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Scenario. Scenario: How to work with the reward tool in HANDS Dan is 12 years old. His teachers think he is very hard to motivate to do his school work. He does not like the HANDS tool. ”HANDS is just like any other schoolwork”, he says.
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Scenario Scenario: How to work with the reward tool in HANDS Dan is 12 years old. His teachers think he is very hard to motivate to do his school work. He does not like the HANDS tool. ”HANDS is just like any other schoolwork”, he says. Dan is very interested in Manga cartoons and benefits from a reward system at school. Dan and his teacher have a system where he is rewarded for doing his homework. If Dan completes his homework 3 days in a row, he is rewarded with a Manga cartoon. The HANDS tool could reinforce this reward scheme, thereby helping motivate Dan to use the HANDS tool more widely.
Solution Solution: How to work with the reward tool in HANDS 1: Pedagogical consideration: There are generally two methods of rewarding someone, to be considered. 1: You can reward within the toolset with videos, music and pictures. 2: You can use the toolset to keep track of an external reward like a fishing trip, computer-time or a trip to McDonalds etc. 2: Pedagogical consideration: I decide to reward Dan everytime he responds to a HANDS prompt. 3: Operation on CoMe: Press the icon: to enter the reward tool. Press the button ”Add new reward”. Follow instructional video on the next page!
Steps Click on picture for instructional video
Steps Solution: How to work with the reward tool in HANDS 4: Agreements with Dan: Now the reward tool will add 10 points to Dan’s ”Total number of reward points”. In other words, everytime he answers a HANDS prompt 10 points will be added. Dan and yourself agree that a total of 100 points can be converted into a reward of 15 minutes reading time of Manga cartoons, with the teacher subtracting the 100 points from his total pool when completed.
Tips • Tips: • Rewardscanbe more than just pointswithin HANDS. The pupil can also be rewarded with activities he likes and things that motivate him. • See tunnel ”How to work with Motivation” • 2. The balance between task and reward is crucial. The size of the task and its reward must be in equilibrium if the pupil is to remain motivated. • 3. You may wish to include a range of rewards (e.g.100 points could be exchanged for computer time and 1000 points for a trip to the cinema). • 4. When the pupil has responded to the actions rewarded over a period of time, you may wish to add further incentives for new tasks. • 5. Related tunnels include: • How to work with motivation • Tunnel 2 - metatunnel • Opportunity for customisation • Mobile loyalty