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Refactor - PowerPoint PPT Presentation


The Intersection of Game Engines & GPUs: Current & Future

The Intersection of Game Engines & GPUs: Current & Future

2.5. The Intersection of Game Engines & GPUs: Current & Future. Johan Andersson Rendering Architect. Agenda. Goal Share and discuss current & future graphics use cases in our games and implications for graphics hardware Areas Engine overview Shaders Parallelization Texturing

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811 views • 45 slides



Design

Design

Design. Lecture 4 – Practical Issues in Design CIS 6101 – Software Processes and Metrics. Introduction. Design is very important. Well designed software is apparent to the users and programmers alike Users: usability; learnability; architectue

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357 views • 23 slides


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