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9. OOP & ADTs: Introduction to Inheritance

Read Chap. 12. 9. OOP & ADTs: Introduction to Inheritance. A. Inheritance, OOD, and OOP (§12.1 & 12.2) A major objective of OOP: ______________________________ (to avoid re-inventing the wheel). Ways to do this in C++: Encapsulate code within functions Build classes

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9. OOP & ADTs: Introduction to Inheritance

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  1. Read Chap. 12 9. OOP & ADTs: Introduction to Inheritance • A. Inheritance, OOD, and OOP (§12.1 & 12.2) • A major objective of OOP: ______________________________(to avoid re-inventing the wheel). • Ways to do this in C++: • Encapsulate code within functions • Build classes • Store classes and functions in separately-compiled libraries • Convert functions into type-parameterized function templates • Convert classes into type-parameterized class templates. • An additional approach that distinguishes OOP from the others: • _______________: Define one class (derived class) in terms of another (base) class, reusing the data members and function members of the base class.

  2. Stack class new operations push(), pop(), ... myTop, ... new data members Example: Suppose a problem requires stack operations not provided in our stack class Ways to Approach this: #1: Add function members to the Stack class that implement the new operations. Bad: This can easily mess up a tested, operational class, creating problems for other client programs.

  3. RevStack class new operations including revised push(), pop(), ... new data members Stack stObj push(), pop(), ... myTop, ... #2: An adapter approach: Build a new RevStack class that contains a Stack as a data member. Better, but: A RevStackis not aStack; it has aStack.

  4. RevStack class new operations new data members Stack class push(), pop(), ... myTop, ... push(), pop(), ... myTop, ... #3: Copy-&-paste approach: Build a new RevStack class, copying and pasting the data members and function members of Stack into RevStack . Almost right, but: These are separate independent classes. Modifying Stack (e.g., changing from an array to a linked list for the stack elements) doesn't automatically update a RevStack.

  5. #4: Object-oriented approach: ____________________________________________________ ,which is called its ______________ or ______________. This is the best: (i) A derived class ______________________________________ (including its operations); we need not reinvent the wheel. (ii) Modifying the Stack class automatically updates the RevStack class. (iii) Mistakes made in building RevStack class will be local to it; the original Stack class remains unchanged and client programs are not affected.

  6. Object-oriented design (OOD) is to engineer one’s software as follows: 1. Identify the objects in the problem 2. Look for ______________in those objects 3. Define______________________________________________ 4. Define______________________________________________ These last two steps are the most difficult aspects of OOD. Object-oriented programming (OOP) was first used to describe the programming environment for _____________, the earliest true object-oriented programming language. OOP languages have three important properties:  ______________  ______________  ______________, with the related concept of ____________________________

  7. B. Derived Classes Problem: Model various kinds of licenses. Old Approach: Build separate classes for each license from scratch OOD: What attributes do all licenses have in common? Then store these common attributes in a general (base) class License: class License { public: // Function members Display(), Read(), ... private: // we'll change this in a minute long myNumber; string myLastName, myFirstName; char myMiddleInitial; int myAge; Date myBirthDay; // Date is a user-defined type ... };

  8. We could include a data member of type License in each of the classes for the various kinds of licenses and then add new members: class HuntingLicense{ public: ... private:License common; string thePrey; Date seasonBegin, seasonEnd; ...}; class DriversLicense{ public: ... private:License common; int myVehicleType; string myRestrictionsCode; ...}; class PetLicense{ public: ... private:License common; string myAnimalType; ...}; This has-a relation (inclusion) defines containment; i.e., when one object contains an instance of another object.

  9. This inclusion technique works but it is a bit "clunky" and inefficient; for example, we need to "double dot" to access members of the included object: DriversLicense h;... h.common.Display(cout); Worse... Can one say that a driver’s license is alicense? No! This is bad OOD. Design should reflect reality not implementation. What we really want is the ________ relationship because a driver’s license is a license

  10. So we need: a DriversLicenseis aLicense, not a DriversLicensehas aLicense. we need __________________. We will _____________the specializedlicense classes from the__________________Licenseand ______________________________________________________their new attributes. Problem: Private class members cannot be accessed outside of their class (except by friend functions), not even within derived classes.

