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Junk Drawer

Junk Drawer. Robotics. Ida Collier 4-H Program Associate 4-H Youth Development University of Arkansas Division of Agriculture. Noah Washburn 4-H Program Director 4-H Youth Development University of Arkansas Division of Agriculture. Engineering for Today and Tomorrow. 4-H Robotics:.

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Junk Drawer

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  1. Junk Drawer Robotics Ida Collier4-H Program Associate 4-H Youth Development University of Arkansas Division of Agriculture Noah Washburn 4-H Program Director 4-H Youth Development University of Arkansas Division of Agriculture

  2. Engineering for Today and Tomorrow 4-H Robotics: The 4-H Robotics curriculum uses robotics as a means of engaging youth and developing interesting and challenging experiences with science, engineering and technology. It also uses a variety of media and means to engage youth. It is a much broader project than most of the robotic curricula currently available, which often focus on a single platform or mode of delivery.

  3. Engineering for Today and Tomorrow 4-H Robotics: • Build understanding of basic science concepts related to robotics • Apply the processes of scientific inquiry and engineering design • Build skills in science, engineering and technology • Use the tools of technology to enhance their learning • Explore related careers • Apply the skills and knowledge they are developing to new challenges.

  4. 4-H Robotics: Engineering for Today and Tomorrow Track 1 - Virtual Robotics Track 2 - Junk Drawer Robotics Track 3 - Robotics Platforms Notebook

  5. Targeting Life Skills Head - Managing, Thinking Heart - Relating, Caring Hands - Giving, Working Health - Living, Being

  6. Experiential Learning

  7. What is a Robot?

  8. Is this a Robot?

  9. Is this a Robot?

  10. Is this a Robot?

  11. A Robot is… A machine that gathers information about its environment, and uses that information to carry out instructions to perform a task. Senses… Thinks … Acts…

  12. Junk Drawer Robotics 4-H Robotics: Engineering for Today and Tomorrow “Challenge participants to build robots from everyday items. In each module youth will learn about a different aspect of robotics and then design and build a robot using what they have learned. This track emphasizes developing knowledge and developing skills, as well as applying what they have learned as participating youth design and build their own robots.”

  13. Junk Drawer Robotics The Junk Drawer Robotics curriculum has three books. In Book 1, Give Robots a Hand, you will explore the design and function of robotic arms, hands and grippers and build a robotic arm that really moves! In Book 2, Robots on the Move, you will design and build machines that roll, slide, draw or move underwater and explore robot mobility - movement, power transfer and locomotion. Book 3, Mechatronics, is all about the connection between the mechanical and electronic elements of robots and you will explore sensors, write programs, build circuits and design your own robot.

  14. Marshmallow Catapult Objectives • To learn: Science is finding out how things work • To do: Engineering is using what you found out to design something to work. • To Make: Technology is using tools and processes to make something work.

  15. First LEGO League • Teams program an autonomous robot (LEGO MINDSTORMS) to score points on a thematic playing surface, create an innovative solution to a problem as part of their project, all while guided by the FLL Core Values. • The robots are programmed using one of two graphical based programming languages: NXT-G, Robolab. • These three elements - the Robot Game, Project, and FLL Core Values - make up the FLL yearly Challenge. • With over 20,000+ teams in over 61 countries http://www.firstlegoleague.org

  16. ArkansasRobotics Resources 1) State 4-H Office 2) 4-H clubs 3) After school programs Volunteers 1)4-H club Leaders 2) 4-H Project Club 3)School science teachers Partnerships 1)School districts 2)Colleges/Universities 3)Girl Scouts/Boy Scouts 4)Home school programs

  17. Questions

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