1 / 73

Operating System Principles

Operating System Principles. Ku-Yaw Chang canseco@mail.dyu.edu.tw Assistant Professor, Department of Computer Science and Information Engineering Da-Yeh University. Chapter 3 Process Concept. A process A program in execution A system consists of a collection of processes OS processes

tallen
Télécharger la présentation

Operating System Principles

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Operating System Principles Ku-Yaw Chang canseco@mail.dyu.edu.tw Assistant Professor, Department of Computer Science and Information Engineering Da-Yeh University

  2. Chapter 3 Process Concept • A process • A program in execution • A system consists of a collection of processes • OS processes • System code • User processes • User code • All processes are executed concurrently • Switching the CPU between processes • Make the computer more productive Chapter 3 Process Concept

  3. Chapter 3 Process Concept • Overview • Process Scheduling • Operations on Processes • Interprocess Communication • Examples of IPC Systems • Communication in Client-Server Systems • Summary • Exercises Chapter 3 Process Concept

  4. 3.1 Overview • An operating system executes a variety of programs • Batch system – jobs • Time-shared systems – user programs or tasks • All these activities are similar • Called processes • The terms job and process are used almost interchangeably Chapter 3 Process Concept

  5. A process is a program in execution Text section Program code Data section Global variables Heap Dynamically allocated memory An active entity A program is a passive entity Two processes may be associated with the same program Stack Temporary data Current activity Program counter Contents of registers 3.1.1 The Process Chapter 3 Process Concept

  6. Process in Memory Chapter 3 Process Concept

  7. 3.1.2 Process State • As a process executes, it changes state. • Each process may be in one of the following states • New • The process is being created. • Running • Instructions are being executed. • Waiting • The process is waiting for some event to occur. • Ready • The process is waiting to be assigned to a processor. • Terminated • The process has finished execution. • Only one process can be running on any processor at any instant. Chapter 3 Process Concept

  8. Diagram of process state Chapter 3 Process Concept

  9. 3.1.3 Process Control Block • Each process is presented by a process control block (PCB) – also called a task control block. • Process state • Program counter • The address of the next instruction to be executed • CPU registers • Vary in number and type, depending on the computer architecture • Accumulators, index registers, stack pointer, general-purpose registers.. • CPU scheduling information • A process priority, pointers to scheduling queues… Chapter 3 Process Concept

  10. 3.1.3 Process Control Block • Memory-management information • Base and limit registers • Page or segment tables • Accounting information • The amount of CPU, real time used, time limits… • I/O status information • A list of I/O devices allocated to this process • A list of open files • Repository for any information that may vary from process to process • Context switch • Save/load the state of the old/new process Chapter 3 Process Concept

  11. Process control block (PCB) Chapter 3 Process Concept

  12. Diagram showing CPUswitch from process to process Chapter 3 Process Concept

  13. 3.1.4 Threads • A process is a program that performs a single thread of execution. • Could not simultaneously type in characters and run the spell checker within the same process • Extend the process concept to allow a process to have multiple threads of execution. Chapter 3 Process Concept

  14. Chapter 3 Process Concept • Overview • Process Scheduling • Operations on Processes • Interprocess Communication • Examples of IPC Systems • Communication in Client-Server Systems • Summary • Exercises Chapter 3 Process Concept

  15. 3.2 Process Scheduling • Multiprogramming • Have some processes running at all times • To maximize CPU utilization • Time-sharing • Switch CPU among processes so frequently • Users can interact with each program while it is running Chapter 3 Process Concept

  16. 3.2.1 Scheduling Queues • Job queue • set of all processes in the system • Ready queue • set of all processes residing in main memory, ready and waiting to execute • Device queues • set of processes waiting for an I/O device. • each device has its own device queue • Other queues Chapter 3 Process Concept

  17. The ready queue andvarious I/O device queues Chapter 3 Process Concept

  18. Queueing-diagram representation of process scheduling Chapter 3 Process Concept

  19. 3.2.2 Schedulers • A process migrates between various scheduling queues throughout its lifetime. • Carried out by the appropriate scheduler • Long-term scheduler (or job scheduler) • select which processes should be brought into the ready queue (load into memory for execution) • Short-term scheduler (or CPU scheduler) • select which process should be executed next and allocate CPU Chapter 3 Process Concept

