'Collision response' diaporamas de présentation

Collision response - PowerPoint PPT Presentation


Jim Van Verth (jim@essentialmath)

Jim Van Verth (jim@essentialmath)

Collision Response. Jim Van Verth (jim@essentialmath.com). Collision Response. Physical response to collision Two main cases Colliding (opposing velocities) Bouncing Resting (orthogonal velocities) Rolling, sliding. Contact Point.

By chalice
(162 views)

Particle Systems

Particle Systems

Particle Systems. Reading. Required: Witkin, Particle System Dynamics , SIGGRAPH ’97 course notes on Physically Based Modeling. Witkin and Baraff, Differential Equation Basics , SIGGRAPH ’01 course notes on Physically Based Modeling. Optional

By tudor
(97 views)

Computational Geometry & Collision detection

Computational Geometry & Collision detection

Computational Geometry & Collision detection. Vectors, Dot Product, Cross Product, Basic Collision Detection. George Georgiev. Telerik Corporation. www.telerik.com. Table of Contents. Vectors Extended revision The vector dot product The vector cross product Collision detection

By jarvis
(88 views)

Lecture 9

Lecture 9

Lecture 9. Announcements. Congrats!. You are done with all the assignments in this class! From now on everything you work on is designed by you Good work so far!. Final Coding. Time to start coding for your final project Remember, you should be mostly finishing your engine this week

By tadita
(56 views)

Lecture 6

Lecture 6

Lecture 6. Announcements. Next week will be great!. Three major things are happening next week: Zynga guest lecture Your game pitches (more details later) Christina Paxson. Feedback for M 1. Some of you had stacking shapes The stack probably exploded eventually

By kalea
(166 views)

Physics for Games

Physics for Games

Physics for Games. IMGD 4000. Topics. Introduction Point Masses Projectile motion Collision response Rigid-Bodies Numerical simulation Controlling truncation error Generalized translation motion Soft Body Dynamic System Collision Detection. Introduction (1 of 2).

By leanna
(146 views)

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery. Laks Raghupathi Vincent Cantin Fran ç ois Faure Marie-Paule Cani. Overview. Scope Surgical trainer for colon cancer removal Issues: Intestine modeling & collision processing Related Work Contribution

By diza
(104 views)

Computer Animation Algorithms and Techniques

Computer Animation Algorithms and Techniques

Computer Animation Algorithms and Techniques. Collisions & Contact. Collision handling detection & response. Particle-plane collision detection Polyhedron-polyhedron collision detection overlap of Bounding volumes Vertex inside polyhedron test Concave case Convex case

By hume
(96 views)

Poster Session 4

Poster Session 4

9th International Fall Workshop VISION, MODELING, AND VISUALIZATION 2004 November 16 - 18, 2004 Stanford (California), USA. Poster Session 4. Geometry Processing. 9th International Fall Workshop VISION, MODELING, AND VISUALIZATION 2004 November 16 - 18, 2004 Stanford (California), USA.

By kipling
(190 views)

Notes

Notes

Notes. For using Pixie (the renderer) make sure you type “use pixie” first Assignment 1 questions?. Time scales. [work out] For position dependence, characteristic time interval is For velocity dependence, characteristic time interval is Note: matches symplectic Euler stability limits

By bob
(124 views)

Real-time fluid physics library

Real-time fluid physics library

Real-time fluid physics library. The goal is to create a physics library that is specialized on water fluid dynamics, for real-time simulations. Why?. Water motion is graphically appealing and it should be possible to use it more in games to enhance the experience.

By xenon
(84 views)

Lecture 6

Lecture 6

Lecture 6. Announcements. Tou II Feedback. handins look varied and fun! W rite a Range or Interval class makes math code easier to read write modify makes M I easier to build on top of Tou. Note about README’s. Detail in README’s means we have an easier time verifying requirements

By kalia-delacruz
(124 views)

Lecture 5

Lecture 5

Lecture 5. Announcements. Tou II Feedback. handins look varied and fun! write a Range or Interval class makes math code easier to write read modify makes M I easier to build on top of Tou. Limbo playthrough. Saturday 8pm, CIT 506 hosted by BGD. Zynga Guest Lecture. October 24th.

By katell-martin
(63 views)

CS559: Computer Graphics

CS559: Computer Graphics

CS559: Computer Graphics. Lecture 36: Animation Li Zhang Spring 2008. Slides from Brian Curless at U of Washington. Today. Computer Animation, Particle Systems Reading

By ahmed-odom
(162 views)

Real-time fluid physics library

Real-time fluid physics library

Real-time fluid physics library. The goal is to create a physics library that is specialized on water fluid dynamics, for real-time simulations. Why?. Water motion is graphically appealing and it should be possible to use it more in games to enhance the experience.

By otto-merrill
(73 views)

Lecture 10

Lecture 10

Lecture 10. Announcements. Final 1 Feedback. Almost completely done with your 2D game engine! Congratulations! Feel free to use it/improve after the class is over (some of us have/still are) Time to start showing off your product ~2.5 weeks of gameplay coding! Content creation!

By aubrey-livingston
(112 views)

Computer Animation Algorithms and Techniques

Computer Animation Algorithms and Techniques

Computer Animation Algorithms and Techniques. Collisions & Contact. Collision handling detection & response. Particle-plane collision detection Polyhedron-polyhedron collision detection overlap of Bounding volumes Vertex inside polyhedron test Concave case Convex case

By alana-ochoa
(125 views)

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery

Real-time Simulation of Self-Collisions for Virtual Intestinal Surgery. Laks Raghupathi Vincent Cantin Fran ç ois Faure Marie-Paule Cani. Overview. Scope Surgical trainer for colon cancer removal Issues: Intestine modeling & collision processing Related Work Contribution

By karinh
(5 views)

Jim Van Verth  (jim@essentialmath)

Jim Van Verth (jim@essentialmath)

Collision Response. Jim Van Verth (jim@essentialmath.com). Collision Response. Physical response to collision Two main cases Colliding (opposing velocities) Bouncing Resting (orthogonal velocities) Rolling, sliding. Contact Point.

By mangan
(2 views)

CS559: Computer Graphics

CS559: Computer Graphics

CS559: Computer Graphics. Lecture 36: Animation Li Zhang Spring 2008. Slides from Brian Curless at U of Washington. Today. Computer Animation, Particle Systems Reading

By mwigley
(4 views)

View Collision response PowerPoint (PPT) presentations online in SlideServe. SlideServe has a very huge collection of Collision response PowerPoint presentations. You can view or download Collision response presentations for your school assignment or business presentation. Browse for the presentations on every topic that you want.