1 / 28

Carroll Math Seminar

D. Carroll Math Seminar . Teaching Math is Teaching Thinking. D. Teaching Math is Teaching Thinking.

tiva
Télécharger la présentation

Carroll Math Seminar

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. D Carroll Math Seminar Teaching Math is Teaching Thinking

  2. D Teaching Math is Teaching Thinking • For children with language-based learning difficulties (LBLD), math is often as difficult to master as reading. While a great deal of research and curriculum development has occurred in reading instruction for these students, very little has been accomplished in the world of math learning for children with LBLD. http://carrollmath.ning.com/

  3. D Back Ground The Carroll School math department decided to develop an approach for teaching math to student with learning differences. The approach relies on five central foundations: (1) Cognitive Development, (2) Problem Solving, (3) Communication, (4) Discovery, and (5) Applications to traditional math. http://www.carrollschool.org/documents/educators/MathSeminar-July2009.pdf

  4. A David Stevens Comments • The United States teaches almost every math topic in every grade, teaching and re-teaching a little bit on each topic. • Other countries focus on teaching fewer topics per grade than the United States, going more in depth and ensuring greater understanding of the topics. • This approach is the reason why teachers feel so pressured to keep moving through curriculum, especially with the standardized testing that is used so much in our country. • Many of our international counterparts do not even use standardized testing

  5. A What are some of the holes in our student’s learning? • Multi-step problem solving • Working memory affects work on a whole • Place value • Number sense 4 = • Different levels of cognitive skills in the class • David Stevens, Cognitive Psychologist

  6. A Number Sense • Number sense is to MATH what Phonemic Awareness is to Reading Acquisition

  7. A Math Wars A battle between the Progressive Approach and Traditional Approach towards teaching math

  8. D Carroll Math • Carroll Math is currently a mix of several math programs that work well with children with learning difficulties. • Cognitive Activities • Symphony Math Program • Singapore Math • Stern Math • Number Worlds • Tom Harding Math

  9. D Cognitive Activities Math classes start with cognitive activities. The Carroll School uses 5 activities (used 1 at a time) through out the year. These activities are use as a warm up to promote thinking skills. What's My Rule? Pattern and Sequences Attribute Chain Activity Matrix Activity Mastermind

  10. D Activity Language • Terms used “I agree” & “I disagree” • These terms are used instead of “correct or right” and “incorrect or wrong”. • These terms help promote a more positive atmosphere.

  11. D What’s My Rule? • \\Server-hank\Faculty Work Share\DeMichael\WMR1 Circle.galleryitem • \\Server-hank\Faculty Work Share\DeMichael\WMR 2 Circles.galleryitem • \\Server-hank\Faculty Work Share\DeMichael\WMR 3 Circles.galleryitem

  12. A Patterns Activity • Supplies: • Set of colored blocks with up to 6 colors • Creating Patterns: • The leader of the activity decides on a pattern ahead of time. For young children who are leading it may be good to draw a picture on a card to use as a reference to begin. • Put out a couple components of the pattern. The children then choose one piece at a time to try to complete the pattern. • The leader responds to each piece with “I agree” or “I disagree.” • The goal being for the children will be able to name the pattern being illustrated. • Eventually ask the children to build the pattern in multiple directions

  13. A Patterns Activity

  14. D Attribute Chaining Activity • Supplies: - Attribute Block • Chain Game (Linear Attribute Game, multiple players) place the attribute pieces in the center of the table. The teacher decides how many attributes to change between each piece in the chain, starting with one difference between each shape. Play begins when one player selects a piece from the attribute blocks and places it on the table. The second player selects a piece which differs from the first one by the previously agreed number of attributes.

  15. A Attribute Chaining Activity Color Shape Size Color • Continue in this manner until all the shapes are used. To play this game competitively, give each player the same number of shapes. The first player to use all their shapes wins. You can play this game with one, two, three, or four attribute changes between each shape. When the students can work thought the activity at each level efficiently move to the matrix activity.

