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New Human-Computer Paradigms

New Human-Computer Paradigms. New Realities. Augmented Reality. Enhanced view of a physical world Augmented by computer generated input Data/Graphics/GPS Sound/Video/Graphics Haptic feedback/Smell Improving people’s real-time senses and skills. A.R. Devices. Head-Mounted HUD

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New Human-Computer Paradigms

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  1. New Human-Computer Paradigms

  2. New Realities

  3. Augmented Reality • Enhanced view of a physical world • Augmented bycomputer generated input • Data/Graphics/GPS • Sound/Video/Graphics • Haptic feedback/Smell • Improving people’s real-time senses and skills

  4. A.R. Devices • Head-Mounted • HUD • Google glasses • Handheld • Google googles

  5. A.R. Examples • Sightseeing • Music concerts & Theater performances • Translation • Industrial Inspection

  6. Virtual Reality • Computer-simulated environment • Immersive • Telepresence

  7. Virtual Reality Uses • Manufacturing: product design, prototypes, simulations • Architecture: building walk-throughs • Therapeutic: phobia treatments • Training: flight simulators

  8. Mediated Reality • Enhances current perception of reality • Add to or subtract information to manipulate one’s perception of reality • Typically user’s visual perception is altered • Augmented/Mediated Reality Concepts

  9. EyeTap • Device worn in front of the eye • Records the scene • Superimposes additional imagery on the image available to the eye • Modifies the computer generated scene in response to the natural scene

  10. Ubiquitous Computing • Information processing thoroughly integrated into everyday objects • User engage many devices simultaneously • Machines fit the human environment • Other labels • Pervasive computing • Ambient intelligence

  11. Core Concepts • Small, inexpensive, robust networked devices • Internet of things • “Natural” interaction paradigm

  12. Three Basic Classes of Devices • Tabs: wearable centimeter-sized devices • Pads: hand-held decimeter-sized devices • Boards: meter size interactive display devices

  13. Thee Additional Forms • Dust: nanometer-micrometer • MEMS: Micro Electro-Mechanical Systems • Skin: fabrics, organic computing devices • Clay: ensembles of MEMS formed into 3D shapes

  14. Internet of Things • Uniquely identifiable objects in an Internet-like structure (IP 6 = 2^128 addresses) • All objects in the world equipped with minuscule identifying devices • Companies would not run out of stock • Mislaid and stolen items would be easily tracked • Ability to interact with objects could be remotely controlled

  15. Internet of Things Architecture • Event-driven • Bottom-up • Real time • Sematic web • Artificial Intelligence • 50-100 trillion objects (1k-5k objects@person) • Internet of Things

  16. Ambient Intelligence • Electronic environments sensitive and responsive to the presence of people • Devices work in concert to support people in carrying out their everyday activities • Technology shrinks then disappears into the back with only the user interface perceivable • Ambient Intelligence

  17. Ambient Intelligence Traits • Embedded: many networked devices integrated into the environment • Context aware: recognize people and the situational context • Personalized: tailored to your needs • Adaptive: change in response to you • Anticipatory: anticipate your desires without conscious mediation

  18. Simulated Reality • Computer simulation indistinguishable from “reality” • Brain-computer interface • Welcome to the Matrix • Information and Simulated Reality

  19. Singularity • The Coming singularity • MichioKaku on the Singularity • Kurzweil Explains the Coming Singularity • The Singularity is Near • Singularity Hub • Kurzweil Accelerating Intelligence

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