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By srirampappuri3 Fundamentals of Object-Oriented Programming. 3 Pillars of O-O Paradigm. 1. Encapsulation 2. Inheritance 3. Polymorphism. Encapsulation. A class or object contains both data (state) and the methods that use the data. Inheritance.
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Lecture 3 - Fundamentals January 17, 2002 CVEN 444 Lecture Goals Design Process Limit states Design Philosophy Loading Design Process Phase 1 : Definition of clients’ needs and priorities. Functional requirements Aesthetic requirements Budgetary requirements
Computer Fundamentals #3. File management Desktop File associations, File Options. Navigating the desktop. Parts of the Desktop – System Tray. Bottom right corner – system tray Includes the time Tray includes icons showing status of items running on your computer Safely remove hardware
3 Computing System Fundamentals. 3.5 Data Representation. 3.5.2 Number Systems. Commonly used systems. Decimal: base 10 Binary: base 2 Hexadecimal : base 16 Octal: base 8. Hexadecimal. In hex , we must invent some more digits to count above ten. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, then
Chapter 3: Fundamentals II. Drafting Settings Command Enhancer Dynamic Input, On-Screen Prompts, and Geometric Values Display Display Control Commands Tiled Viewports Layer System Undo and Redo Commands. After completing this Chapter, you will be able to do the following:.
Chapter 3: Fundamentals II. After completing this Chapter, you will be able to do the following:. Drafting Settings Command Enhancer Dynamic Input, On-Screen Prompts, and Geometric Values Display Display Control Commands Tiled Viewports Layer System Undo and Redo Commands.
PLC Fundamentals Mod. 3. Programming with Function Blocks. Module Objectives. Upon successful completion of this module, students will be able to: Gain an overview of the important basic PLC concepts and functions in control technology.
University of Sallahadin College of Engineering Electrical Engineering Dept. Lecture 3 Fundamentals II. By: Sarkar Jawhar MSc in Electrical Engineering sarkar.mohammed@su.edu.krd. Contents of This Lecture. Draw Arcs Drafting Settings Dynamic Input Display Control Commands
3 Computing System Fundamentals. 3.2 Computer Architecture. 3.2.2 Bits and Bytes. Bit. The smallest unit of storage in memory or storage is the bit (b), which can store a zero or a one.
Logic Design Fundamentals - 3. Discussion D3.2. Logic Design Fundamentals - 3. Basic Gates Basic Combinational Circuits Basic Sequential Circuits. Logic Design Fundamentals - 3. Latches Flip-Flops Registers Counters Shift Registers. R-S Latch. R. Q. S. R-S Latch.