2012 FIBA Rules with BC High School Modification Prepared by: W.E. (Bill) Denney BCBOA Technical Director firstname.lastname@example.org www.bcboa.ca
FIBA Rules & Modifications • International Rules are used by all officials in BC • KBOA (Kamloops) Officials belongs to BCBOA (BC) • BCBOA belongs to CABO (Canada) • CABO is affiliated with FIBA • FIBA Rule dated October 1, 2012 are in effect • Basketball BC have approved several modifications to these rules • The following presentation introduces the FIBA Rule and incorporates the BC High School modifications. • Please review the FIBA 2012 Rules and 2012 BC High School Modifications that can be found on our website. Slide added by KBOA
2012 FIBA Rules • Rule Books has 8 Rules, 50 Articles, and Appendixes A to E • Rule One - The Game – Article 1 • Rule Two - Court and Equipment – Articles 2 to 3 • Rule Three - Teams – Articles 4 to 7 • Rule Four - Playing Regulations – Articles 8 to 21 • Rule Five - Violations – Articles 22 to 31 • Rule Six - Fouls – Articles 32 to 39 • Rule Seven - General Provisions – Articles 40 to 44 • Rule Eight - Officials Duties and Powers – Articles 45 to 50 • Appendix A is Officials’ Signals • Appendix B is The Scoresheet Slide added by KBOA
The Game • Team rosters: each team must have 5 players to start the game ... No exceptions! • Score sheet: anyone not listed on the score sheet prior to the start of the game can not be added to the team roster. • However, for high school basketball we must use our discretion, especially at the junior levels with volunteer coaches. The goal is to make coaches more responsible and not leave up to us correct their mistakes. Check with the scorer at the 10 minute mark and make sure each line-up is confirmed, starting 5 identified and scoresheet signed. • Minimum players: the game is stopped and cannot continue when any team has less than 2 players on the court.
Court and Equipment • The three-point line is part of the 2-point area. • Teams shall use the small NCAA rectangle key and not the trapezoid key unless the trapezoid key is the only key available. • The front, sides, top and bottom of the backboard shall be considered in-bounds. Only the back of the board and its supports shall be out-of-bounds. • The ball may legally pass over the backboard in either direction without penalty.
Teams • Home team shall have the choice of team benches. • For the 1st half, teams shall warm-up and shoot into the basket furthest from their team benches. • For the 2nd half, teams shall switch baskets and shoot into the basket that is closest to their bench. Teams shall continue shooting into these baskets until the game ends.
Teams Uniforms • All numbers are legal. Undergarments • T-shirts are legal but they must be the same color as the team’s jersey. • Spandex that appear below the shorts must be the same color as the team’s shorts. • Sleeves are permissible.
Playing Regulations Interval of Play • Prior to the start of the game ... between periods ... half-time ... between any extra periods. Playing Time • Begins when the game clock starts to begin any period and ends when the game clock expires (horn) in any period.
Playing Regulations Length of Periods • Juniors and lower: 8 minute periods ... one minute between periods ... 8 minute half time ... 3 minute extra periods. • Seniors: 10 minute periods ... one minute between periods ... 10 minute half time ... 5 minute extra periods. Note: Half time intervals may be shortened at any time but only by the event organizers.
Playing Regulations Starting the Game • A game shall always start with a jump ball! AP Arrow • Each period, other than the 1st period, including all extra periods, shall begin with a throw-in via the AP arrow. • Alternating-Possession (AP Arrow) begins when a team gains in-bounds possession from the opening jump ball.
Playing Regulations Live Ball • When the ball leaves the official’s hand(s) on the opening jump ball. • When the ball is at the disposal of the free thrower. • When the ball is at the disposal of the player attempting the throw-in.
Playing Regulations Dead Ball • When any field goal or free throw is made. • When the official blows the whistle when the ball is live. • When a free throw misses the ring. • When the game clock sounds to end any period. • When the shot clock sounds when a team is in control.
Playing Regulations Throw-in • Taken at the nearest spot to infraction but never directly under the backboard. • 5 seconds to release the throw-in. • When, during the final 2 minutes of the 4th period and final 2 minutes of any extra period, the team that is granted a time-out is awarded a backcourt throw-in, the ball shall be advanced to the throw-in line in the front court opposite the scorer’s table. • When any score is disallowed or after any free throw violation, the throw-in shall take place at the free throw line extended.
Playing Regulations Time-outs • Each time-out shall be one minute in length with a horn after 50 seconds and the teams shall be ready to play 10 seconds later. • Time-outs can not be shortened by either team. • Each team shall be entitled to 2 time-outs in the 1st half, 3 time-outs in the 2nd half & one time-out in each extra period. Time-outs shall not carry over from one half to another or to any extra period. • “Use them or lose them!” • Time-outs shall be requested by the Head Coach or the Assistant Coach and only through the official scorer!
