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Zeruan Demo

Zeruan Demo. Introduction. Why did we choose to create a game ? Focus of our development Project description. The creative process. Inspiration – where from Approach- outline the stages from inception , sketch , prototype ,final model

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Zeruan Demo

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  1. Zeruan Demo

  2. Introduction • Why did we choose to create a game ? • Focus of our development • Project description

  3. The creative process Inspiration – where from Approach- outline the stages from inception , sketch , prototype ,final model Implementation- Brief explanation of the use of Maya ??

  4. The planning of the programming process • Unity • SVN • Pivotal tracker • WIKI

  5. Achievements • Game functionality • Player and weapons • Enemies and Enemy behavior • Triggered Events • Environment

  6. Player • Controls • Weapons • Lasers • Missiles • Health • Health bar • Audio indication • Collisions • Physics

  7. Enemies and Enemy behaviour • Enemies • Turrets • Enemy Ships • Enemy Ships (seeking) • Boss

  8. Triggered events • Powerups • Red cube - Lasers • Blue cube - Missiles • Explosions !! • Score

  9. Enviroment • Skybox • Particle emitters • Ambient Music

  10. What was good about this project ? • Team building • Learning experiance

  11. Who wants a shot ?

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