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Web virtual reality in education – a tool helping young people to love natural sciences (again)

Fe-ConE FRAMEWORK FOR E-LEARNING CONTENTS EVALUATION. AGR.No – 2005 – 3872 / 001 – 001 ELE-ELEB14. Web virtual reality in education – a tool helping young people to love natural sciences (again). Tomaz Amon, Center for scientific visualization, Ljubljana, Slovenia tomaz.amon@bioanim.com.

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Web virtual reality in education – a tool helping young people to love natural sciences (again)

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  1. Fe-ConE FRAMEWORK FOR E-LEARNING CONTENTS EVALUATION. AGR.No – 2005 – 3872 / 001 – 001 ELE-ELEB14 Web virtual reality in education – a tool helping young people to love natural sciences (again) Tomaz Amon, Center for scientific visualization, Ljubljana, Slovenia tomaz.amon@bioanim.com

  2. Present situation The classical school is traditional and new tools only slowly enter it. “When I go to school I have to power down (High school student).”One researcher clams that, on average, students in class only get to ask a question once every 10 hours (Greasser, A.C., & Person, N.K. (1994). American Educational research Journal.New approaches make the change possible…And new pedagogical strategies make it urgent.

  3. How to change or at least improve this situation? • Modern curriculum • Teaching methods gets adjusted to the way children think today • Teaching tools use advantage of the tools children use • More (self-)experimentation in natural sciences • Stimulating and managing the team work

  4. The Right Creation Tools • Not too expensive • Easy to learn • Productive - so that one can produce relatively simple content with ease and fun at work • The final product should run on several platforms • In two years, all is new again!

  5. Also the “low end” virtual reality has several authoring levels as to the technical quality: • The open – source like VRML (our Cell-Tissue-Body project) • The more advanced level like Macromedia Director VR worlds combined with Flash (our Lake and Rgames projects)

  6. Making an avatar

  7. Lake Game First View The user is represented by his avatar (the dragonfly). He can fire projectiles and so interact with the system.

  8. Play Features • The 3D world can be easily exchanged, because the actions are mainly triggered by collisions • a large part of animation is performed by physics simulation engine (Havok Dynamics)

  9. Connecting virtual with real by LEGO robots

  10. A suggestion… • Make a floating robot with waterproof video camera • Let it flow on a lake, come near to waterbirds (swans) or look under the water • So students record the present situation on the lake. • Later on this can be compared against global warming trends.

  11. Authoring the mobile content • Why not use the technology that our students love to create? • I heard that our students have sent and received over 200.000 emails or instant messages by the time they graduate from college? (=137 per day if they used only in college (=4 years), 91 per day for 6 years, 68 per day for 8 years. If 2 per day for 8 years then total=5110)

  12. GIS Google Earth Webquests E-portofolios Virtual Pen-pals Virtual tours Writing Reading Reflection Blogs Wikis Podcasts Online collaboration Online testing Online learning webcams GPS Geocaching games

  13. CELLPHONES to learn&teach

  14. Author in Flash..

  15. Preview for the phone type

  16. Check your mobile e-content

  17. Check the video clip

  18. The compatibility…

  19. Not all phones are supported…

  20. Evaluation at the primary school Franceta Prešerna Kranj

  21. Thank you. Tomaz Amon Center for scientific visualization Ljubljana, Slovenia tomaz.amon@bioanim.com http://www.bioanim.com www.eduanim.com www.radiationgames.net

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