Playing Regulations Time-out Opportunities • Time-outs shall be granted but only when a time-out opportunity occurs. • When a team that has requested a time-out, is scored upon from the field, the timer shall immediately stop the game clock and inform the on-court officials that a time-out has been requested. • Upon recognizing that a time-out has been requested, the official shall blow the whistle and give the appropriate time-out signal to start the process. Do not delay this - immediately call the time-out! • Time-outs may be granted prior to the first free throw or following last or only successful free throw.
Playing Regulations Substitution Opportunities Opportunity begins when: • For both teams, when the ball is dead and the clock is stopped. • For both teams, when the ball is dead following a final successful free throw. • During the final 2 minutes of the 4th period, or the final 2 minutes of any extra period, when a field goal is scored against the defending team. • Substitutions must be completed prior to the first free throw or following a final successful free throw. • When a substitute enters the game, that new player cannot be replaced until the game clock starts and stops again. • No sub for a sub!
Violations Traveling Defined as an “illegal movement of the pivot foot.” It occurs… • When a player receives a pass with both feet on the floor ... either foot may be the pivot foot. • When a player receives the ball while moving, the first foot on the floor after gaining control of the ball is the pivot foot. • When a player receives a pass with both feet off the floor, lands on both feet simultaneously ... either foot can be the pivot foot. • When a player receives a pass while moving and has one foot on the floor, the foot in contact with the floor shall be the pivot foot.
Violations Traveling • When a player while holding the ball, falls to the floor, or while falling to the floor, slides – no violation has occurred. • When a player gains control of the ball while lying on the floor ... stands or attempts to stand – violation! • When a player in control of the ball while lying on the floor .. rolls away from an opponent ... Violation! • When starting a dribble ... lifts the pivot foot prior to the ball leaving the hand(s) of the player in control ... violation!
Violations 3-Seconds • Front court only. • Remains in their opponents key for more than 3-seconds. • Game clock running. • Allowance should be given to a player who is attempting to leave the key. • Allowance should be given when he/she or their teammate is in the act-of-shooting. • Allowance should be given when a player starts to dribble towards the basket to attempt to score.
Violations Closely Guarding • Anywhere in the court. • Holding the ball. • One metre (3 feet) . • Aggressively guarding their opponent. • Must pass, dribble or shoot the ball within 5 seconds. Note: could involve a post player who is holding the ball.
Violations Backcourt Count • Boys – 10 seconds • Girls – 8 seconds • From a throw-in only: • The count starts when the ball touches any in-bounds player (offensive or defensive player) • All other situations, the count starts when an on-court player gains control of the ball in their backcourt. • That team must cause the ball to enter the frontcourt within 8/10 seconds.
Violations Backcourt Count (cont’d) • The team has caused the ball to enter the frontcourt when: • The ball touches any offensive player who has both feet in the frontcourt. • The ball touches any defensive player (or an official) who has any part of his/her body in contact with the offensive teams frontcourt. • During a dribble, both feet of the dribbler and ball make contact with the frontcourt. • The ball makes contact with frontcourt while not in control of any player.
Violations Backcourt Count (cont’d) • The count shall continue when the offensive team retains possession of the ball and is awarded a backcourt throw-in as a result of: • Out-of-bounds violation. • A offensive player is injured. • Jump ball. • A double foul. • Cancelation of equal penalties against both teams. Note: a new backcourt count is awarded when a defender commits a foul or an inbounds violation (foot/fisted ball or defender deflects as in-bounds pass prior to the ball crossing the boundary line).
Violations Shot Clock • Girls – 24 seconds • Boys – 30 seconds • The shot clock begins when: • A player gains control of a live ball on the playing court. • On a throw-in, when the ball touches any player on the playing court (offense or defence) • The offensive team must release the ball on a try for goal or pass within 24/30 seconds. • After the ball has left the player’s hand(s), the ball must strike the ring or enter the basket.
Violations Shot Clock (cont’d) • In the backcourt: a new shot clock is awarded when a defender commits a foul or a defender commits an in-bounds violation (foot/fisted ball or defenders throw-in infraction) • In the frontcourt: In both boys and girls games, when the defenders commit a non-shooting foul or in-bounds violation (foot/fisted ball or throw-in infraction), when the shot clock indicates; • 14 seconds or more, (Girls game) the shot clock shall remain as it was. • Less than 14 seconds (Girls game), reset the shot clock to 14 seconds. • 18 seconds or more, (Boys game) the shot clock shall remain as it was. • Less than 18 seconds (Boys game), reset the shot clock to 18 seconds.
