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COLLADA Tech Talk GDC 2005

COLLADA Tech Talk GDC 2005. :: Marcus Barnes COLLADA Project Lead. Presentation Overview. Introduction Ease of Use Emdigo COLLADA API Preview New Platforms Emdigo Mobile Device UI SCEA/SCEE COLLADA PSP Tool Chain Future Glimpses AGEIA and Softimage - Physics NVIDIA FX Composer 2.0

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COLLADA Tech Talk GDC 2005

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  1. COLLADA Tech TalkGDC 2005 :: Marcus Barnes COLLADA Project Lead

  2. Presentation Overview • Introduction • Ease of Use • Emdigo COLLADA API Preview • New Platforms • Emdigo Mobile Device UI • SCEA/SCEE COLLADA PSP Tool Chain • Future Glimpses • AGEIA and Softimage - Physics • NVIDIA FX Composer 2.0 • Q&A – please hold your questions until the end.

  3. Introduction • COLLADA is an open source database schema for data interchange between tools in the content pipeline. • COLLADA 1.2 released. • Specification and XML Schema. • Import/Export plug-ins for XSI, 3DS Max, Maya. • Example data files and source code. • Collaboratively designed by Sony and many companies: Game developers, DCC vendors, middleware vendors, hardware vendors. • http://collada.org - collada@collada.org

  4. COLLADA Tools! • COLLADA Tools simplify the use of COLLADA in your TOOL Chain: • COLLADA import/export Plug-ins • Maya, 3DSMax, XSI, and others • COLLADA API • Simplifies parsing and writing COLLADA XML. • COLLADA PC Viewer/Converter • Quick data verification and/or conversion to optimized binaries. • COLLADA Native Viewers • COLLADA files can be viewed untouched on dev tools.

  5. 2005 Road Map • COLLADA 1.2.3 • April 15th release. • Conformance test suite. • Tool requirements specification. • COLLADA 1.2.4 • COLLADA API - May 2005 release. • COLLADA 1.3.0 • Shader Effects schema. • CgFX, Cg, GLSL, HLSL and FX. • Summer 2005 release.

  6. Q&A • Questions and comments?

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