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Web 3.0

Web 3.0. Relative to 3D & Simulated Environments Specific to Healthcare. Education: “…finite opportunities within infinite possibilities…”. Supra Manohar Executive Vice President. Web 3.0: Exploration of 3D and Simulated environments.

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Web 3.0

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  1. Web 3.0 Relative to 3D & Simulated Environments Specific to Healthcare Education: “…finite opportunities within infinite possibilities…” Supra Manohar Executive Vice President

  2. Web 3.0: Exploration of 3D and Simulated environments The case for high-end media and simulated environments on healthcare: Medical knowledge doubles every 6-8 years There are new procedures and treatments emerging on a daily basis The average Physician practices for 30 years and the average Nurse for approximately 40 years1 Continuing education is critical with restricted “learning time” High-end media and simulated environments provide engagement, rich educational context, and experiential education Interactive multimedia and simulated environments provide 20 times more “minutes on the message” 1. Department of Psychology, Universita Cattolica del Sacro Cuore, Milan, Italy SIMULATIONS PREVIOUS NEXT

  3. Millers Triangle of Clinical Competence DOES SHOWS HOW KNOWS HOW KNOWS Miller G E. The assessment of clinical skills/competence/performance. Acad Med 1990; 65:563-7 SIMULATIONS PREVIOUS NEXT

  4. 3D and Simulated environment strategies + Not everyone has a large budget Maximizing their educational assets is key So how do we go about delivering a successful media strategy? Standalone animations & Simulations Embedded within file types (PDF) Simulation Environments Standalone & 2nd Life Multi-purposing content Developed for mobile delivery Virtual gaming SIMULATIONS PREVIOUS NEXT

  5. Standalone Animations and Simulations • Value in defining abstract scientific concepts • 20 time greater minutes on message (a 60 sec animation can explain a 10 page concept) • Proven value in education, no need for justification • Costs have been driven, due to market adoption • Self learning pieces or as a part of an educational framework PLAY ANIMATION BACK

  6. Virtual Gaming Reasons Games Engage Fun:Enjoyment & Pleasure Play:Intense involvement Rules:Structure Goals:Motivation Interactive:Doing Outcomes & Feedback:Learning Adaptive:Flow Win state:Ego Gratification Conflict, competition:Adrenaline Problem solving:Creativity Interaction with people:Social Groups Representation & Story:Emotion PLAY ANIMATION BACK

  7. Mobile Media • Access to appropriate content in “context-aware” environments • Enabling media content into multiple devices: Phone handsets PDA’s I-Pods BACK

  8. Media Embedded within file types (PDF) • Use of the animations and simulations within text based file types • Operations manuals and other technical documents can be interactive without separate locations for media content OPEN INTERACTIVE PDF BACK

  9. Simulated Environment • Immersive 3D environments offer exceptional skill acquisition • Rich interactive learning context • Experiential “fail-forward” environment • Raising motivation and cognition in learners • Collaboration within 3D environments PLAY SIMULATION BACK

  10. The Current Trend and Food for Thought… New Generation of Learners Technology is available and affordable as long as you have a plan Interactivity and collaboration are enhancing education Game based learning creates a sense of personal investment (Avatar’s, Characters, Collaboration) Re-usability of objects within environments Organization standards Web3D Consortium www.web3d.org Society for Medical Simulation www.socmedsim.org SIMULATIONS PREVIOUS NEXT

  11. Thank You SIMULATIONS PREVIOUS NEXT

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