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8. Displays

8. Displays. WAYS OF CLASSIFYING DISPLAYS. THIRTEEN PRINCIPLES OF DISPLAY DESIGN. Perceptual Principles Make displays legible (or audible) Avoid absolute judgment limits Top-down processing Redundancy gain Discriminability: Similarity causes confusion: Use discriminable elements.

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8. Displays

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  1. 8. Displays

  2. WAYS OF CLASSIFYING DISPLAYS

  3. THIRTEEN PRINCIPLES OF DISPLAY DESIGN

  4. Perceptual Principles • Make displays legible (or audible) • Avoid absolute judgment limits • Top-down processing • Redundancy gain • Discriminability: Similaritycauses confusion: Use discriminable elements.

  5. Mental Model Principles • Principle of pictorial realism • Principle of the moving part

  6. Principles Based on Attention • Minimizing information access cost • Proximity compatibility principle • Principle of multiple resources

  7. Memory Principles • Replace memory with visual information: knowledge in the world. • Principle of predictive aiding • Principle of consistency

  8. ALERTING DISPLAYS

  9. LABELS

  10. Visibility/legibility • Discriminability • Meaningfulness • Location

  11. MONITORING

  12. Legibility • Analog vs. digital • Analog form and direction • Prediction and sluggishness

  13. MULTIPLE DISPLAYS

  14. Display Layout • Frequency of use • Importance of use • Display relatedness or sequence of use • Consistency • Organizational grouping

  15. HUD and Display Overlay

  16. Configural Displays

  17. NAVIGATION DISPLAYS AND MAPS

  18. Route Lists and Command Displays • Maps • Legibility • Clutter and Overlay • Position Representation • Three-Dimensional Maps • Planning Maps and Data Visualization

  19. Map Orientation • Scale

  20. QUANTITATIVE INFO DISPLAYS: Tables and graphs

  21. Legibility (P1)

  22. Clutter

  23. Proximity • Format

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