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S. Stephen Vos is a passionate animator and game developer with extensive skills in modeling, rigging, and scripting. Proficient in Autodesk Maya, Zbrush, and Unity, Stephen has developed a custom game mode in UDK and is on a journey to refine his character animation skills. With experience in Eclipse and Corona SDK for Android game development, he is dedicated to bringing creative visions to life. Stephen is keen on collaborating in the games industry and dreams of building a small team to develop innovative games. Contact him to discuss potential projects or ideas!
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S Stephen Vos Skills Presentation: Animation Major
S Previous QUT Courses
S Preferred Modelling & Animation Programs: • Autodesk Maya, Zbrush • Some experience with 3ds Max, Photoshop and After Effects • Programming: • Some experience in most languages • Currently learning Unity • Good deal of experience using Eclipse (coupled with Corona SDK for Android Game development). Technical Skills
S • Fully confident in my knowledge of the Unreal Development Kit in respect both to interacting with the Editor as well as scripting within Visual Studio utilising nFringe IDE. • Have scripted a custom UDK game mode with Game, Camera and Character controls. • Have developed a script which uses a very basic algorithm to spawn a field of cubes which are used as a floor in the world. • Have valid UDK Licence NOTE## - As I become more confident with unity I will probably prefer to work with that Preferred Engine: Ureal Development Kit
S • Prefer to work with organic characters • Greatly enjoy creating character rigs and developing movement animations with these rigs. • Currently in the process of creating a character rig which I will then import into UDK to create a moveable custom character • Drawing: As is to be expected all my work starts off as a hand drawn concept. Artistic Skills
S • https://play.google.com/store/apps/details?id=com.games.blastreaction&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5nYW1lcy5ibGFzdHJlYWN0aW9uIl0. • Solely developed by myself using a Corona SDK license (now expired) within Eclipse. Example 2D Android Game: Blast Reaction
S • Thisis my current WIP of a custom character rig, the model was acquired online to use as a workable example. • This is a very basic arm musculature rig which deforms the character skin in relation to muscle movement. • I have previously worked with soft skin constraints and painted on weights for previous university tasks, but much prefer the natural deformation that comes with muscles Example: Rigging
S Example: Rigging
S Example: Rigging
S Example: Rigging
S Example: Drawing
S • The following is a link to my Vimeo account which was used for a large number of previous tasks in 2011. I’m not fully pleased with a number of these works particularly my main assessment pieces which I feel should not be used as an indication of my current level of skill. • https://vimeo.com/user4357978 Example: Previous University Tasks
S • While like most of you, I would prefer to work on my own game idea, I am completely happy working just as diligently on a project that I am interested in. • I feel my modelling / animating skills as they currently are at a level where you can feel confident I can bring to life any vision you may have. • Additionally my programming and scripting skills (particularity within UDK) will allow me to assist with bringing all the separate elements that other participants may bring into a completed product. • I am fully committed to working within the Games Industry and have invested a lot of time (and money) like many of you into the pursuit of this dream, I hope to one day to build a small team to create a small games company. I see this final project as an opportunity to possibly build this team and would love if this educational endeavour turned into a professional one. What can I bring to the group?
S • Email: stephenvos@hotmail.com • SMS: 0405487725 • Friday Tutorials 3pm-5pm • Feel free to contact me with any questions. Contact Information