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Designing and Delivering a Brain-compatible Lesson: Instructional Strategies That Engage All Students !

Designing and Delivering a Brain-compatible Lesson: Instructional Strategies That Engage All Students !. 20. AGENDA. PART ONE Rituals/Expectations Through the Cracks People Search 3 Brain Facts. PART TWO EXPERIENCING THE STRATEGIES Sniglet Instruction

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Designing and Delivering a Brain-compatible Lesson: Instructional Strategies That Engage All Students !

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  1. Designing and Delivering a Brain-compatible Lesson: Instructional Strategies That Engage All Students! 20 AGENDA • PART ONE • Rituals/Expectations • Through the Cracks • People Search • 3 Brain Facts • PART TWO • EXPERIENCING THE STRATEGIES • Sniglet Instruction • 20 Sample Lessons • Lesson Planning/Presentations • Celebrations Dr. Marcia L. Tate Developing Minds, Inc. (770)918-5039 marciata@bellsouth.net Revised 1/2012-M. Tate

  2. PEOPLE SEARCH FOR BRAIN BUSTERS OF INFORMATION

  3. Instructional Implications Of Research Brain Fact Concepts to Remember True learning occurs when both hemispheres of the brain are engaged. Memory is enhanced when a variety of pathways exists for retrieving the information. Brains grow better in the real world than in artificial learning environments. © M. Tate 2005

  4. BRAIN-COMPATIBLE LESSON PLAN Lesson Objective(s):What will you be teaching? Assessment (Traditional/Authentic): How will you know students have learned the content? Ways to Gain/Maintain Attention (Primacy) : How will you gain and maintain students’ attention? Consider need, novelty, meaning, or emotion. Content Chunks: How will you divide and teach the content to engage students’ brains? Lesson Segment 1: Activities: Lesson Segment 2: Activities: Lesson Segment 3: Activities: Brain-Compatible Strategies:Which will you use to deliver content? □ Brainstorming/Discussion  □ Drawing/Artwork □ Field Trips □ Games □ Graphic Organizers □ Humor and Celebration □Manipulatives/Models □ Metaphors/Analogies/Similes □ Mnemonic Devices □Movement □ Music/Rhythm/Rhyme/Rap □ Project/Problem-based Instruction  □ Reciprocal Teaching/Cooperative Learning/Peer Coaching □ Roleplay/Drama/Pantomime/Charades  □ Storytelling  □Technology  □Visualization □ Visuals  □ Work Study/Action Research  □Writing/Reflection © M.Tate 2005

  5. STRATEGIES that take advantage of how the learns best 1._____________ 11.______________ 2._____________ 12.______________ 3._____________ 13.______________ 4._____________ 14.______________ 5._____________ 15.______________ 6._____________ 16.______________ 7._____________ 17.______________ 8._____________ 18.______________ 9._____________ 19.______________ 10.____________ 20.______________ © M. Tate 2001

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