  11. C++ solution: Members declared to be _______________can be accessed within a derived class, but remain inaccessible to programs or non-derived classes that use the class (except for friend functions). So change the private section in class License to a _______________________: class License { public: // Function members // Display(), Read(), ... ______________ long myNumber; string myLastName, myFirstName; char myMiddleInitial; int myAge; Date myBirthDay; ... };

  12. Now we can derive classes for the more specialized licenses from License: class DriversLicense__________________{ public: ... protected: int myVehicleType; string myRestrictionsCode; ...}; class HuntingLicense_________________{ public: ... protected: string thePrey; Date seasonBegin, seasonEnd; ...}; class PetLicense________________{ public: ... protected: string myAnimalType; ...};

  13. Classes like DriversLicense, HuntingLicense, and PetLicense are said to be __________________(or _____________), and the class License from which they are derived is called a ______________or __________________or __________________). We have used protected sections rather than private ones in these derived classes to make it possible to derive "second-level" classes from these if/when it becomes necessary; for example: class MooseLicense__________________________ { public: ... protected: int theAntlerMaximum; int theBullwinkleFactor; ... };

  14. This leads to ________________________— usually pictured as a tree but with arrows drawn from a derived class to its base class: Each non-root class ___________________________________________. This means that an attribute needs to be defined only once (at the appropriate level), allowing a programmer to reuse the (one) definition many times.

  15. Usual Form of Declaration of a Derived Class DerivedClassName : public BaseClassName{ ... // new data members and // functions for derived class ...} (More generally, the keyword public can be replaced by private or protected.)

  16. The Fundamental Property of Derived Classes Other Properties:  They cannot access private members of the base class.  Access to public and protected members of the base class depends on the kind of inheritance specified in the heading: public public and protected, respectively private private protected protected

  17. The most common is public inheritance; this is the only kind we will use. It means that: We can use the public and protected members of the base class in a derived class just as though they were declared in the derived class itself. It gives rise to the relationship: Forclass Derived : public Base { // ... members of Derived ... }; ______________________________________________ For example: A HuntingLicenseis aLicense A MooseLicenseis aHuntingLicense A MooseLicenseis aLicense

  18. The property that derived classes inherit the members of ancestor classes can easily be misused. For example, it is bad design to do the following just to get the members of one class into another: class BusDriver : public License { ... } Rather, we should use: class BusDriver { ... private: License myLicense;// a bus driver has a license ... }; Design Principle: Don't use public inheritance for the has-a relationship.

  19. A third relationship between classes is the relationship: One class might simply use another class. For example, a Fee()member function in a LicensePlate class might have a parameter of type DriversLicense. But this class simply uses the DriversLicense class — it is not a DriversLicense and it does not have a DriversLicense. It isn't always easy to tell which is the appropriate one to use. Two useful tests in deciding whether to derive Y from X: 1. Do the operations in X behave properly in Y? 2. (The "need-a use-a" test): If all you need is a Y, can you use an X?

  20. Summary: The OOP approach to system design is to: 1. Carefully analyze the objects in a problem from the bottom up. 2. Where commonality exists between objects, group the common attributes into a base class:

  21. 3. Then repeat this approach “upwards” as appropriate:

  22. Once no more commonality exists, OO implementation then: 4. Proceeds from the top down, building the most general base class(es): 5. The less-general classes are then derived (publicly) from that base class(es):

  23. 6. Derivations continue until classes for the actual objects in the system are built: 7. These classes can then be used to construct the system’s objects.

  24. C. Another (Classic) Example: Employees Problem: Design a payroll system. Following the four OOD steps, we proceed as follows: Identify the objects in the problem: Salaried employees Hourly employees Look for commonality in those objects: what attributes do they share? Id number Name Department . . .