Violations Shot Clock (cont’d) • Note: If after the ball became dead and the game clock has been stopped, when there are fewer than 24/30 or 14/18 seconds remaining on the game clock in any period – the shot clock shall be Switched off!
Violations Shot clock cont’d • When a try for goal is in the air and a defender commits a foul and the ball hits the ring or enters the basket: • The goal shall count. • A throw-in shall be administered out-of-bounds at the nearest spot to the infraction. • If there is 14/18 seconds remaining on the shot clock, the clock shall not be reset. • If there is less than 14/18 remaining on the shot clock, the shot clock shall be reset to 14/18 seconds. • If the offended team is in the penalty, 2 free throws shall be awarded and the shot clock reset to 24/30 seconds
Violations Back Court Violations (over and back) • After the ball has entered the frontcourt, the offensive team shall not illegally cause the ball to return to the backcourt. • This applies also when a frontcourt throw-in has been awarded. • This does not apply on the jump ball that starts the game or when a defender intercepts a pass while having both feet off the floor, catches the ball and lands with one or both feet in the defenders backcourt. When the new offensive player lands with either foot straddling the centre line, he/she is considered to be in their backcourt.
Violations Goaltending / Basket Interference • A player touches the ball on a try for goal when the ball is on its downward flight and it’s completely above the level of the ring. • When a player touches the ball after the ball strikes the backboard when the ball is completely above the ring. • Ends when the ball no longer has an opportunity to enter the basket or when the ball strikes the ring. • It is a violation for any player to reach through the basket and touch the ball.
Fouls • A foul is an infraction of the rules concerning illegal personal contact with an opponent and/or unsportsmanlike behaviour. • Any number of fouls may be called against a team. Irrespective of the penalty, each foul shall be charged, entered on the scoresheet against the offender and penalized accordingly. Need to Understand… • Cylinder Principle • Principle of Verticality • Legal Guarding Position
Fouls 1. Cylinder Principle (next slide diagram) • The cylinder principle is defined as the space within an imaginary cylinder occupied by a player on the floor. It includes the space above the player and is limited to: • The front by the palms of the hands, • The rear by the buttocks, and • The sides by the outer edge of the arms and legs. • The hands and arms may be extended in front of the torso no further than the position of the feet, with the arms bent at the elbows so that the forearms and hands are raised. The distance between his feet will vary according to his height.
Fouls Cylinder Principle
Fouls 2. Principle of Verticality • During the game, each player has the right to occupy any position (cylinder) on the playing court not already occupied by an opponent. This principle protects the space on the floor which he occupies and the space above him when he jumps vertically within that space. • As soon as the player leaves his vertical position (cylinder) and body contact occurs with an opponent who had already established his own vertical position (cylinder), the player who left his vertical position (cylinder) is responsible for the contact.
Fouls 2. Principle of verticality (con’td) • The defensive player must not be penalized for leaving the floor vertically (within his cylinder) or having his hands and arms extended above him within his own cylinder. • The offensive player, whether on the floor or airborne, shall not cause contact with the defensive player in a legal guarding position
Fouls 3. Legal Guarding Position • A defensive player has established an initial legal guarding position when: • He is facing his opponent, and • He has both feet on the floor. • The legal guarding position extends vertically above him (cylinder) from the floor to the ceiling. He may raise his arms and hands above his head or jump vertically but he must maintain them in a vertical position inside the imaginary cylinder.
Fouls Types of Fouls • Personal Fouls: involves player contact with an opponent (live or dead ball), but only during playing time. • Technical Fouls: all non-contact infractions during playing time and/or all infractions (contact or non-contact) during all Intervals of Play.
Fouls Personal Fouls • When a foul is committed on a player not in the act-of-shooting ... a throw-in shall be awarded unless the opponents have committed 5 or more team fouls in any period. • When a player is fouled in the act-of-shooting and the basket is unsuccessful ... 2 or 3 free throws are awarded. • When a player is fouled in the act-of-shooting and the basket is successful (2 or 3 points) ... one free throw shall be awarded.
Fouls Double Foul • When 2 opponents commit personal fouls against each other at approximately the same time. • When a double foul is called, no free throws shall be awarded. • If a double foul occurs at approximately the same time as: • A field goal or free throw is scored, a throw-in is awarded to the non-scoring team anywhere on the end line. • A throw-in is awarded to the team that was in control of the ball or entitled to the ball when the fouls occurred ... no reset on shot clock. • Neither team was in control of the ball or entitled to the ball ... a jump ball AP arrow throw-in shall be awarded.
Fouls Unsportsmanlike Foul • Is a personal foul (only during playing time) which in the judgment of an official, is not a legitimate attempt to directly play the ball. • If a player causes excessive contact (hard foul), it shall be ruled as an Unsportsmanlike Foul. • When a defender causes contact from the side or behind in an attempt the stop a fast break (breakaway foul) and there is no opponent between the offensive player and the basket, it is an unsportsmanlike foul. This interpretation ends when the player in the act-of-shooting.
