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Research at Department of Computer and Systems Sciences – DSV

Research at Department of Computer and Systems Sciences – DSV

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Research at Department of Computer and Systems Sciences – DSV

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  1. Research atDepartment of Computer and Systems Sciences – DSV

  2. Keyfigures 2013 • Full professors: 15 • Visiting professors: 7 • Senior lecturers: 31 • Doctoral students: 95 of which are 26 female • Licentiate Degrees awarded: 2 • Doctoral Degrees awarded: 8 Research publications • Referred conference contributions: 143 • Referred articles: 82 • Book chapters: 26 • Books: 4

  3. Four strong profile areas • Research in Arts and Technology in Society (RATS) • E-government and e-democracy (EGOV) • ICT for Development (ICT4D) • Design for Learning (DEL)

  4. Research in Arts and Technology in Society (RATS) • Adding value for Expression, Participation and Communication in cultural and societal events • information and communication technologies (ICT) in the artistic process and expression • developing systems for personalised and engaging interaction with users • New technologies are implemented and evaluated in different activities

  5. E-government and e-democracy • Policy and Decision Support Systems & Social Network Analysis • Argument Visualisation • Digital delivery tools • Open Data and Innovation (ODilab) • IoT & cloud services • Technology enhanced learning and Interaction design

  6. ICT for Development, ICT4D Research focus • tostrengthendemocratic processes • increaseeducationalopportunities • improvehealthcare • empowergirls and women • createjobs and reducepoverty Broad collaborationswithgovernments, NGOs and communities

  7. Design for Learning • ICT to support learning an teaching • Developing and designing innovative educational applications • Mobile Learning • Social Media and Learning environments • Virtual cases for learning and assessment

  8. Business Process Management and Enterprise Modelling • Business Process Management(BPM) - language analysis, methods for business process design, and open source implementations of process languages • Enterprise Modelling (EM) - modeling organisational aspects such as goals, rules, actors, processes and information system requirements in an integrated way

  9. Consumer-oriented mobile services • Technology and services that put people at core • User experiences instead of only usability. • New roles for the operators • New business models • New methods for developing and marketing services

  10. Data and text mining Methods, techniques and tools for analysing large data sets in order to support decision making • Ensemble methods • Interpretablemodels • Mining massive data sets • Resourcelean text mining

  11. Digital games • Game accessibility • Pervasive games • Believable game characters • Applications of computer games

  12. Cyber Systems Security Research covers • mathematical modeling • artificial intelligence methods • heuristics and protocols • social, psychological and economic theories to understand, explain, predict, control, and generate any type of security systems.

  13. E-government, E-democracy, E-Society • Modernisation of public sector systems • E-democracy and participative decision-making • Public e-services • Legislation and business models in the information economy • Towards an open knowledge-based society

  14. ICT for Development • IT products, services and models are developed, tested and evaluated in order to improve livelihoods, increase access to education, improve health care, enhance participatory democracy and combat corruption • ICT4D projects in Asia, Africa, and Latin America

  15. Immersive participation • Our research is focused on Participation, Engagement, and New Media on the Internet via ubiquitous, immersive sensing and visualisation. • At the intersection of Ubiquitous Connectivity, Networked Media, and Distributed Sensor & User Information

  16. Health Informatics • Text mining for better health • High-performance data mining for drug effect detection • Mobility for better health • Health communities • Information access for better health • Visualisation of business models within medical care • Simulation in health

  17. Interaction design Four aspects of interaction design. • Developing theory and practice • Prototyping and test beds • Design beyond the artifact • Evaluation

  18. IT management • Business-IT Alignment • IT Governance • IT Outsourcing • IT Service Management

  19. Language Technology • Automatic Text Summarisation • Computer Assisted Language Learning (CALL) • Cross-Lingual Information Retrieval • Email and Short Message Answering • Language Modelling and Lexical Semantics • Natural Language Processing of Health Records • Semantic Information Extraction • Web Mining

  20. Risk and decision analysis • Decision modeling and evaluation with imprecise information • Applications of risk and decision analysis in business and society

  21. Service Science & Innovation • Study of the emerging service-based society • Design of innovative service systems • Research collaboration with the public and the private sector • Citizens’ participation and a global academic network