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Designing a Graphical User Interface (GUI)

Designing a Graphical User Interface (GUI)

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Designing a Graphical User Interface (GUI)

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  1. Designing a Graphical User Interface (GUI) Krisana Chinnasarn, Ph.D. January 2007.

  2. Introduction • How do you chooes the correct widget? • How do you use the widget effectively? • How do you combine widget? Dept. of Computer Science, Burapha University.

  3. Widget (n.) • informal a small gadget or mechanical device. • Computing a component of a user interface with a particular function. Dept. of Computer Science, Burapha University.

  4. Poor Interface Design http://broken.typepad.com/ Dept. of Computer Science, Burapha University.

  5. Poor Interface Design http://broken.typepad.com/ Dept. of Computer Science, Burapha University.

  6. Style Guide for GUIs • http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/welcome.asp • http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGPartIII/chapter_10_section_1.html • http://developer.gnome.org/projects/gup/hig/1.0/ Dept. of Computer Science, Burapha University.

  7. The Apperance of Widge in different pieces of software Exercise 10 minute • The affordance of button • The use of color • The shape of the button • The position of button • The wording of text inside the buttons Dept. of Computer Science, Burapha University.

  8. Energetic Sport Center The task is to redesign the center’s system for recording membership data and booking match. Dept. of Computer Science, Burapha University.

  9. Energetic Sport Center • Domain • Wider domain is sport • Particular application domain is the activities available at Energetic Sport Center and how the sport center handles these. Dept. of Computer Science, Burapha University.

  10. Energetic Sport Center • User • Administrative members of staff will record membership details. • Most staff members work part time and rarely stay for more than a few months. • 5 part time staff and a full time manager • Administrative members of staff are mainly mature and have limit knowledge and experience of computing system. Dept. of Computer Science, Burapha University.

  11. Energetic Sport Center • Main Tasks • Task 1: Adding and Modifying Membership details, eg. Name, address, Date of Birth, First registration, activity, … • Task 2: Booking Squash Matchs, eg. • Mon 6 March, Tue 7 March, • 10-11 ……………………… 10-11 ……………………… • 11-12 ……………………… 11-12 ……………………… • 12-1pm …………………… 12-1pm ……………………… Dept. of Computer Science, Burapha University.

  12. Energetic Sport Center • Technology • There will be a small network of computer. • One computer will be at the Reception desk • Other will be in the social area Dept. of Computer Science, Burapha University.

  13. Energetic Sport Center • Conceptual Design • Primary task objects: Member, Booking • Attribute: • Member: Name, address, Date of Birth, sex, medical conition, drug allergies, First registration, length of membership, activity interested in. • Booking: Date, court number, name and membership number of person making the booking Dept. of Computer Science, Burapha University.

  14. Energetic Sport Center • Conceptual Design • Action • Member: Adding and Removing members • Booking: adding a new booking and Canceling a booking. • Metaphor: A form of the screen will be represent the membership form, and the booking diary will be represented by adiary metaphor. Dept. of Computer Science, Burapha University.

  15. Energetic Sport Center • Conceptual Design • Choice of Guidelines: We have choosen to develop this UI broadly in line with the Microsoft Window User Experience Guidelines. • http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/welcome.asp Dept. of Computer Science, Burapha University.

  16. Windows Dept. of Computer Science, Burapha University.

  17. Choosing Widgets to Structure the Interaction • Using Primary Windows: • Using Secondary Windows: • Using Tabs: Dept. of Computer Science, Burapha University.

  18. Dept. of Computer Science, Burapha University.

  19. Choosing Widgets to Structure the Interaction • Using Primary Windows: contains a frame, title bar, menus, scroll bars, and so on. • Using Secondary Windows: complement primary windows, providing additional functionality and support for the user • Message Box • Dialog box Dept. of Computer Science, Burapha University.

  20. Choosing Widgets to Structure the Interaction • Using Tab: useful for classifying the properties of a task object represented by a window. • Consideration • Is the information on the different tabs independent? • How many tab do you need? • Do the tabs need to be completed in a specific order? Dept. of Computer Science, Burapha University.

  21. Dept. of Computer Science, Burapha University.

  22. Exercise • List the two primary windows needed for the Energetic sport center. Sketch an additional lunch pad window to choose between these. • In the Energetic sport center, the membership primary window will display the details of one center member. How could this information be divided into more than one tab? You should consider the original membership form when you make this decision. Dept. of Computer Science, Burapha University.

  23. Choosing Widgets to Control the Interaction • Using Menus • Using Tool bars • Using Command Buttons Dept. of Computer Science, Burapha University.

  24. Choosing Widgets to Control the Interaction • Using Menus • Drop-drown menus • Cascading menus • Roll-up menus • Pop-up menus • Considerations: • How do you name menu items? • Do the menus allow the users to do what they want to do, but no more? • How do you order the menu bar and menu items? Dept. of Computer Science, Burapha University.