  16. A Matrix Activity • Chain Activity Two Dimensional Game (2D Attribute Game, multiple players) This is an extension of the Attribute Chaining Activity. First, place the attribute pieces in the center of the table. When starting this activity the teacher often chooses a number of attributes to change by vertically and horizontally (see completed matrix example below).

  17. A Matrix Activity

  18. A Matrix Activity When starting out children can struggle to complete this activity because they do not have a plan or an organization to their matrix. Over time they begin to strategize as they build by choosing what attributes to change ahead of time.

  19. D Mastermind • A popular thinking game • A peg & board game can be commercially bought but Carroll uses colored blocks so it is easier to differentiate instruction • Carroll spends 10-15 minutes to play this game in class • Supplies: Set of colored blocks with up to 6 colors • Language of the game: - Agree – Correct color in the correct location - Partially Agree – Correct color but incorrect location - Disagree – That color is not in the pattern

  20. D Mastermind • One player hides two blocks behind a shield in a specific order (2 is a good starting point, can increase number of blocks as children need more challenge) • The other players try a two block combination and get the hider’s response to the attempt • The players should use the responses from each attempt to reason out their next move and finally the answer • We hope that kids can hold the responses in their mind, but if they cannot it is OK to use a notation system

  21. D Mastermind Visual Overview of the Mastermind Game: Notation System: =Disagree =Partially Agree =Agree Hidden Goal: Notation of Progress _____________________________________________________________ Start: Win!

  22. A Symphony Math • Computer/Web based math program, • created and updated by David Stevens • Goal is to have students use the program for • a minimum of 45 minutes each week, 2 times • in school and 2 times for homework. • Symphony is designed to find where the • gaps are in a child’s thinking and address • them on an individual basis. • Focuses on giving children a solid foundation • of math

  23. A Symphony Math • Program starts with number sense and goes through 17 stages. It is designed like a road map of mathematical development. • The number sense section attaches the symbols of numbers to quantity. • The program has the ability to read word problems aloud, restate the directions and give help. If a student over uses the help button the program will turn the help button off. • To play with the program you can go to… • www.symphonylearning.com

  24. D Singapore Math • In the U.S., the term “Singapore Math” often refers to a collection of math teaching strategies common in Singaporean classrooms. Sometimes it describes the full math curriculum used in Singapore for grades K–6. Singapore Math emphasizes the development of strong number sense, excellent mental-math skills, and a deep understanding of place value. • The curriculum is based on a progression from concrete experience—using manipulatives—to a pictorial stage and finally to the abstract level or algorithm. This sequence gives students a solid understanding of basic mathematical concepts and relationships before they start working at the abstract level. http://www.sde.com/singapore%2Dmath

  25. D Singapore Math • The Singapore approach focuses on developing students who are problem solvers. It includes a strong emphasis on model drawing, a visual approach to solving word problems that helps students organize information and solve problems in a step-by-step manner. • Concepts are taught to mastery, then later revisited but not re-taught. It is said the U.S. curriculum is a mile wide and an inch deep, whereas Singapore’s math curriculum is said to be just the opposite. http://www.sde.com/singapore%2Dmath/

  26. A Stern Math • Is a multisensory, manipulative-based, conceptual Approach to Teaching Mathematics • http://www.sternmath.com/description.html

  27. D Number Worlds The Number Worlds curriculum, developed by Sharon Griffin, teaches the specific math concepts and skills that are the foundation for later mathematical learning. It also exposes students in grades PreK-6 to the many different ways that number and quantity is represented and talked about, so children can use the number knowledge they acquire flexibly, across contexts. The Number Worlds program has been extensively evaluated with children from low-income populations and proven effective in enhancing computational fluency, number sense, mathematical reasoning and communication, as well as performance on standardized mathematics achievement tests http://clarku.edu/numberworlds/NWGenProgDesc.htm

  28. National Library of Virtual Manipulatives • http://nlvm.usu.edu/en/nav/vLibrary.html

More Related