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Computer Organization and Assembly language

Computer Organization and Assembly language. Lecture 1 & 2 Introduction and Basics Course Instructor: Aisha Danish. Lecture Overview. Course Information Marking Scheme Recommended Books Why study Computer Organization? What is a Microcomputer ? Fetch , Decode and Execute

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Computer Organization and Assembly language

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  1. Computer Organization and Assembly language Lecture 1 & 2 Introduction and Basics Course Instructor: Aisha Danish

  2. Lecture Overview • Course Information • Marking Scheme • Recommended Books • Why study Computer Organization? • What is a Microcomputer ? • Fetch, Decode and Execute • Three-Bus System Architecture

  3. Course Information • Name: Computer Organization and Assembly Language • Course Code: CSC-395 • Credit Hours: 2+1

  4. Marking Scheme • 3 quizzes 10 marks • 2 Assignments 5 marks • 1 Class Presentation 5 marks • 1 Lab Quiz 5 marks • 1 Lab Project 5 marks • Mid-term Exam 20 marks • Final Exam 50 marks

  5. Recommended Books • Computer Organization and Architecture: Designing for Performance, 8/E, William Stallings • Assembly Language for Intel Based Processors, Kip R. Irvine

  6. Why study computer organization and architecture? • Design better programs, including system software such as compilers, operating systems, and device drivers. • Optimize program behavior. • Evaluate (benchmark) computer system performance. • Understand time, space, and price tradeoffs. • Computer organization • Encompasses all physical aspects of computer systems. • E.g., circuit design, control signals, memory types. • How does a computer work? • Computer architecture • Logical aspects of system implementation as seen by the designer. • E.g., instruction sets, instruction formats, data types, addressing modes. • How do I design a computer?

  7. Microcomputer • A microcomputer is an electronic device with a microprocessor as its central processing unit (CPU), a memory, and input/output (I/O) facilities • Most of today’s computer systems are based on a design principle proposed by Dr. John Von Neumann (1946)

  8. Program Concept • Hardwired systems are inflexible • General purpose hardware can do different tasks, given correct control signals • Instead of re-wiring, supply a new set of control signals

  9. What is a program? • A sequence of steps • For each step, an arithmetic or logical operation is done • For each operation, a different set of control signals is needed

  10. Function of Control Unit • For each operation a unique code is provided • e.g. ADD, MOVE • A hardware segment accepts the code and issues the control signals • We have a computer!

  11. Components • The Control Unit and the Arithmetic and Logic Unit constitute the Central Processing Unit • Data and instructions need to get into the system and results out • Input/output • Temporary storage of code and results is needed • Main memory

  12. Computer Components:Top Level View

  13. Instruction Cycle • Two steps: • Fetch • Execute

  14. Fetch Cycle • Program Counter (PC) holds address of next instruction to fetch • Processor fetches instruction from memory location pointed to by PC • Increment PC • Unless told otherwise • Instruction loaded into Instruction Register (IR) • Processor interprets instruction and performs required actions

  15. Execute Cycle • Processor-memory • data transfer between CPU and main memory • Processor I/O • Data transfer between CPU and I/O module • Data processing • Some arithmetic or logical operation on data • Control • Alteration of sequence of operations • e.g. jump • Combination of above

  16. The Instruction Set − The job of the Instruction Decoder (ID) is to recognize and activate appropriate controls in the CPU needed to execute the instruction. − The list of all instructions recognized by the ID is called the instruction set − Microprocessors are classified based on the specification of the instruction sets into two categories: (1) Complex Instruction Set Computers (CISC) and (2) Reduced Instruction Set Computers (RISC)

  17. Bus Interface Unit (BIU) andExecution Unit (EU) Modern CPUs: − Most microprocessors today are designed to allow the fetch and execute cycles to overlap. − This is done by dividing the CPU into two units: (1) a Bus Interface Unit (BIU) and (2) an Execution Unit (EU). − The job of the BIU is to fetch instructions from memory and store them in a special instruction queue. − The EU then fetches instructions from this queue (not from memory). − Some processors have a pipelined execution unit that allows the decoding and execution of instructions to overlap.

  18. Buses • There are a number of possible interconnection systems • Single and multiple BUS structures are most common • e.g. Control/Address/Data bus (PC) • e.g. Unibus (DEC-PDP)

  19. What is a Bus? • A communication pathway connecting two or more devices • Usually broadcast • Often grouped • A number of channels in one bus • e.g. 32 bit data bus is 32 separate single bit channels • Power lines may not be shown

  20. Data Bus • Carries data • Remember that there is no difference between “data” and “instruction” at this level • Width is a key determinant of performance • 8, 16, 32, 64 bit

  21. Address bus • Identify the source or destination of data • e.g. CPU needs to read an instruction (data) from a given location in memory • Bus width determines maximum memory capacity of system • e.g. 8080 has 16 bit address bus giving 64k address space

  22. Control Bus • Control and timing information • Memory read/write signal • Interrupt request • Clock signals

  23. Three-Bus System Architecture • A bus is a collection of electronic signal lines all dedicated to a particular task • The architecture considered in the previous slides consists of three types of buses: address, data, and control buses

  24. Three-Bus System Architecture The Data Bus: −The data bus consists of internal and external data buses. −The internal data bus connects the internal components of the CPU (e.g. Registers, ALU, etc.) to the data I/O pins of the CPU. − The external data bus connects the data I/O pins of the CPU to the memory and I/O devices (e.g. printer, monitor, etc). −The width of the internal data bus in bits is usually used to classify a microprocessor (e.g. 8-bit, 16-bit, 32-bi microprocessors)

  25. Three-Bus System Architecture The Data Bus: −The width of the internal data bus is usually the same as the external data bust – but not always. − The 80386 processor has 32-bit internal and 32-bit external data buses. − The Pentium processor has 32-bit internal data bus and 64-bit external data bus

  26. Three-Bus System Architecture The address Bus: −It is used to identify the memory location or I/O device (also called I/O port) to be accessed by the CPU −The width of this bus in the 80x86 family varies from one processor to the other for example: • The 8086/8088 processors have 20-bit address bus. • The 80286 processor has 24-bit address bus. • The 80386/80486/Pentium processors have 32-bit address bus. • The Pentium Pro processor has 36-bit address bus.

  27. Three-Bus System Architecture The Control Bus: −How can we tell if the address on the address bus is a memory address or an I/O port ? − How can we tell if the memory or I/O access is a read or write operation ? − These questions are answered by the control bus --The control bus carries commands from the CPU and returns status signals from the devices − Each time the processor outputs an address, it also activates one of 4 control signals (1) Memory Read (2) Memory Write (3) I/O Read (4) I/O Write

  28. Instruction Cycle State Diagram

  29. Interrupts • Mechanism by which other modules (e.g. I/O) may interrupt normal sequence of processing • Program • e.g. overflow, division by zero • Timer • Generated by internal processor timer • Used in pre-emptive multi-tasking • I/O • from I/O controller • Hardware failure • e.g. memory parity error

  30. Interrupt Cycle • Added to instruction cycle • Processor checks for interrupt • Indicated by an interrupt signal • If no interrupt, fetch next instruction • If interrupt pending: • Suspend execution of current program • Save context • Set PC to start address of interrupt handler routine • Process interrupt • Restore context and continue interrupted program

  31. Transfer of Control via Interrupts

  32. Instruction Cycle with Interrupts

  33. Instruction Cycle (with Interrupts) - State Diagram

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