Fouls Unsportsmanlike Foul (cont’d) • During a throw-in, in the final 2 minutes of the 4th period and the final 2 minutes of any extra period, a defender fouls an opponent while the ball is still in the hands of the thrower-in ... Unsportsmanlike Foul!
Fouls Unsportsmanlike Foul (cont’d) Penalty: • Non shooting foul ... 2 free throws plus a throw-in at centre. • Fouled in an attempt to score 2 points and the attempt is unsuccessful… 2 free throws plus possession at centre. • Fouled in an attempt to score 3 points and the attempt is unsuccessful ... 3 free throws plus possession at centre. • Fouled in an attempt to score 2 or 3 and the attempt is successful ... one free throw and possession at centre. • Two unsportsmanlike fouls results in that player being disqualified but not ejected from the game. That player may remain on the team bench.
Fouls Disqualifying Foul • Any flagrantly unsportsmanlike action of a player, substitute, excluded players, coach, assistant coach or team follower. • Anyone receiving a disqualifying foul shall be ejected from the game and must go the changing room or leave the building. No exceptions! • A disqualifying foul may be either a contact or non-contact infraction. • Contact foul ... free throws shall be attempted by the player fouled. • Non-contact foul ... Anyone shall attempt shots including entering substitute.
Fouls Disqualifying Foul (cont’d) Penalty: • Non-contact or non-shooting foul ... 2 free throws plus possession at centre. • Foul in the act-of-shooting and the basket is successful ... 1 shot plus the ball. • Foul in the act-of-shooting (unsuccessful 2-point try) ... 2 shots plus the ball. • Foul in the act-of-shooting (unsuccessful 3-point try) ... 3 shots plus the ball.
Fouls Technical Fouls • Any non-contact player foul of a behavioural or unsporting nature occurring during ‘Playing Time”! • Any contact or non-contact behavioural or unsporting action by coaches, assistant coaches, substitutes, excluded players or team followers occurring during “Playing Time”! • Any contact or non-contact behavioural or unsporting actions by players, coaches, assistant coaches, excluded players or team followers occurring during an “Interval of Play”!
Fouls Technical Fouls • The Head Coach shall be disqualified and shall go to the changing room or leave the building when: • He/she is charged with 2 technical fouls (C) as a result of his/her personal unsporting behaviour. • The Head Coach shall be disqualified when 3 technical fouls are assessed, either all of them (B) or one of them (C), as a result of unsporting behaviour of the team bench (assistant coach, substitute, excluded player or team follower)! Note: when the Head Coach is disqualified, the assistant coach shall assume the coaches duties. If there is no assistant coach listed on the score sheet, the game is then forfeited to their opponents, regardless of the score.
General Provisions Five Fouls by a Player • A player commits 5 fouls, personal and/or technical, shall, when informed by an official, must immediately leave the game. • The player who has committed 5 fouls, personal and/or technical, shall be substituted within 30 seconds. Note: players can return to their respective benches but officials and coaches must realize that this is NOT a time-out.
General Provisions Team Fouls – Penalty • A team foul penalty applies when it has committed 4 (or on the 5th) team fouls in a period. • All team fouls committed during an Interval of Play shall be considered as being committed in the following period or extra period. • All team fouls committed in any extra period shall be considered as being committed in the 4th period. • Whenever a personal foul is committed by the team in control of the ball, the opponents shall be awarded a throw-in. (No free throws for offensive fouls) • After the 4th (or on the 5th) team foul in a period, when a personal foul is committed on a player not in the act-of-shooting, 2 free throws are awarded. (Defender fouls)
General Provisions Special Situations • When multiple fouls occur during the same stopped clock period. • All fouls shall be charged (recorded) and all penalties identified. • All equal penalties against both teams and all double foul penalties shall be cancelled. • All remaining penalties shall be administered in the order in which they were called.
General Provisions Free Throws The free throw shooter shall: • Set up behind the free throw line. • Release the ball within 5 seconds after the ball has been placed at his/her disposal. • Not touch the free throw line or enter the key area until the ball enters the basket or touches the ring. • Not fake a free throw.
General Provisions Free Throws (cont’d) • Players in rebound lane spaces are entitled to occupy alternating positions in these spaces • The first spaces shall be above the block when the NCAA key is used. • During the free throws, these players shall not: • Occupy a rebound space to which they are not entitled. • Enter the key until the ball has left the free thrower’s hand. • Distract the free thrower by their actions. Note: a maximum of 3 defenders and 2 teammates of the shooter are permitted in entitled spaces. No player is required to occupy any of their entitled spaces.