  25. 3. Define a base class containing the common data members: class Employee { public: // ... various Employee operations ... protected: long myIdNum; // Employee's id number string myLastName, // " last name myFirstName; // " first name char myMiddleInitial; // " middle initial int myDeptCode; // " department code // ... other members common to all Employees };

  26. 4. From the base class, derive classes containing special attributes: a. A salaried employee class: class SalariedEmployee : public Employee { public: // ... salaried employee operations ... protected: double mySalary; }; b. An hourly employee class: class HourlyEmployee : public Employee { public: // ... hourly employee operations ... protected: double myWeeklyWage, myHoursWorked, myOverTimeFactor; };

  27. Employee Hourly Employee ContractEmployee Commissioned Employee Salaried Employee Tech Support Pro- grammer Secre- tary Consul-tant Manager Sales Editor Reviewer Super- visor Execu- tive and others . . .

  28. All of the classes that have Employee as an ancestor inherit the members (data and function) of Employee. For example, each HourlyEmployee and Manager object is anEmployee object so each contains the members myIdNum, myLastName, myFirstName, and so on... So, if Employee has a public operation to extract myIdNum, long IdNumber() const { return myIdNum; } then it can be used by hourly employees and managers: HourlyEmployee hourlyEmp; Manager managerEmp; ... cout << hourlyEmp.IdNumber() << endl << managerEmp.IdNumber() << endl;

  29. Reusability: Suppose we define an output function member in Employee: void Employee::Print(ostream & out) const { out << myIdNum << ' ' << myLastName << ", " << myFirstName << ' ' << myMiddleInitial << " " << myDeptCode << endl; } In derived classes, we can overridePrint() with new definitions that reuse thePrint() function of class Employee. A class Deriv derived from class Base can call Base::F()to reuse the work of the member function F() from the base class.

  30. For example: void SalariedEmployee::Print(ostream & out) const { _____________________________ ; //inherited members out << "$" << mySalary << endl; //local members } void HourlyEmployee::Print(ostream & out) const { ______________________________ ; //inherited members out << "$" << myWeeklyWage << endl //local members << myHoursWorked << endl << myOverTimeFactor << endl; }

  31. Is-a and Has-a Relationships: An object can participate in is-a and has-a relationships simultaneously.For example, we could define an address classclass Address { public: string street, city, state, zip; }and use it to declare some data member in the class Employee.Then, for example, a SalariedEmployee is-an Employeeand has-an Address.

  32. Constructors and Inheritance • Consider Employee's constructor • // Explicit-Value Constructor • inline Employee::Employee(long id, string last, string first, char initial, int dept) • { • myIdNum = id; • myLastName = last; • myFirstName = first; • myMiddleInitial = initial; • myDeptCode = dept; • } • A derived class can use a member-initialization-listto call the base-class constructor to initialize the inherited data members — easier than writing it from scratch.

  33. // Definition of SalariedEmployee explicit-value constructor inline SalariedEmployee::SalariedEmployee (long id, string last, string first, char initial, int dept, double sal) ______________________________________________________ {_________________________} From the derived class constructor, pass the id number, last name, first name, middle initial and dept. code to the Employee constructor to initialize those members. SalariedEmployee()then initializes only its own (local) member(s).

  34. General Principle of Derived Class Initialization Use the base class constructor to initialize base class members, and use the derived class constructor to initialize derived class members. General form of Member-Initialization-List Mechanism: Derive::Derive(ParameterList) : Base(ArgList){ // initialize the non-inherited members // in the usual manner ...} Initializations in a member-initialization-list are done first, before those in the body of the constructor function.

  35. Member-initialization list can also be used to initialize local data members in the derived class: Data member datamem of a derived class can be initialized to an initial value initval using the unusual function notation datamem(initval) in the member-initialization list. Example: inline SalariedEmployee::SalariedEmployee (long id, string last, string first, char initial, int dept, double sal) : Employee(id, last, first, initial, dept) { } ___________________ This is less commonly used than "normal" initialization datamem = initval; in the function body. It is used when initialization is desired before the constructor fires.

