200 likes | 313 Vues
This summary outlines essential softball rules covering appeals, equipment specifications, and game conduct. Key topics include procedures for making appeals on infractions such as missing bases or illegal substitutions, definitions of legal equipment for players, safety gear requirements, and regulations for players and coaches in the dugout. Understanding these rules is crucial for fair play and maintaining the integrity of the game. Familiarity with equipment standards and the response to violations during gameplay will enhance the overall experience for teams and spectators.
E N D
Rules 1 to 5 Rule 1 Definitions
Appeal play • Live or dead ball appeal • Umpire cannot make decision until • Requested by manager, coach or player • Request before • Next pitch • Illegal substitude or illegal re-entry at any time • All defensive players have left fair territory • Umpires have left the field
Appeal play • Can be made for the following: • Missing a base • Leaving a base on caught fly • Batting out of order • Attempt to second after turn at first • Illegal substitution • Illegal re-entry
Delayed dead Ball • Ball alive till conclusion of play • When is dead ball called • Illegal pitch • Catcher’s obstruction • Plate umpire interference • Obstruction • Fake tag is concidered as an obstruction • Detached equipment contacting • Thrown ball • Fair-batted ball • Pitched ball
Illegally caught ball • fielder catches ball (batted, thrown,pitched) • Cap • Mask • Glove • Any part of uniform detached from proper place
Rule 2: Playing field • Unobstucted fair territory minimum: • 67.06 m WOMEN • 76.20 m MEN • Pitchers plate to backstop • Minimum: 7.62 m • Maximum: 9.14 m • Base distance: • 18.29 m • Pitching distance: • 13.11 m WOMEN • 14.02 m MEN • If a distance is found wrong during the game?
Rule 3: Equipment • Official bat • Metal or wood • Round and smooth • Safety grip • Safety knob • Marked: OFFICIAL ISF APPROVED SOFTBALL • Warm-up bats • One piece • Safety grip • Marked: WARM-UP BAT
Rule 3: Equipment • Gloves and mitts • Pitcher: • One solid color • Not white or gray • Other players • Multicolored is allowed • White or gray circles on outside • Illegal for all players
Rule 3: Equipment • Equipment on the field • Not in fair, nor in foul territiry • Effect: • Dead ball • Offensive equipement: • Player played on is out • All other players return to last base touched • Defensive equipement • Blocked ball • Runners awarded two bases
Rule 3: Equipment • Protective equipment • mask, throat protector, helmet • All catchers • Female: body protector • Youth: body protector and shin guards • Helmets with two ear flaps • Batters • On-deck batters • Batter-runners • Runners • Catchers (allowed without ear flaps) • Youth age: coaches, bat boys
Rule 3: Equipment • Helmet: • Broken, cracked, dented or altered • Must be removed • Failure to wear: • player called out • On-deck batter, catcher, youth age coaches • After warning, EJECTED • Deliberately wearing helmet improperly or removing during live ball play • Player out • Not on home run over fence • Thrown ball hits helmet (not on proper place) or defensive player contacts helmet on ground • Offensive player (who was wearing that helmet) OUT • Dead ball: all runners return
Rule 4: Coaches, players, substitudes • Dugout conduct • All have to be in dugout • At start of game • Between innings • Except: on-deck batter (in circel) new pitcher warming up • First offence: • team warning • Afterwoods: • ejection
Rule 4: Substitutes • Any player at any time • Reported to plate umpire • Considered in game when reported • Plate umpire report to scorer • No violation before a pitch • No violation if reported before opposing team • If discovered prior to first pitch: NO PENALTY • Illegal substitude declared LEGAL • Illegal sub. considered in game if pitch is made • Once substituted player cannot participate again • Except: as a coach • Except starting players: can return once (re-entry)
Effect: offensive violation • While at bat: • A legal substitude or starting player assumes count • Any advance of runner is legal • Declared ineligible and removed • After batting turn, before next pitch • Illegal player: OUT • Any advance (result of batting) nullified • Declared ineligible and removed • After batting turn and after next pitch • No one out • Any advance stands • A legal substitude or starting player assumes his place • Declared ineligible and removed • While in the game as runner • No one out • Any advance stands • A legal substitude or starting player assumes his place • Declared ineligible and removed
Effect: defensive violation • After making a play, before next pitch • Declared ineligible and removed • Option play • Taking the result • Play nullified, runners return • After making a play, after next pitch • Declared ineligible and removed • All plays stand
Rule 5: The game • Mercy rule • 20 runs: 3 innings • 15 runs: 4 innings • 7 runs: 5 innings • Tie-breaker • Starting: 8 inning • Runner at second: to bat ninth in that inning • Scoring of runs • Each time a runner legaly touches home plate • No run is scored if third out is • Batter-runner before touching 1 base • Runner being forced out • A runner leaves base to soon on a pitch • Preceding runner declared out
Rule 5: Charged conferences • Offensive • One each inning • Umpire should not permit a second • Effect: ejection coach • Not charged • Pitcher putting on warm-up jacket on base • During offensive conference • If umpire has suspended play
Rule 5: Charged conferences • Defensive • Three during 7 innings • Do not start again with new pitcher • If not used: lost • One in each extra inning • Excess: • pitcher declared illegal pitcher • It is charged • Coach crosses foul line, talk with any player • Player leaves field going into dugout • Not charged • Coach report change of pitcher to umpire • During offensive conference • If umpire has suspended play
END Thank you for your attention