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CSC4820/6820 Computer Graphics Algorithms Ying Zhu Georgia State University

CSC4820/6820 Computer Graphics Algorithms Ying Zhu Georgia State University

Lecture 03 Overview of Computer Graphics Programming. CSC4820/6820 Computer Graphics Algorithms Ying Zhu Georgia State University. Creating 3D Graphics Content. Different ways to create graphics content If you want to create non-interactive 3D animations

By jana
(3110 views)

OpenGL Basics CS334 Assignment 2

OpenGL Basics CS334 Assignment 2

OpenGL Basics CS334 Assignment 2 About Assignment 2 You will write a program that creates a basic scene model and for each frame issues OpenGL commands to control the lights and the light model, and move the viewpoint. OpenGL

By benjamin
(532 views)

Chapter 2

Chapter 2

Chapter 2 Graphics Programming 24 Jan 20067 Sierpinski Gasket pre-Mandelbrot classic found by W. Sierpinski around World War I. generated by recursivly dividing a triangle into four congruent smaller triangles think of the interior triangles as "holes”

By lotus
(329 views)

GLSL Basics

GLSL Basics

GLSL Basics GLSL Basics I GPU evolutions What is a GPU The OpenGL Graphics Pipeline Requirements for GLSL II Code Shaders in GLSL OpenGL Shading language Vertex processor Fragment processor III Example using GLSL Code Visual I GPU evolution a) What’s a GPU ?

By andrew
(1392 views)

Sections and cutaways

Sections and cutaways

Sections and cutaways. Why we need an improved Boolean Processor John Allison University of Manchester. DAWNCUT. DAWNCUT is available as ever Make a .prim file with DAWNFILE, then invoke dawncut , then view with dawn Make a section by successive application

By sandra_john
(171 views)

Solar Power Plant Real Time Simulation/ Visualization Requirements

Solar Power Plant Real Time Simulation/ Visualization Requirements

Capstone Project Fall 2009 Team # 6 October 8 2009. Solar Power Plant Real Time Simulation/ Visualization Requirements. GENERAL PROJECT AND TEAM INFORMATION. Mentors from Tietronix company Michel Izygon - Michel.Izygon@tietronix.com Peter Armstrong - peter.armstrong-1@tietronix.com

By trisha
(261 views)

CS 480/680

CS 480/680

Fall 2011. CS 480/680. Computer Graphics Programming with Open GL Part 1: Background. Dr. Frederick C Harris, Jr. Objectives. Development of the OpenGL API OpenGL Architecture OpenGL as a state machine OpenGL as a data flow machine Functions Types Formats Simple program.

By makya
(193 views)

Pemrograman OpenGL Dasar

Pemrograman OpenGL Dasar

Pemrograman OpenGL Dasar. Pertemuan 5. Hand out Komputer Grafik. TIU: Mahasiswa mampu menghasilkan aplikasi Komputer Grafik sederhana. (4) Mampu menghasilkan aplikasi pengolah grafis yang memiliki kemampuan mentransformasi obyek vektor dan berinteraksi dengan pengguna (C5,P3). (5)

By zamir
(510 views)

Basic Perspective Projection Watt Section 5.2, some typos

Basic Perspective Projection Watt Section 5.2, some typos

Basic Perspective Projection Watt Section 5.2, some typos. Define a focal distance, d , and shift the origin to be at that distance (note d is negative). P(x v ,y v ,z v ). P(x s ,y s ). y v. d. -z v. x v. Basic Case. Similar triangles gives:. y v. P(x v ,y v ,z v ). P(x s ,y s ).

