
3D Studio MaxVTC: Online Michael Hurwicz • Looking videos: Select topic and start from top down direction (normally there is a intro and same example is used other chapters) • What do you want to see? • No questions about videos on the exam
Exam question area • The Big picture – how to…? • (History) • Modeling – what and before you start modeling • Coordination systems • Object – surface – polygon – vertices • Camera movements • (Sketching) • Line types • Extrusion or sweeping or lofting • Lathe • Handling objects • Using set of 2D pictures to create 3D models
Exam question area • Logical Operators • Surface editing; trim, Beveling, Rounding, and Fillets, Fitting ja Blending • Rendering process workflow • The pyramid of vision • Ray Tracing - Radiosity • Problems with rendering • Camera type - Camera animations • Focal length , Focal plane • The depth of field • How to use cameras, Camera lens types - link between focal length and the angle of view • Light types • Decay, Fall-Off
Exam question area • Shading types • Image mapping • Image Projection Methods • Image map as a mask • Environment Maps • Surface textures - Bump Maps, Displacement Maps • Animation types • Frame, keyframe, interpolation • FK – IK • Animation principles • Animation production line - Animation creative and production Teams