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Programming Logic and Design Fourth Edition, Introductory

Programming Logic and Design Fourth Edition, Introductory. Chapter 4 Designing and Writing a Complete Program. Objectives. Plan the mainline logic for a complete program Describe typical housekeeping tasks Describe tasks typically performed in the main loop of a program

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Programming Logic and Design Fourth Edition, Introductory

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  1. Programming Logic and DesignFourth Edition, Introductory Chapter 4 Designing and Writing a Complete Program

  2. Objectives • Plan the mainline logic for a complete program • Describe typical housekeeping tasks • Describe tasks typically performed in the main loop of a program • Describe tasks performed in the end-of-job module • Understand the need for good program design Programming Logic and Design, Introductory, Fourth Edition

  3. Objectives (continued) • Appreciated the advantages of storing program components in separate files • Select superior variable and module names • Design clear module statements • Understand the need for maintaining good programming habits Programming Logic and Design, Introductory, Fourth Edition

  4. Understanding the Mainline Logical Flow Through a Program • Understand what the goals are • Ask the user to clarify if necessary Programming Logic and Design, Introductory, Fourth Edition

  5. Understanding the Mainline Logical Flow Through a Program (continued) • Ensure you have all the data required to produce the desired output Programming Logic and Design, Introductory, Fourth Edition

  6. Understanding the Mainline Logical Flow Through a Program (continued) • Understand the big picture first Programming Logic and Design, Introductory, Fourth Edition

  7. Understanding the Mainline Logical Flow Through a Program (continued) • Procedural program: one procedure follows another from beginning to end • Mainline logic has three distinct parts: • Housekeeping: steps to get ready • Main loop: instructions executed for every input record • End-of-job: steps taken at end of program • Break the logic down into at least three modules Programming Logic and Design, Introductory, Fourth Edition

  8. Understanding the Mainline Logical Flow Through a Program (continued) Programming Logic and Design, Introductory, Fourth Edition

  9. Understanding the Mainline Logical Flow Through a Program (continued) • Modularization of the program: • Keeps the job manageable • Allows multiple programmers to work simultaneously • Keeps the program structured Programming Logic and Design, Introductory, Fourth Edition

  10. Housekeeping Tasks • Housekeeping tasks: include all steps that occur at the beginning of the program • Declare variables • Open files • Perform one-time-only tasks such as printing headings • Read the first input record Programming Logic and Design, Introductory, Fourth Edition

  11. Declaring Variables • Assign identifiers to memory locations • Specify the name and data type • Use meaningful names and follow standards • Prefixes may be used to group related variables • Declare a variable for each field in a data file Programming Logic and Design, Introductory, Fourth Edition

  12. Declaring Variables (continued) Programming Logic and Design, Introductory, Fourth Edition

  13. Declaring Variables (continued) • Group name: • Name for a group of associated variables • Can handle the entire group with a single instruction Programming Logic and Design, Introductory, Fourth Edition

  14. Declaring Variables (continued) • Initializing (or defining) the variable: providing an initial value • Some languages provide default initial values • Other languages leave variables with an unknown or garbage value • Variables representing data fields in files do not need to be initialized Programming Logic and Design, Introductory, Fourth Edition

  15. Declaring Variables (continued) • Can use variables for report headings • Embed any required spaces • Heading can be printed using these variables Programming Logic and Design, Introductory, Fourth Edition

  16. Declaring Variables (continued) • Every language provides methods for: • Advancing the paper to top of page • Printing single, double, or triple spaced lines • Use annotation symbol to show variables Programming Logic and Design, Introductory, Fourth Edition

  17. Opening Files • Specify file name and path (location) • Issue a file open command • If no input file is opened, input may be accepted from the standard input device (e.g., keyboard) • You must open both input and output files to be used, including printer output device • If no output file is opened, standard output device (e.g., monitor) may be used Programming Logic and Design, Introductory, Fourth Edition

  18. A One-Time-Only Task -- Printing Headings • Printing headings for reports usually is done at beginning of the program Programming Logic and Design, Introductory, Fourth Edition

  19. Reading the First Input Record • Reading the first input record is the last housekeeping task • Interactive application: • Interacts with users via keyboard or mouse input • Program pauses when the read command is executed until the user enters data • Delimiter: a character designated as a separator between data values • Prompt: an output statement that asks the user to enter specific data Programming Logic and Design, Introductory, Fourth Edition

  20. Reading the First Input Record (continued) • Interactive input: Programming Logic and Design, Introductory, Fourth Edition

  21. Reading the First Input Record (continued) • Input from a data file: • Input from a data file using a group name: Programming Logic and Design, Introductory, Fourth Edition

  22. Checking for the End of the File • First task after housekeeping • For an interactive program, EOF may be determined when: • User enters a predetermined sentinel value • User selects a screen option using a mouse • For input from a file, the input device recognizes EOF • If no data in the file, EOF occurs on the first read • If there is data, each record is processed before the next read occurs Programming Logic and Design, Introductory, Fourth Edition

