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This project report outlines the development status of a tricycle racing game utilizing a range finder sensor for gameplay input. The team addressed initial challenges such as sensor placement and stability of the tricycle for diverse users. A robust game utilizing collision detection, timing, and AI was programmed using Alice 2.2. Current obstacles include rigging the tricycle seat and ensuring reliable sensor connections. The final plan includes a physical model with multiple tracks and a MakeyMakey board for sensor integration, aiming to create an engaging racing experience in a space-themed environment.
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Design Project-Status Report Purple Penguins Darius Ebrahimi David Pak Hanadi Salamah Nikki Machalek Sam Fields Will Norris
Initial ProblemS Determine what type of sensor to use. • Accelerometer did not use • Pico meter did not use • Range Finder used-wanted better • Tachometer used-did not have output
Addressing initial Problems Using a range finder • Determine most appropriate way to place the sensor • Determine most appropriate place for the sensor • Determine how the sensor will read values and determine speed • Determine how the values will be calibrated into the game
More Initial ProblemS • Stability of the tricycle • Making the tricycle suitable for all types of people • Creating a game • Collision detection with buildings • Creating a track • Timer and finish line • Programming AI/opponents
Addressing Initial Problems • Using metal to stabilize the tricycle • Buying metal bars to put the chair on • Using Alice 2.2 to create a game • Distance functions based on the width of the building that move you backwards when hit • Circular buildings were not included so inside circular buildings are smaller square buildings to make a solid environment • Timing and movements of T-Rex programmed based on environment
Completely solved problems • Game was created entirely • A tricycle was bought and materials for a rig • A sensor was decided on • The board to connect the tricycle’s turning to the game was bought
current Problems • Make the tricycle’s seat fit in the rig and keeping it on the ground • Make the wheel suitable for everyone and rigging the sensor • Keeping the wiring out of sight • Connecting the readings from the sensor to the game
Addressing Current Problem • Take welding workshop • Take soldering workshop • Find people that can help • Get equipment to create the rig
Where the game is • This week the rig and physical model of the game should be done • Electronics should be done over spring break • The game is done besides final touches
The Final Plan • Physical model: • 3 separate tracks • One for each side of the chair to lock the chair in to different positions • One track for the wheel and handlebars • A stand for the handlebars
The Final Plan • Electronics: • MakeyMakey board to turn the game from input from the bike • When rectangles on the base of the handlebars contact the metal surface of the stand, it creates a circuit that is registered as a keystroke on the computer • The sensor will be calibrated in 3 setting to move a servo that creates a circuit and moves the game different speeds based on the keystroke
The Final Plan • Software: • The game was made in Alice 2.2 • 3D modeling and game design software • Features a race on the moon in a space city in a all out sprint to the finish to save Jesus from the T-Rex you are racing because let’s face it, who doesn’t want to race a T-Rex on the moon to save Jesus?