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Marvel Electronics and Home Entertainment

Marvel Electronics and Home Entertainment

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Marvel Electronics and Home Entertainment

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  1. Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

  2. Business Objectives • Convert our e-Business mind share to market share. • Increase our technology leadership, strengthen our brand, grow our business. • Lead in creating the future of e-Business. • Become the premier marketing and sales company in our industry. • Attract, motivate and retain the best talent in our industry. • Transform MEHE into the premier e-Business.

  3. Project Objectives • Provide faster response to customer needs across all segments • Allow product configure-to-order and profit multipliers. • Aligning Development, Integration and Deployment Plans. • Reduce overhead and costs by developing a real-time inventory control system.

  4. Project Scope • Process Scope • Sales Promotions and Marketing Strategies • Order Processing • Job Application and Applicant Selection • Real-Time Support (24/7) • Inventory Control System [Delayed to v2.0] • Geographic Scope • Current plan: implement for United States only. • Potential Geographic Scope • Extend to EMEA, Asia, Canada and Latin America • Time Scope • 4Q2005

  5. Project Timeline(projected phase completion dates) • 14 Apr 2005 – Inception (Modeling, Requirements) • 17 Jun 2005 – Elaboration (Architecture, Analysis and Design) • Construction • 17 Jul 2005 – Beta Release • 30 Sep 2005 – Product Release • 01 Oct 2005 – Transition (Production)

  6. Project Approach • Used Brainstorming, Interviewing, Research, Storyboarding and Input Document Analysis to generate customer wants and needs. • Categorized customer wants and needs into major features. Also generated Business Use Case Diagram (BUCD) and Data Flow Diagram (DFD). [VISION DOCUMENT] • From BUCD and DFD, generated use cases (function requirements), non-functional requirements, and design constraints. Also generated high-level test cases. [SRS]

  7. Deliverables • Revised Vision Document • Software Requirements Specification (including Supplemental Specification, Design Constraints, and Requirements Traceability Matrix) • Test Plan (including Test Guidance) • Software Development Plan (including Requirements Management Process)

  8. Risk Assessment • “Feature Creep” • Aggressive Schedule • Available Technology • Development Team Skill Level • Personnel Availability

  9. Recommended Next Steps • Assuming MEHE internal development • Assign Project Manager, System Architect, QE Lead and SQA Engineer • Assemble Development and Testing Teams • Conduct Architectural Interviews to scope the work and refine schedule

  10. Special Topic - Main • Understanding • User Needs • Quality Measures for Requirements

  11. Special Topic – User Needs • Functional Requirements • What does the customer really want? • User Needs are categorized into Features • Non-Functional Requirements • Identify system requirements that cannot be tied to a Feature

  12. Special Topic – Quality Measures • Non-Functional Requirements • “Goodness” Requirements, such as Reliability, Availability, Usability, Maintainability, and Performance • Quantification (Moving from Abstract to Concrete)

  13. Course Feedback • Re-enforces that in business, determining “What to Build” is usually more important than “How to Build” • Project was very practical and realistic, including the tight deadlines • Real-world examples helped re-enforce the concepts • Follow-up course would be interesting, where we take our requirements, and perform the analysis and design