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Diffuse lighting - PowerPoint PPT Presentation


Image Formation (approximately)

Image Formation (approximately)

Image Formation (approximately). Vision infers world properties form images. So we need to understand how images depend on these properties. Two key elements Geometry Light We consider only simple models of these. Camera Obscura.

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678 views • 45 slides



Hitting 60Hz with the Unreal Engine: Inside the Tech of Mortal Kombat vs DC Universe

Hitting 60Hz with the Unreal Engine: Inside the Tech of Mortal Kombat vs DC Universe

Hitting 60Hz with the Unreal Engine: Inside the Tech of Mortal Kombat vs DC Universe. Jon Greenberg Graphics Programming Lead MK Team. Why Bother?. In general, “twitch” games require very high framerate. Fast input response demands fast feedback to player

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428 views • 38 slides


Surface Normals and Lighting

Surface Normals and Lighting

Surface Normals and Lighting. Vectors Normals Lighting Shading models Backface culling The world is curved. Vector Math. Vector : A point in space. Space can be one-dimensional... Two-dimensional... Three-dimensional... Or four--or more!. (but only at 8:14AM exactly!). Vector Math.

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405 views • 32 slides


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