1 / 11

Race Bots

Race Bots. A Game Treatment By: Michael Alff. Game Story. The year is 2199. You are Roid, a promising young droid out to prove yourself. After several orbits of isolated practice, you finally qualified as the youngest ever droid to race in the Plas-Circuit Races.

tucker
Télécharger la présentation

Race Bots

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Race Bots A Game Treatment By: Michael Alff

  2. Game Story • The year is 2199. • You are Roid, a promising young droid out to prove yourself. • After several orbits of isolated practice, you finally qualified as the youngest ever droid to race in the Plas-Circuit Races. • The first race begins at the 487th clock cycle of the planets 51st rotation of the 2199th orbit around the sun. • By winning consecutive gold metals, Roid wins the Bolt Cup. • Time to spill Oil!!!

  3. Appearance • Complete 3D immersive world • Fantasy/cartoon feel to the environment • Natural Environment as Primary design theme • Technology is secondary theme • Race Tracks • More or less circular • Standard path to complete a lap outlined by rough terrain that slows velocity • Contains several obstacles • Boost patches • Speed reducing patches • Off limits areas • Each track follows a generic level theme. • Third Person Racing game • Self adjusting camera behind player

  4. Appearance • Interface • HP Left • Weapon Equipped • Lap Position / Radar • Laps Complete • Time • Crosshairs / Targeting Mechanism • Player • Humanoid looking robot • Pilots a racer (looks as if sitting inside a go-kart) • CPU Racers are similar in general with different color / detail to define uniqueness.

  5. Player Roles & Actions • 3 Unique Racers Types • Tank • Highest HP • Tight Steering • Slow attack rate / High Dmg per hit • Long range attack (single shot gun) • Hovercraft • Medium HP • Loose Steering • Medium attack rate / medium Dmg per hit • Melee attack range (laser lance) • Jet Kart • Medium HP • Medium Steering • Fast attack rate / low Dmg per hit • Medium attack range (machine gun)

  6. Player Roles & Actions • Limited Weapon use that recharges with non-use. • Limited turbo / evade use that recharges with non-use. • 8 racers per race (up to __ humans ???) • Same or Mixed units • Non-Human Races fill in rest of 8 racers • First to complete 3 laps wins race • 1st Place is 8 points • 2nd Place is 5 points • 3rd Place is 3 points • Most points after 3 races wins level and gets trophy • Blow up other racers to slow them down • Temporarily stalled • Recharge weapons & turbo/evade

  7. Player Roles & Actions • Evade other races attacking player • Collect Track Power Up’s • Temporary heightened velocity • HP boost • Weapon Power Up’s • Controls • Accelerate • Decelerate • Fire Weapon • Turbo / Evade • Game pad to steer • Horn Button (Generates a sound for comic value)

  8. Strategies & Motivations • Designed for game pad controller • Similar to games such as Mario Kart, Diddy Kong Racing, etc • Different racer types allow different terrain reactions • Ex. hovercraft over water • Ex. paths only accessible by Jet Kart • Paper, rock, scissor effect with racers • No single best strategy • All racer types have advantages and disadvantages • Both a race and shooter game

  9. Level Summary / Story Progression • 4 uniquely themed levels • (1 level for sure, others if time permits) • 3 tracks per level • Level Themes • Robot City • Volcanic Island • Desert Plains • Ocean Level • Most points for all track of a level beats level • Subsequent levels locked until previous mastered • Trophy as reward with cut-scene for award ceremony • Completing all levels yields the Bolt Cup and unlocks bonus battle mode

  10. Development Specification • Hardware • Graphics Accelerated PC (Modern Standard) • Game Pad Controllers (USB / PS / PS2) • USB to PS/PS2 Converters • Software • Visual C++? • Unreal Tournament 2004 Editors Edition • Maya / 3D Studio? • Notepad ++ • Algorithm Style • AI for CPU racers (2 parts) • Race AI - Search for waypoints that allow lap completion • Attack AI – Fire on opposing racers • Simple Searching Algorithms (Depth First, Beam First, Breadth First, Hill Climbing, A*, Best First, etc)

  11. Questions?

More Related