  36. D. Polymorphism Consider: class Employee { public: Employee(long id = 0, string last = "", string first = "", char initial = ' ', int dept = 0); void Print(ostream & out) const; // ... other Employee operations ... protected: // ... data members common to all Employees }; // Definition of Print void Employee::Print(ostream & out) const { . . . } // Definition of output operator<< ostream & operator<<(ostream & out, const Employee & emp) { emp.Print(out); return out; }

  37. And suppose we have overridden Print() for the subclasses SalariedEmployee and HourlyEmployeeas described earlier. The statements: Employee emp(11111, "Doe", "John", 'J', 11); SalariedEmployeeempSal(22222,"Smith","Mary",'M',22,59900); HourlyEmployee empHr(33333,"Jones","Jay",'J',33,15.25,40); cout << emp << endl << empSal << endl << empHr << endl;then produce as output: not: 11111 Doe, John J 11 22222 Smith, Mary M 22 $59900 33333 Jones, Jay J 33 $15.25 40 1.5 11111 Doe, John J 11 22222 Smith, Mary M 22 33333 Jones, Jay J 33

  38. This is because the call to Print() in the definition of operator<<() uses Employee's Print(). What we need is ____________ or ____________: Don't______________________ of a function member to ________________to that function ______________________. This is accomplished by declaring Print() to be a _________________ by prepending the keyword ____________ to its prototype in the Employee class: class Employee{public: // ... ____________ void Print(ostream & out) const; // ... other Employee operations ...private: // ... data members common to all Employees};

  39. This works; operator<<() will use Employee::Print() for EmployeesSalariedEmployee::Print() for SalariedEmployeesHourlyEmployee::Print() for HourlyEmployees The same function call can cause different effects at different times— has many forms — based on the function to which the call is bound. Such calls are described as _______________(Greek for "many forms"). Polymorphism is another important advantage of inheritance in OOP languages. Thanks to polymorphism, we can apply operator<<() to derived class objects without explicitly overloading it for those objects. Note: This is a good reason to define operator<<() so that it calls some output function member of a class rather than making it a friend function.

  40. Another Example:  A base-class pointer can point to any derived class object. So consider a declarationEmployee * eptr; Since a SalariedEmployeeis-anEmployee, eptr can point to a SalariedEmployee object:eptr = newSalariedEmployee; Similarly, it can point to an HourlyEmployee object:eptr = newHourlyEmployee; For the call eptr.Print(cout);to work, SalariedEmployee::Print(cout) must be used when eptr points to a SalariedEmployee, but HourlyEmployee::Print(cout) must be used when eptr points to HourlyEmployee. Here is another instance where Print() must be a virtual function so that this function call can be bound to different function definitions at different times.

  41. By declaring a base-class function member to be virtual, a derived class can override that function so that calls to it though a pointer or reference will be bound (at run-time) to the appropriate definition. If we want to force derived classes to provide definitions of some virtual function, we make it a pure virtual function — also called an abstract function— and the class is called an abstract class . This is accomplished in C++ by attaching __________ to the function's prototype: ____________ PrototypeOfFunction__________; No definition of the function is given in the base class. Classes derived from it must provide a definition.

  42. Hetergeneous Data Structures Consider aLinkedListofEmployeeobjects: LinkedList<Employee> L; Each node of L will only have space for an Employee, with no space for the additional data of an hourly or salaried employee: Such a list is a homogeneous structure: Each value in the list must be of the same type (Employee).

  43. Now suppose we make L a LinkedListofEmployeepointers: LinkedList<_____________________> L; Then each node of L can store a pointer to any object derived from class Employee: Thus, salaried and hourly employees can be intermixed in the same list, and we have a heterogeneous storage structure.

  44. Now consider: Node * nPtr = L.first; while (nPtr != 0) { nptr->data->Print(cout); nptr = nPtr->next; } For the call nPtr->data->Print(cout);to work when nPtr->data points to a SalariedEmployee object, SalariedEmployee::Print() within that object must be called; but when nPtr->data is a pointer to an HourlyEmployee, HourlyEmployee::Print() within that object must be called. Here is another instance where Print() must be a virtual function.

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