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Blue Raider 3-3-5

Blue Raider 3-3-5. Life experience at work. Many military experts will tell you that angles not brute force is the best defense. This defense creates angles for the defense to run to and opportunities for them to gang tackle were the offense wants to run.

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Blue Raider 3-3-5

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  1. Blue Raider 3-3-5

  2. Life experience at work • Many military experts will tell you that angles not brute force is the best defense. • This defense creates angles for the defense to run to and opportunities for them to gang tackle were the offense wants to run. • Looking at this from the sidelines coaches will want to attack the what they see is a weak spot.

  3. Alignment • The alignments give the impression that we are giving up the corner on every play but this is a pre snap read. We are not going to be were we where at the snap of the ball. The front 6 work together on controlled blitz packages while the C maintain contain, and BANDIT & ROVER run the field. Safety is just that nothing gets behind the safety.

  4. N T T C C S W M R B F

  5. Strength • Now the most teams count the number of people or a TE to make a strength call. We don’t we use wide side or a feel to what the offense is doing to make our determinations on blitzs. On a basic wing -t team we are going to blitz a will or a sam on 90% of the downs.

  6. Defensive linemen • This is a Will, the D line slants hard away from the Will LB and the Lbs are moving towards the Will LB. The D line has to take a flat angle shooting for the next mans hip pad. Thus crossing the face of the O lineman. We never lineup in a gap and shoot it we line up on a man and then shoot the gap. Harder to know which way we are going to slant. Also the slanting causes Confusion on the o-line and we can either follow pulling G or meet them in the hole.

  7. Corner Play • Corner backs have outside contain and must keep their back to the sideline. The idea is to get the ball carrier outside and then to cut up into the pursuit.

  8. Rover/Bandit • Rover and Bandit. 1 Rule. FIND BALL HIT BALL. How many times have you had a kid that couldn’t follow a scheme for squat but he could blast folks? • Here is the position you can play him in. After a few shots on their RB people will start looking to find him. Do not hesitate to have these players attacking at all times. • THINK PIT BULLS not blood hounds. Pit bulls might not find the right game all the time but they sure will bite every chance they get.

  9. DL – Slant away from Will, shooting for OL hip LB – Slant toward Will C – Outside contain, back to sideline F – No one behind him Bandit – Find ball, hit ball Rover – Find ball, hit ball N T T C C S W M R B F WILL

  10. DL – Slant away from Sam, shooting for OL hip LB – Slant toward Sam C – Outside contain, back to sideline F – No one behind him Bandit – Find ball, hit ball Rover – Find ball, hit ball N T T C C S W M R B F SAM

  11. T – Slant inward, aiming for hip N – Will shoot either A gap Sam – Slant outside Will – Slant outside Mike – Shoot opposite A gap from N C – Outside contain, back to sideline F – No one behind him Bandit – Find ball, hit ball Rover – Find ball, hit ball N T T C C S W M R B F MIKE

  12. When there is an overload or motion, the front 6 will slant toward the overload/motion. Rover/Bandit will automatically come up for blitz when man goes in motion N T T C C S W M R B F Auto Blitz

  13. DL – Slant to strong side LB – SAM/WILL cover flats MIKE either drops/blitz C – Deep 1/3 F – Deep 1/3 Bandit – Weak side blitzes strong side – curl & hook Rover – Weak side blitzes strong side – curl & hook N T T C C S W M R B F ZEBRA (COVER 3) Peaking For TE

  14. Pass Drop Zones Cover 3 Flat Flat Curl Hook Robber Middle Hook Curl Deep 1/3 Deep 1/3 Deep 1/3 • This is our pass zone identification for cover 3. • Will/Sam have the Flats • Bandit/Rover have the Hook/Curl • Mike will have Middle Robber or blitz. • Corners have deep 1/3 • Fred has deep 1/3

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