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3D –graphics and animation

3D –graphics and animation. Magazines, Web material, Exam question areas Harri Airaksinen;. Screenplay example. Example how to use Screenplay http://en.wikipedia.org/wiki/Porco_Rosso. Magazines in 3D field. http://www.cgw.com/ME2/Default.asp Computer Graphics World – may be the best

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3D –graphics and animation

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  1. 3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;

  2. Screenplay example • Example how to use Screenplay • http://en.wikipedia.org/wiki/Porco_Rosso

  3. Magazines in 3D field • http://www.cgw.com/ME2/Default.aspComputer Graphics World – may be the best • http://www.computerarts.co.ukComputer Arts - also 2D (flash etc.) and 3D • http://www.awn.com/ • Animation World Network • http://visualmagic.awn.com/ • Visual Magic Magazine • http://www.3dworldmag.com/ • 3D World

  4. 3D Studio MaxVTC: Online Michael Hurwicz • E-learning material in video format; how to use 3D Studio Max and it’s features – Note! Max versio 7 (Metropolia 9) • http://www.vtc.com/products/Discreet-3DS-Max-7-tutorials.htm • User name: espoovantaa • passwd: evtek3223

  5. 3D Studio MaxVTC: Online Michael Hurwicz • Looking videos: Select topic and start from top down direction (normally there is a intro and same example is used other chapters) • What do you want to see? • No questions about videos on the exam

  6. Exam question area • The Big picture – how to…? • (History) • Modeling – what and before you start modeling • Coordination systems • Object – surface – polygon – vertices • Camera movements • (Sketching) • Line types • Extrusion or sweeping or lofting • Lathe • Handling objects • Using set of 2D pictures to create 3D models

  7. Exam question area • Logical Operators • Surface editing; trim, Beveling, Rounding, and Fillets, Fitting ja Blending • Rendering process workflow • The pyramid of vision • Ray Tracing - Radiosity • Problems with rendering • Camera type - Camera animations • Focal length , Focal plane • The depth of field • How to use cameras, Camera lens types - link between focal length and the angle of view • Light types • Decay, Fall-Off

  8. Exam question area • Shading types • Image mapping • Image Projection Methods • Image map as a mask • Environment Maps • Surface textures - Bump Maps, Displacement Maps • Animation types • Frame, keyframe, interpolation • FK – IK • Animation principles • Animation production line - Animation creative and production Teams

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