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Semiotic domain - PowerPoint PPT Presentation


Taking Games Literally

Taking Games Literally

IAN VERCHERE X 5. SCORE 450 001. TIME Jan 23, 2013. Taking Games Literally. Games As Semiotic Domain. For: UBC Law. Before I Proceed. Really, it ’ s nothing. Thank you for playing. Current Events!. Wreck-it Ralph on Sandy Hook Massacre.

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482 views • 37 slides



"Filament Games" By Dan Norton- Serious Play Conference 2012

"Filament Games" By Dan Norton- Serious Play Conference 2012

Dan Norton speaks about "Filament Games" at the 2012 Serious Play Conference ABSTRACT: In this presentation, Dan will walk the audience through a spiffy new design tool that his organization is tentatively calling the Geemotizer. The Geemotizer is an analysis tool for learning games, applying James Paul Gee’s 36 original learning principles from his book “What Videogames Have to Teach Us About Learning and Literacy”. After demonstrating the tool, we’ll unveil useful categories of a game’s strengths that can help designers and critics evaluate learning games, both during development and after deployment.

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151 views • 13 slides


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