How VR Changes Learning
Filament Games CEO Dan White will discuss the potential of Virtual Reality to facilitate interactive, inquiry-based learning. Through the lens of Filament’s recently awarded SBIR project for a STEM-oriented VR learning game, White will demonstrate how VR can build students’ interest in STEM and other content areas through identity, embodiment, and immersion.
Session attendees will learn:
• The advantages of learning through Virtual Reality in terms of identity, embodiment, and immersion
• The impact Virtual Reality will have on the education sector
• The challenges of implementing VR in a formal education setting
• Game design strategies to facilitate deeper learning through Virtual Reality
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