1 / 20

Flight Simulators for Project Managers?

Flight Simulators for Project Managers?. Preparing for the “in-flight” pressures of real world projects through experiential gaming simulations. 1 Minute. STOP. Experiential gaming simulations A bit of theory and science Relevance to Project Management Beyond theory - Solutions

tejana
Télécharger la présentation

Flight Simulators for Project Managers?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Flight Simulators forProject Managers? Preparing for the “in-flight” pressures of real world projects through experiential gaming simulations

  2. 1 Minute

  3. STOP

  4. Experiential gaming simulations A bit of theory and science Relevance to Project Management Beyond theory - Solutions Questions/Close

  5. Experiential gaming simulations Flight Doing Experiential Simulator Gaming Direct experience Project Learning Simulation Game

  6. Why might we want it? Projects are not easy Project success rates v training budgets Why are Flight Simulators Used?

  7. Flight Simulators Create normal and abnormal conditions Aircraft and external environments Essential learning element Pilot and crew Saves time, money and lives

  8. Learning Approaches ?

  9. Learning Effectiveness “The things we have to learn before we do them, we learn by doing them” Aristotle “I hear and I forget, I see and I remember, I do and I understand” Confucius

  10. Kolb’s Model Of LearningAnd Learning Styles Source: Kolb as quoted by Dorothy MacKeracher Concrete Experience Stage 1: Having an Experience What? Experience Application Stage 4: Testing the Implications of Concepts In New Situations Reflection Stage 2: Reviewing the Experience Active Experimentation Reflective Observation So What? Generalization Now What? Stage 3: Formation of Abstract Concepts & Generalizations Abstract Conceptualization

  11. Honey & Mumford

  12. Games as a platform for Emotional Experience ? Games provide rational and emotional responses

  13. Experiential Gaming - Summary • Experience actions & consequences • Experimentation (mistakes) in a safe environment • Deeper, more rapid, more practical learning • An increased requirement for learning to be fun

  14. Project Management relevance We know from our PM experience:- It’s not easy There is a rational PM science or framework People (Emotional) aspects equally important No substitute for experience but... We need an alternative to being “thrown in at the deep end” Experiential gaming simulations are a good fit

  15. Solutions We deliver: • Kolb: Full cycle • Emotional experiences, team based • Quality assured (certifications, PDUs) • Significant impact on individual & team performance • Project, risk, programme, portfolio gaming simulations

  16. Solutions Interactive Project Management Projects Risks and Changes Cross-Functional PMO Action Realizing the Portfolio Value "With the clock ticking, this wasn't a game, I was in the stress of the real world"

  17. Audience Questions & Close David Corfan Igor Osipov Dylanmae Limited PM Learning david.corfan@dylanmae.comigor.osipov@pmlearning.co.uk www.dylanmae.comwww.pmlearning.co.uk

More Related