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Computer Assisted Attention Training

Computer Assisted Attention Training. Guy Mark Lifshitz 260230337 Supervisor: Clark Verbrugge Co-Supervisor: Amir Raz. Background. Games. Development. Design. Results. Future Work. The Goal. Use computer games to improve the attention span and behaviour of children. Background:.

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Computer Assisted Attention Training

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  1. Computer AssistedAttention Training Guy Mark Lifshitz 260230337 Supervisor: Clark Verbrugge Co-Supervisor: Amir Raz

  2. Background Games Development Design Results Future Work The Goal Use computer games to improve the attention span and behaviour of children

  3. Background: Psychology

  4. Background Games Development Design Results Future Work Types of Attention Alerting Ability to respond to an impending event Orienting Ability to shift focus between stimuli Executive Control over multiple neural areas to resolve conflicts

  5. Background Games Development Design Results Future Work How Attention Training Works Requires sustained attention Self-regulation/conflict resolution Working Memory

  6. Background: What exists

  7. Background Games Development Design Results Future Work Existing Games IBM Accessibility Research and The Sackler Institute for Developmental Psychobiology Written in 2001

  8. Background Games Development Design Results Future Work Existing Games Joystick based 4 – 7 year olds healthy and ADHD children

  9. Background Games Development Design Results Future Work Existing Games Joystick Training

  10. Background Games Development Design Results Future Work Existing Games Conflict Training

  11. My games

  12. Background Games Development Design Results Future Work Games Created (1/5)

  13. Background Games Development Design Results Future Work Games Created (1/5)

  14. Background Games Development Design Results Future Work Games Created (2/5)

  15. Background Games Development Design Results Future Work Motivating Ideas Primary goal: Train for joystick use Side-benefits: Requires sustained attention

  16. Background Games Development Design Results Future Work Games Created (3/5)

  17. Background Games Development Design Results Future Work Motivating Ideas Moving distractions (orienting, executive) Unpredictable location (orienting) Training of sounds (for future games)

  18. Background Games Development Design Results Future Work Games Created (4/5)

  19. Background Games Development Design Results Future Work Games Created (4/5)

  20. Background Games Development Design Results Future Work Motivating Ideas Similar to the Stroop test Child specific considerations: Sound rather than reading Animals rather than colors Green Red Blue GreenRedBlue Green RedBlue

  21. Background Games Development Design Results Future Work Motivating Ideas Ignore conflicting sound/visual cue (executive) Remember the sound/visual cue (Working memory) Requires automated sound recognition (previous games)

  22. Background Games Development Design Results Future Work Games Created (5/5)

  23. Background Games Development Design Results Future Work Games Created (5/5)

  24. Background Games Development Design Results Future Work Games Created (5/5)

  25. Background Games Development Design Results Future Work Motivating Ideas Player Specific Feedback (cocktail party effect) Conflict resolution (executive attention) Inconsistent timing (alerting attention) Unpredictable location (orienting)

  26. Development Cycle

  27. Background Games Development Design Results Future Work Preliminary Research 1. Meet with research assistants 2. Meet with Prof. Raz 3. Read psychology papers 4.Read Child-Computer Interaction (CCI) papers

  28. Background Games Development Design Results Future Work Development Cycle 1. Talk to RAs 2. Develop prototype 3. Test with Prof. Raz’s children 4. Get feedback from Prof. Raz Repeat

  29. Background Games Development Design Results Future Work Development Cycle 1. Talk to RAs 2. Develop prototype 3. Test with Prof. Raz’s children 4. Get feedback from Prof. Raz Repeat

  30. Constraints and Considerations

  31. Background Games Development Design Results Future Work Design Considerations Measurements Repeatability Modifiable Extendible Code reuse Comprehensible to psychologists

  32. Background Games Development Design Results Future Work Measurements Measure success Measure time

  33. Background Games Development Design Results Future Work Measurements CSV Level, Reaction Time, Successful 0, 7553, true 1, 1630, true 2, 1416, false 1, 902, true 2, 1242, true

  34. Background Games Development Design Results Future Work Repeatability Reduce randomized aspects

  35. Background Games Development Design Results Future Work Repeatability Reduce randomized aspects Drawback: hard to setup

  36. Background Games Development Design Results Future Work Repeatability Reduce randomized aspects Drawback: hard to setup Unclear how much randomness is acceptable

  37. Background Games Development Design Results Future Work Modifiable Configuration files # REQUIRED ORDER: # For video : videos must me labeled "0.mpg", "1.mpg" etc.. in order. # Position Of the goal, Right to left, top to bottom, 0 = top left, 7 = bottom right, no middle position 334 # Use same animal as previous round? 0 = use new animal, 1 = use same 110 # Show the goal animal in the middle during gameplay, 0 = no, 1 = yes 110 # Move the goal animal up and down?, 0 = no, 1-9 = slowest to fastest 001 # Move a specific bush, 0-7 = show at that locaion, 9 = show none (Note: this does not neccessarily have to be an occupied bush) 912 # Show a video? 0 = no, 1 = show before, 2 = show after 000 #Other animal positions, 0-7 = position, 9 = don't show 199 299 999 499 599 699 #divider to show that these are two different sets ================================================ #Is each obstacle animal moving? 0 = not moving, 1-9 = slowest to fastest 100 200 000 500 600 900

  38. Background Games Development Design Results Future Work Modifiable Images Sounds Videos

  39. Background Games Development Design Results Future Work Extendible Plot File Structure Game Structure

  40. Background Games Development Design Results Future Work Extendible Plot File Structure Game Structure (open ended concept) (can add videos)

  41. Background Games Development Design Results Future Work Extendible Plot File Structure Game Structure (open ended concept) (can add videos) (profile folders with custom sounds, ideally images in future)

  42. Background Games Development Design Results Future Work Extendible Plot File Structure Game Structure (open ended concept) (can add videos) (profile folders with custom sounds, ideally images in future) (Games as independent classes)

  43. Background Games Development Design Results Future Work Code Reuse Abstract classes if possible Abstract game design

  44. Background Games Development Design Results Future Work Code Reuse Abstract classes if possible Hard to know beforehand how to do these Abstract game design

  45. Final Thoughts

  46. Background Games Development Design Results Future Work Measuring Success Test Performance after repeated treatment: Conflict Resolution Child ANT (Attention Network Test) Stroop, Simon, Flanker Working Memory N-Back test IQ scoresand more

  47. Background Games Development Design Results Future Work Measuring Success Test Performance after repeated treatment: Not enough time or resources

  48. Background Games Development Design Results Future Work Measuring Success Preliminary testing on children: Seems Fun Keeps their attention Games intuitive?

  49. Background Games Development Design Results Future Work Problems Encountered • Unclear what input to use • Mixed messages • Psychology concepts somewhat vague

  50. Background Games Development Design Results Future Work Problems Encountered • Unclear what input to use Mouse, Joystick, Keyboard • Mixed messages • Psychology concepts somewhat vague

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