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Raytracing and Global Illumination

Raytracing and Global Illumination

Raytracing and Global Illumination. R. Hoetzlein. Rasterization vs. Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. OpenGL, DirectX. Raytrace: - Cast light rays into scene through picture plane. Ray-Sphere Intersection. R. 0. r. p.

By janice
(210 views)

Raytracing and Global Illumination

Raytracing and Global Illumination

Raytracing and Global Illumination. R. Hoetzlein. Rasterization vs. Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. OpenGL, DirectX. Raytrace: - Cast light rays into scene through picture plane. Ray-Sphere Intersection. R. 0. r. p.

By boydbarbara
(1 views)


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Raytracing and Global Illumination

Raytracing and Global Illumination

Raytracing and Global Illumination. R. Hoetzlein. Rasterization vs. Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. OpenGL, DirectX. Raytrace: - Cast light rays into scene through picture plane. Ray-Sphere Intersection. R. 0. r. p.

By boydbarbara (0 views)

Raytracing and Global Illumination

Raytracing and Global Illumination

Raytracing and Global Illumination. Intro. to Computer Graphics, CS180, Fall 2008 UC Santa Barbara. Rasterization vs. Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. OpenGL, DirectX. Raytrace:

By tender (169 views)

Raytracing and Global Illumination

Raytracing and Global Illumination

Raytracing and Global Illumination. R. Hoetzlein. Rasterization vs. Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. OpenGL, DirectX. Raytrace: - Cast light rays into scene through picture plane. Ray-Sphere Intersection. R. 0. r. p.

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Illumination Model

Illumination Model

Illumination Model. 고려대학교 컴퓨터 그래픽스 연구실. Illumination. How do We Compute Radiance for a Sample Ray? Must derive computer models for ... Emission at light sources Scattering at surfaces Reception at the camera. Wireframe. Without Illumination. Direct Illumination. Overview.

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Illumination Model

Illumination Model

Illumination Model. How to compute color to represent a scene As in taking a photo in real life: Camera Lighting Object Geometry Material Illumination model: Combine all to produce a color. Light source. Camera. material property. Object geometry (shape, size, location).

By lowell (108 views)

Raytracing

Raytracing

Raytracing. Didier Collard en Simon Koolstra. Inhoud. Wat is raytracing ? Waarom raytracing ? De sc ѐ ne Rayintersectie Licht Reflectie en breking Voorbeelden Vragen ?. Wat is raytracing ?. Techniek om een 3D scène om te zetten naar een 2D afbeelding

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Raytracing

Raytracing

Raytracing. Trabalho de Introdu ção a Computação Gráfica Alunos : Fabio Issao Nakamura Jeronimo Silvério Venetillo. Raytracing. Características : Imagens com alta grau de realismo Modelo de iluminação global Custo computacional elevado. Raytracing. Objetivo

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Raytracing

Raytracing

24T12 – Sala 3F5 Bruno Motta de Carvalho DIMAp – Sala 15 – Ramal 227. Raytracing. Raytracing é um método de iluminação global, baseado em física que descreve a transferência de energia e radiação na cena.

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Raytracing

Raytracing

Raytracing. Image synthesis using classical optics. Raytracing. Create an image by following the paths of rays through a scene “ Backward raytracing": traces rays out of the light sources out into the world

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Project Raytracing

Project Raytracing

Project Raytracing. Content. Goals Idea of Raytracing Ray Casting Therory Practice Raytracing Theory Light model Practice Output images Conclusion. Specifications. Ray tracer depends on how to represent objects Parametric equation for precision, not rapidity

By tamar (85 views)