  20. 3.2.2 Schedulers • Primary distinction between these two schedulers • The frequency of their execution • Short-term executes frequently • Must be fast. • Long-term executes much less frequently • Control the degree of multiprogramming – the number of processes in memory • Afford to take more time to select a process Chapter 3 Process Concept

  21. 3.2.2 Schedulers • Processes can be described as • I/O-bound process • spend more time doing I/O than computations • CPU-bound process • spend more time doing computations • Best performance • A combination of CPU-bound and I/O-bound processes • Long-term scheduler Chapter 3 Process Concept

  22. 3.2.2 Schedulers • Long-term scheduler may be absent or minimal. • Put every process in memory for the short-term scheduler • Stability depends on • Physical limitation • Self-adjusting nature of human users Chapter 3 Process Concept

  23. 3.2.2 Schedulers • Medium-term scheduler • Remove processes from memory (swap out) • Reduce the degree of multiprogramming • Reintroduce the process and continue its execution (swap in) • Such a scheme is called swapping • May be necessary to • Improve the process mix • A change in memory requirement has overcommitted available memory Chapter 3 Process Concept

  24. Addition ofmedium-term scheduling Chapter 3 Process Concept

  25. 3.2.3 Context Switch • Context Switch • When CPU switches to another process, the system must • save the state of the old process • load the saved state for the new process • Context-switch time • pure overhead • the system does no useful work while switching. • highly depend on hardware support • Multiple sets of registers Chapter 3 Process Concept

  26. Chapter 3 Process Concept • Overview • Process Scheduling • Operations on Processes • Interprocess Communication • Examples of IPC Systems • Communication in Client-Server Systems • Summary • Exercises Chapter 3 Process Concept

  27. 3.3 Operations on Processes • Processes can execute concurrently • Be created and deleted dynamically • OS must provide a mechanism (or facility) for process creation and termination. Chapter 3 Process Concept

  28. 3.3.1 Process Creation • A process may create new processes • Create-process system call • The creating process is called a parent process, whereas the new processes are called the children of that process. • May form a tree of processes • Each process is identified by its unique process identifier (PID) • An integer number Chapter 3 Process Concept

  29. A tree of processes on a typical Solaris system Chapter 3 Process Concept

  30. 3.3.1 Process Creation • Resource sharing • Parent and children share all resources. • Children share subset of parent’s resources. • Parent and child share no resources. • Execution • Parent and children execute concurrently. • Parent waits until children terminate. • Address space • Child is a duplicate of the parent. • Child has a program loaded into it. Chapter 3 Process Concept

  31. 3.3.1 Process Creation • UNIX example • fork system call creates a new process • A copy of the address space of the original process • execlp system call used after a fork to replace the process’ memory space with a new program. Chapter 3 Process Concept

  32. C ProgramForking a Separate Process pid_t pid = fork(); if (pid<0) { /* error occurred */ fprintf(stderr, “Fork Failed”); exit(-1); } else if (pid==0) { /* child process */ execlp(“/bin/ls”, “ls”, NULL); } else { /* parent process */ wait(NULL); printf(“Child Complete”); exit(0); } Chapter 3 Process Concept

  33. Process Creation Chapter 3 Process Concept

  34. 3.3.1 Process Creation • Windows example • CreateProcess Win32 API creates new process • STARTUPINFO: specify many properties of the new process • PROCESS_INFORMATION: contain a handle and the identifiers to the newly created process and its thread Chapter 3 Process Concept

  35. 3.3.2 Process Termination • Process executes last statement and asks the operating system to delete it (use exit system call). • Output data from child to parent (via wait system call). • Process’ resources are deallocated by operating system. • Parent may terminate execution of children processes (abort system call). • Child has exceeded allocated resources. • Task assigned to child is no longer required. • Parent is exiting. • Operating system does not allow a child to continue if its parent terminates. • Cascading termination Chapter 3 Process Concept

