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Optimizing MapReduce for GPUs with Effective Shared Memory Usage. Department of Computer Science and Engineering The Ohio State University. Linchuan Chen and Gagan Agrawal. Outline. Introduction Background System Design Experiment Results Related Work Conclusions and Future Work.
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Optimizing MapReduce for GPUs with EffectiveShared Memory Usage Department of Computer Science and Engineering The Ohio State University Linchuan Chen and Gagan Agrawal
Outline • Introduction • Background • System Design • Experiment Results • Related Work • Conclusions and Future Work
Introduction • Motivations • GPUs • Suitable for extreme-scale computing • Cost-effective and Power-efficient • MapReduce Programming Model • Emerged with the development of Data-Intensive Computing • GPUs have been proved to be suitable for implementing MapReduce • Utilizing the fast but small shared memory for MapReduce is chanllenging • Storing (Key, Value) pairs leads to high memory overhead, prohibiting the use of shared memory
Introduction • Our approach • Reduction-based method • Reduce the (key, value) pair to the reduction object immediately after it is generated by the map function • Very suitable for reduction-intensive applications • A general and efficient MapReduce framework • Dynamic memory allocation within a reduction object • Maintaining a memory hierarchy • Multi-group mechanism • Overflow handling
Outline • Introduction • Background • System Design • Experiment Results • Related Work • Conclusions and Future Work
MapReduce M M M M M M M M Group by Key R R R R R
MapReduce • Programming Model • Map() • Generates a large number of (key, value) pairs • Reduce() • Merges the values associated with the same key • Efficient Runtime System • Parallelization • Concurrency Control • Resource Management • Fault Tolerance • … …
Host Device (Device) Grid Kernel 1 Block (0, 0) Block (1, 0) Shared Memory Shared Memory Registers Registers Registers Registers Thread (0, 0) Thread (1, 0) Thread (0, 0) Thread (1, 0) Kernel 2 Local Memory Local Memory Local Memory Local Memory Host Device Memory Constant Memory Texture Memory Grid 1 Block (0, 0) Block (0, 1) Block (1, 0) Block (1, 1) Block (2, 0) Block (2, 1) Grid 2 Block (1, 1) Thread (0, 0) Thread (0, 2) Thread (0, 1) Thread (1, 0) Thread (1, 1) Thread (1, 2) Thread (2, 0) Thread (2, 2) Thread (2, 1) Thread (3, 0) Thread (3, 2) Thread (3, 1) Thread (4, 2) Thread (4, 1) Thread (4, 0) GPUs Processing Component Memory Component
Outline • Introduction • Background • System Design • Experiment Results • Related Work • Conclusions and Future Work
System Design • Traditional MapReduce map(input) { (key, value) = process(input); emit(key, value); } grouping the key-value pairs (by runtime system) reduce(key, iterator) { for each value in iterator result = operation(result, value); emit(key, result); }
System Design • Reduction-based approach map(input) { (key, value) = process(input); reductionobject->insert(key, value); } reduce(value1, value2) { value1 = operation(value1, value2); } • Reduces the memory overhead of storing key-value pairs • Makes it possible to effectively utilize shared memory on a GPU • Eliminates the need of grouping • Especially suitable for reduction-intensive applications
Chanllenges • Result collection and overflow handling • Maintain a memory hierarchy • Trade off space requirement and locking overhead • A multi-group scheme • To keep the framework general and efficient • A well defined data structure for the reduction object
Memory Hierarchy GPU Reduction Object 0 Reduction Object 1 Reduction Object 0 Reduction Object 1 … … … … … … Block 0’s Shared Memory Block 0’s Shared Memory Device Memory Reduction Object Result Array Device Memory CPU Host Memory
Reduction Object • Updating the reduction object • Use locks to synchronize • Memory allocation in reduction object • Dynamic memory allocation • Multiple offsets in device memory reduction object
Reduction Object … … … … ValIdx[1] KeyIdx[1] Memory Allocator Key Size Val Size Val Data Key Data Key Size Val Size Key Data Val Data
Multi-group Scheme • Locks are used for synchronization • Large number of threads in each thread block • Lead to severe contention on the shared memory RO • One solution: full replication • every thread owns a shared memory RO • leads to memory overhead and combination overhead • Trade-off • multi-group scheme • divide threads in each thread block into multiple sub-groups • each sub-group owns a shared memory RO • Choice of groups numbers • Contention overhead • Combination overhead
Overflow Handling • Swapping • Merge the full shared memory ROs to the device memory RO • Empty the full shared memory ROs • In-object sorting • Sort the buckets in the reduction object and delete the unuseful data • Users define the way of comparing two buckets
Discussion • Reduction-intensive applications • Our framework has a big advantage • Applications with few or no reduction • No need to use shared memory • Users need to setup system parameters • Develop auto-tuning techniques in future work
Extension for Multi-GPU • Shared memory usage can speed up single node execution • Potentially benefits the overall performance • Reduction objects can avoid global shuffling overhead • Can also reduce communication overhead
Outline • Introduction • Background • System Design • Experiment Results • Related Work • Conclusions and Future Work
Experiment Results • Applications used • 5 reduction-intensive • 2 map computation-intensive • Tested with small, medium and large datasets • Evaluation of the multi-group scheme • 1, 2, 4 groups • Comparison with other implementations • Sequential implementations • MapCG • Ji et al.'s work • Evaluating the swapping mechanism • Test with large number of distinct keys
Comparison with MapCG • With reduction-intensive applications
Comparison with MapCG • With other applications
Evaluation of the Swapping Mechamism • VS MapCG and Ji et al.’s work
Evaluation of the Swapping Mechamism • VS MapCG
Evaluation of the Swapping Mechamism • swap_frequency = num_swaps / num_tasks
Outline • Introduction • Background • System Design • Experiment Results • Related Work • Conclusions and Future Work
Related Work • MapReduce for multi-core systems • Phoenix, Phoenix Rebirth • MapReduce on GPUs • Mars, MapCG • MapReduce-like framework on GPUs for SVM • Catanzaro et al. • MapReduce in heterogeneous environments • MITHRA, IDAV • Utilizing shared memory of GPUs for specific applications • Nyland et al., Gutierrez et al. • Compiler optimizations for utilizing shared memory • Baskaran et al. (PPoPP '08), Moazeni et al. (SASP '09)
Conclusions and Future Work • Reduction-based MapReduce • Storing the reduction object on the memory hierarchy of the GPU • A multi-group scheme • Improved performance compared with previous implementations • Future work: extend our framework to support new architectures