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The game underwent three playtesting sessions with players aged 10-30, yielding mostly positive feedback on graphics, particularly cars and lighting. However, players noted a somewhat monotonous overall impression, suggesting color adjustments for civilian traffic and buildings. Sound issues arose with repetitive background music and volume balance. AI received a favorable impression, though suggestions were made for collision avoidance improvements. Players enjoyed the driving physics but requested clarity on progress feedback. Overall acceptance of the game was high, highlighting areas for content expansion and refinement.
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Playtesting Sessions • Threeplaytestingsessions • Players between 10 and 30 yearsold • Participantshadtofill out Questionnaireand also gave oral Feedback
Graphics • Mostly positive feedbackregardingcarsandlightingeffects • Different peopleremarkedthattheoverallimpressionis a bittomonotonous • PossibleImprovements: • Color civiliantraffic in theshader • Color partsofthebuildings in theshader
Sound • Background music repetitive orboring • Background musictooquietcomparedtotheeffectvolume • PossibleImprovments: • Menu entrytoadjustsoundvolumes • Balancingofthesounds • Background music still not final
Input • Drivingphysicsprovedtobegood • „pickupandplay“ experience • Ingameplayerintroductionrequested • Players confusedbecauseofmissingprogressfeedback
AI • General impressionofpolice AI was good • Do not makethemstronger • Difficultythereforerated ok • Civiliancar AI was ratedunequally • PossibleImprovements: • CollisionAvoidance System
Drunk‘O‘Meter • Graphicaleffectcommentedas „pretty cool“ and „realistic“ • Slighteffect on steering not noticedbymostoftheplayers • Experiencedplayersaredrunkquite fast • Unclearwhyyougetdrunk
Drunk‘O‘Meter • PossibleImprovements: • Minimal & maximal distancebetweenpickupanddelivery • Reducedrunkenessfaster • Add introductiontoloadingscreen
Conclusion • Acceptanceforthegameishigh • Feedback mostlyasexpected • Create asmuchcontentaspossible