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Depth buffering - PowerPoint PPT Presentation


Lecture 7

Lecture 7

Lecture 7. Rendering: Shading and Lighting. In the last lecture we saw how to model objects and represent them as wireframe models. Wire frame models depict the outer hull of the object but do not convey a realistic image of the model.

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798 views • 77 slides



Evening’s Goals

Evening’s Goals

Evening’s Goals. Discuss animation Introduce hidden surface removal (HSR) methods Analyze user interaction discuss what GLUT provides. Animation. Interactive graphics needs things to move Very simple double buffered window motion variable to keep track of movement way to swap buffers.

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272 views • 25 slides


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