  36. Chapter 3 Process Concept • Overview • Process Scheduling • Operations on Processes • Interprocess Communication • Examples of IPC Systems • Communication in Client-Server Systems • Summary • Exercises Chapter 3 Process Concept

  37. 3.4 Interprocess Communication • Independent process • A process cannot affect or be affected by the execution of another process. • Cooperating process • A process can affect or be affected by the execution of another process • Reasons for process cooperation • Information sharing • Computation speed-up • Modularity • Convenience Chapter 3 Process Concept

  38. 3.4 Interprocess Communication • Cooperating processes require an interprocess communication (IPC) mechanism • To exchange data and information • Two fundamental models • Shared memory • A region of memory that is shared by cooperating processes is established. • Message passing • Messages are exchanged between cooperating processes • Most operating systems implement both Chapter 3 Process Concept

  39. Communication Models Chapter 3 Process Concept

  40. 3.4 Interprocess Communication • Shared memory • Fast access • At memory speed • Problems exist • Protection and synchronization • Suitable for large amounts of data • Message passing • Slow access • Require kernel intervention • Easy to implement • Suitable for small amounts of data Chapter 3 Process Concept

  41. 3.4.1 Shared-Memory Systems • Normally, OS prevents one process from accessing another process’s memory • Shared-memory • One process creates the shared-memory segment • Other processes attach it to their address space • Exchange information by reading and writing data in the shared areas • Not under OS’s control • Process are responsible for ensuring not to write to the same location simultaneously Chapter 3 Process Concept

  42. 3.4.1 Shared-Memory Systems • Producer-Consumer Problem • A producer process produces information that is consumed by a consumer process. • The producer and consumer must be synchronized. • A buffer can be provided • Filled by the producer • Emptied by the consumer • Two types of buffers • unbounded-buffer • no practical limit on the size of the buffer • bounded-buffer • a fixed buffer size Chapter 3 Process Concept

  43. Producer-Consumer Problem • Bounded-buffer • Shared-memory solution • Shared data #define BUFFER_SIZE 10 typedef struct { . . . } item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; Chapter 3 Process Concept

  44. Producer-Consumer Problem • The share buffer is a circular array with two logical pointers • in : the next free position in the buffer • out : the first full position in the buffer • Empty buffer • in == out • Full buffer • ( (in+1) % BUFFER_SIZE) == out • At most BUFFER_SIZE – 1 items Chapter 3 Process Concept

  45. Producer Process item nextProduced; while (1) { while (((in + 1) % BUFFER_SIZE) == out) ; /* do nothing */ buffer[in] = nextProduced; in = (in + 1) % BUFFER_SIZE; } Chapter 3 Process Concept

  46. Consumer Process item nextConsumed; while (1) { while (in == out) ; /* do nothing */ nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; } Chapter 3 Process Concept

  47. 3.4.2 Message-Passing Systems • Allow processes to communicate and to synchronize their actions • Without sharing the same address space • Useful in a distributed environment • Two operations • send(message) and receive(message) • Messages could be • Fixed size • Straightforward system-level implementation • More difficult programming • Variable size • More complex system-level implementation • Simpler programming Chapter 3 Process Concept

  48. 3.4.2 Message-Passing Systems • If P and Q wish to communicate, they need to: • establish a communication link between them • exchange messages via send/receive • Implementation of communication link • physical (e.g., shared memory, hardware bus) • logical (e.g., logical properties) Chapter 3 Process Concept

  49. 3.4.2 Message-Passing Systems • Several methods for logical implementation • Direct or indirect communication • Synchronous or asynchronous communication • Automatic or explicit buffering Chapter 3 Process Concept

  50. 3.4.2.1 Naming • Direct communication • Explicitly name the recipient or sender of the communication • send (P, message) – send a message to process P • receive(Q, message) – receive a message from process Q • Properties • A link is established automatically between every pair of processes that want to communicate. • Know each other’s identity • A link is associated with exactly two processes. • Exactly one link exists between each pair of processes. Chapter 3 Process Concept

More Related