  23. Checking for End of File (continued) Programming Logic and Design, Introductory, Fourth Edition

  24. Checking for End of File (continued) Programming Logic and Design, Introductory, Fourth Edition

  25. Checking for End of File (continued) Programming Logic and Design, Introductory, Fourth Edition

  26. Checking for End of File (continued) • Handling the report headings in a separate module: Programming Logic and Design, Introductory, Fourth Edition

  27. Writing the Main Loop • Each data record passes through the main loop once • Inventory program main loop steps: • Calculate the profit for an item • Print the item’s information on the report • Read the next inventory record Programming Logic and Design, Introductory, Fourth Edition

  28. Writing the Main Loop (continued) • Must declare additional variables for calculation results Programming Logic and Design, Introductory, Fourth Edition

  29. Writing the Main Loop (continued) Programming Logic and Design, Introductory, Fourth Edition

  30. Writing the Main Loop (continued) • Detail lines are printed one line at a time: • Calculations can be done within the print statement: • Work variable (or work field): a variable used to temporarily hold a calculation Programming Logic and Design, Introductory, Fourth Edition

  31. Performing End-of-Job Tasks • End-of-job tasks may include: • Printing summaries or grand totals • Printing “End of Report” message • Closing any open files • Footer line (or footer): end-of-job message line Programming Logic and Design, Introductory, Fourth Edition

  32. Performing End-of-Job Tasks (continued) Programming Logic and Design, Introductory, Fourth Edition

  33. Performing End-of-Job Tasks (continued) Programming Logic and Design, Introductory, Fourth Edition

  34. Performing End-of-Job Tasks (continued) Programming Logic and Design, Introductory, Fourth Edition

  35. Understanding the Need for Good Program Design • Good design is: • Critical for very large programs • Needed to guarantee that components work together properly • Well-designed program modules should work: • As stand-alone modules • As part of larger systems Programming Logic and Design, Introductory, Fourth Edition

  36. Storing Program Components in Separate Files • Large programs may contain hundreds of variables and thousands of lines of code • Manage lengthy programs by breaking into modules • Many languages allow program components to be stored in separate files • Storing components separately simplifies reuse • Accessing modules from separate files is done with a statement like include, import, or copy Programming Logic and Design, Introductory, Fourth Edition

  37. Storing Program Components in Separate Files (continued) Programming Logic and Design, Introductory, Fourth Edition

  38. Storing Program Components in Separate Files (continued) • Advantages of storing components separately: • Simplifies reuse • Can be provided in compiled form only, to hide details • Implementation hiding: hiding details of how a program or module works Programming Logic and Design, Introductory, Fourth Edition

  39. Selecting Variable and Module Names • Using meaningful names: • Improves code readability • Is a form of self-documenting the program • Use pronounceable names • Commonly used abbreviations are ok (e.g., SSN) • Avoid digits in a name to avoid confusing: • Zeros and O’s • Ones and lowercase L’s Programming Logic and Design, Introductory, Fourth Edition

  40. Designing Clear Module Statements • Follow these rules: • Select good identifier names • Avoid confusing line breaks • Use temporary variables to clarify long statements • Use constants where appropriate Programming Logic and Design, Introductory, Fourth Edition

  41. Avoiding Confusing Line Breaks • Free-form coding allows programmer to decide where to break lines of code Programming Logic and Design, Introductory, Fourth Edition

  42. Using Temporary Variables to Clarify Long Statements • Use temporary variables to store intermediate results Programming Logic and Design, Introductory, Fourth Edition

  43. Using Constants Where Appropriate • Named constant: a constant whose value never changes during execution • Advantages • Improves code readability • If the value changes later, there is only one place in the code to make the change • Usually written with all uppercase letters • ATHLETIC_FEE • TUITION_PER_CREDIT_HOUR Programming Logic and Design, Introductory, Fourth Edition

  44. Using Constants Where Appropriate (continued) Programming Logic and Design, Introductory, Fourth Edition

  45. Maintaining Good Programming Habits • Program will be better written if you plan before you code • Walk through program logic on paper before coding (desk-checking) • Select good variable and module names for readability Programming Logic and Design, Introductory, Fourth Edition

  46. Summary • Three steps to designing a good program: • Understand the output that is required • Ensure you have the necessary input data • Plan the mainline logic • Housekeeping tasks done at the beginning of the program: declaring variables, opening files, printing headings • Main loop is controlled by EOF decision • Each data record passes through the main loop once Programming Logic and Design, Introductory, Fourth Edition

  47. Summary (continued) • End-of-job steps done at end of the program: printing summaries, closing files • Good design becomes more critical as programs get larger • Program components can be stored in separate files • Select meaningful, pronounceable names • Avoid confusing line breaks, use temporary variables, and use constants where appropriate Programming Logic and Design, Introductory, Fourth Edition

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