By nellie
(256 views)

OpenGL Basics

OpenGL Basics

OpenGL Basics. A Graphics Standard. ©Mel Slater, Anthony Steed 1997-1999. Outline. Philosophy Output primitives Materials The modelview matrix The projection matrix Specifiying a view Utility library glu GLUT for interfaces. Philosophy of OpenGL. Platform independent

By jamison
(195 views)

CSC8820 Advanced Graphics Algorithms

CSC8820 Advanced Graphics Algorithms

CSC8820 Advanced Graphics Algorithms. Lecture 3 and 4 OpenGL Overview, Geometry Objects, User Interaction. OpenGL Files. OpenGL files comes with MS Windows and/or Visual Studio installation Header files gl.h, glu.h Glut.h (needs to be downloaded) Static libraries

By haines
(224 views)

Simple Basic Examples and Skeleton Programs for OpenGL

Simple Basic Examples and Skeleton Programs for OpenGL

Simple Basic Examples and Skeleton Programs for OpenGL. OpenGL Programming. OpenGL handles 2D and 3D rendering The native windowing system handles the management of windows. These operations consist of Opening, closing, and displaying User interface components and widgets Event Handling

By wright
(251 views)

Introduction to Computer Graphics CS 445 / 645

Introduction to Computer Graphics CS 445 / 645

Introduction to Computer Graphics CS 445 / 645. Lecture 5 Transformations. M.C. Escher – Smaller and Smaller (1956). Modeling Transformations. Specify transformations for objects Allows definitions of objects in own coordinate systems

By verena
(192 views)

CS 480/680

CS 480/680

Fall 2012. CS 480/680. Computer Graphics Course Overview. Dr. Frederick C Harris, Jr. Objectives. Broad introduction to Computer Graphics Software Hardware Applications Top-down approach Shader -Based OpenGL OpenGL 3.1 Open GL ES 2.0 webGL. Prerequisites.

By yanisin
(159 views)

OpenGL 3D and Animation for Simulating a Solar System

OpenGL 3D and Animation for Simulating a Solar System

OpenGL 3D and Animation for Simulating a Solar System. Assignment 3 CMPS 160. Demo. My code is in 3 files: main.cc systems.h systems.cc 364 lines of non-base code I have multiple systems of planets and moons (you only need 1 planet and 1 moon to get credit). New Concepts.

By jacoba
(214 views)

CS5500 Computer Graphics

CS5500 Computer Graphics

CS5500 Computer Graphics. March 8, 2007. Three-dimensional Applications. In OpenGL, two-dimensional applications are a special case of three-dimensional graphics Not much changes Use glVertex3*( ) Have to worry about the order in which polygons are drawn or use hidden-surface removal

By dallon
(116 views)

Computer Graphics

Computer Graphics

Computer Graphics. Chapter 8 3D Transformations. Transformation in 3D space. Y. Transformed Object. (x’,y’,z’). X. Z. (x,y,z). Initial Object. 3D Homogeneous Coordinates. Cartesian Homogeneous. Translation. Y. X. Z. Offset Vector = (t x , t y , t z ). Scaling About the Origin. Y.

By shay
(132 views)

OpenGL-Rendering Pipeline

OpenGL-Rendering Pipeline

OpenGL-Rendering Pipeline. OpenGL. Created in 1991 by Silicon Graphics. Now it is managed by the Khronos consortium A library of functions (e.g., glDrawArrays ) and constants (e.g., GL_TRIANGLES ) The API interacts with the graphics processing unit ( GPU )

By brigit
(48 views)

Computer Graphics Raster Devices Transformations

Computer Graphics Raster Devices Transformations

Computer Graphics Raster Devices Transformations. Areg Sarkissian. Raster Devices. Most displays used for computer graphics are raster displays. The surface of raster displays has a certain number of pixels that it can show, such as 640 X 480 ~ 307,000 pixels

By delano
(249 views)

CAP4730: Computational Structures in Computer Graphics

CAP4730: Computational Structures in Computer Graphics

CAP4730: Computational Structures in Computer Graphics. Lighting and Shading. Outline. Lighting Lighting models Ambient Diffuse Specular Surface Rendering Methods Ray-Tracing. What we know. We already know how to render the world from a viewpoint. “Lighting”. Two components:

By hypatia
(131 views)

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