  25. Exercise: • Draw a menu bar and associated drop-down menus for the membership window of the Energetic Sport Center. They should allow the user to perform the following tasks: • Search for particular member • Print the details of the display member • Add a new member • Sort the member into a particular order • List the member in a secondary window • Delete an existing member from the membership list. Dept. of Computer Science, Burapha University.

  26. Choosing Widgets to Control the Interaction • Using Tool Bars: complement the menu hierarchy. • They contain a range of frequently used commands represented by ICONs. • The ICONs are often explained by ToolTips, small pop-up windows that contain the associated menu command. Dept. of Computer Science, Burapha University.

  27. Choosing Widgets to Control the Interaction • Desirable properties of ICONs • They can easily be distinguished from each other. • They can easily be recognized and understood. • They are visually simple. • They are informative. • They represent concrete object. • They are eady to perceive. Dept. of Computer Science, Burapha University.

  28. Exercise: • Draw a tool bar for menu hierarchy, choosing two of menu items to be represented on the tool bar. How did you choose menu items to go on the tool bar? How did you design the ICONs? Dept. of Computer Science, Burapha University.

  29. Choosing Widgets to Control the Interaction • Using Command Buttons: used for controlling the operation of dialog box. • Consideration: • How will you label them? • How will you position them on the screen? • What size should the button be? Dept. of Computer Science, Burapha University.

  30. Choosing Widgets to Enter Information • Using Option Buttons and Check Boxes • Using of List Boxes • Using of Text Boxes Dept. of Computer Science, Burapha University.

  31. Choosing Widgets to Enter Information • Using Option Buttons and Check Boxes: • Option Buttons are used when the user needs to choose ONE option out of the selection • Check boxes are used when the user needs MORE than one option out of the selection. Dept. of Computer Science, Burapha University.

  32. Choosing Widgets to Enter Information • Consideration: • How many options can you reasonable represent in this way? • How should the options be grouped and laid out on the screen? • How should they be ordered on the screen? • How should the options be labeled? Dept. of Computer Science, Burapha University.

  33. Exercise • For the Energetic Sport Center, draw the relevant parts of the general details and activity tabs, showing how option boxes and check boxes can be used to enter this information. Dept. of Computer Science, Burapha University.

  34. Choosing Widgets to Enter Information • Using of List Boxes: allow the user to choose from a large number of options. • Consideration: • How many options should be display? • How much space is available? • Are the options likely to change? • Are multiple selections needed? • What default values should be used? Dept. of Computer Science, Burapha University.

  35. Choosing Widgets to Enter Information • Using of Text Boxes • Consideration • What size and shape should the text box be? • Do you know how much information the user wants to enter? • Will you want to gray out the text box? Dept. of Computer Science, Burapha University.

  36. Combining GUI Widget • If you have two possible designs, which is better? • How would you put together a sequence of the screens to complete a task for the user? • How would you extend your design to incorporate new features? Dept. of Computer Science, Burapha University.

  37. User Interface Designs • Display Things to the User • Capture Things from the User • Navigate • Considerations on the Panel Layout Dept. of Computer Science, Burapha University.

  38. Display Things to the User • Display a little text • Display a lot of text • Display a list of objects • Display a hierarchical list of objects • Display a warning, confirmation, or other brief message that presents a limited variety of actions Dept. of Computer Science, Burapha University.

  39. Display a little text • This can easily be accomplished by simply displaying the text anywhere on the panel. Often it is accompanied by an icon of some sort to associate the text with a function or physical object. Dept. of Computer Science, Burapha University.

  40. Display a lot of text Dept. of Computer Science, Burapha University.

  41. Display a list of objects Dept. of Computer Science, Burapha University.

  42. Display a hierarchical list of objects Dept. of Computer Science, Burapha University.

  43. Display a warning, confirmation, or other brief message that presents a limited variety of actions Dept. of Computer Science, Burapha University.

  44. Capture Things from the User • Capture a little text • Capture a lot of text • Toggle settings on/off • Capture a single selection from pre-defined choices • Capture multiple selections from pre-defined choices • Capture an approximate value from a wide range • Increment or decrement a value • Add/Remove an element to/from a list Dept. of Computer Science, Burapha University.

  45. Capture a little text Dept. of Computer Science, Burapha University.

  46. Capture a lot of text Dept. of Computer Science, Burapha University.

  47. Toggle settings on/off Dept. of Computer Science, Burapha University.

  48. Capture a single selection from pre-defined choices Dept. of Computer Science, Burapha University.

  49. Capture a single selection from pre-defined choices Dept. of Computer Science, Burapha University.

  50. Capture multiple selections from pre-defined choices Dept. of Computer Science, Burapha University.