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Navigation mesh - PowerPoint PPT Presentation


CSCE 552 Fall 2012

CSCE 552 Fall 2012

CSCE 552 Fall 2012. AI. By Jijun Tang. Homework 3. List of AI techniques in games you have played; Select one game and discuss how AI enhances its game play or how its AI can be improved Due Nov 28th. Command Hierarchy. Strategy for dealing with decisions at different levels

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919 views • 75 slides



Path Planning in Games

Path Planning in Games

Path Planning in Games. Roland Geraerts Motion and Manipulation 2011. Path planning. Goal: bring characters from A to B Also vehicles, animals, camera, a formation,… Requirement: fast and flexible Real-time planning for thousands of characters Individuals and groups

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811 views • 54 slides


Dude , 	 where’s my Warthog?

Dude , where’s my Warthog?

Dude , where’s my Warthog?. From Pathfinding to General Spatial Competence Dami á n Isla Bungie Studios. What this talk is about. Halo2: What we did. What we didn’t. What worked. What you never see but we assure you is there. How does the work we do parallel that done in other fields?

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599 views • 44 slides


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