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Welcome Colorado Springs Football Officials

Welcome Colorado Springs Football Officials. 2006 Season Sept 5, 2006. Overview. Dues notification 2006 Schedule Unusual plays OT Procedures Forward Progress Mr Rogers. Dues Notification. State Dues (CHSAA) $100, unless paid by Dec 1, 2006 - $70 Local Dues - $20 if paid by Dec 1, 2006

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Welcome Colorado Springs Football Officials

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  1. Welcome Colorado Springs Football Officials 2006 Season Sept 5, 2006

  2. Overview • Dues notification • 2006 Schedule • Unusual plays • OT Procedures • Forward Progress • Mr Rogers

  3. Dues Notification • State Dues (CHSAA) $100, unless paid by Dec 1, 2006 - $70 • Local Dues - $20 if paid by Dec 1, 2006 • 86 days

  4. 2006 Schedule • Meetings 6:30 – 8:00pm • Rampart HS • Tuesdays • Sept 5, 19 • Oct 3, 17, 24 • Nov 1 • Crew meetings: Sept 12, 26 / Oct 10

  5. Forward Progress

  6. Rule 2-15-1 Forward progress is the end of advancement of the ball in a runner’s possession...

  7. Rule 2-15-1 … or the forward-most point of the ball when it is fumbled out of bounds toward the opponent’s goal...

  8. Rule 2-15-1 … and it determines the dead-ball spot.

  9. Exception • When part of the ball becomes dead in a team’s EZ, it is a safety. • Forward progress is not at the foremost point of the ball (5-3-4).

  10. Rule 2-15-2 When an airborne player makes a catch, forward progress is the furthest point of advancement after he possesses the ball if contacted by a defender.

  11. End of Advancement • Down by rule • Forward movement stopped • Steps OOB • Loses possession • Inadvertent whistle • Helmet comes off

  12. Inbounds Plays • Dives – Must note location of both knee and ball • Clusters – Judgment call • QB sacks

  13. Dives • Focus on ball while runner is on his feet. • Focus on knees when runner loses his balance. • Be cognizant of GL and LTG.

  14. Clusters • Judgment call as to when forward movement is stopped. • Delicate balance between quick and late whistles. • Fumble or strip must occur on contact.

  15. QB Sacks • R is on his own most of the time. • Tolerance is one yard. • Contact spot to hitting ground is typically: • 3 yds (no resistance). • 5 yds (with hopping around).

  16. QB Sacks • Getting the progress plane. • Bean bag it (drop, don’t throw) • Go there • Spec it (1-2 technique)

  17. R 1 2 3 LOS LOS

  18. Goal Line Plays • It’s not any different than in the middle of the field. • If you think of forward progress as a plane, then the GL is just another plane.

  19. Sideline Plays • Grounded – where ball crosses sideline • Airborne - where ball crosses sideline • Contacted • Forward • Backward/Laterally • The clock: wind it or stop it

  20. Runner OOB • Where runner’s foot contacts the sideline is usually correct. • Note which arm (inside or outside) the ball is in. • Note whether the left or right foot touches the sideline.

  21. Summary

  22. Key Mechanics • Understanding the plane where the play ends. • Being in the proper position to observe the ball when the runner is down. • Properly handling the clock.

  23. Overall Philosophy • When runner is knocked backward, give furthest point achieved. • Do not allow cheap turnovers. • When in doubt, keep the clock running.

  24. Standards • Loss: +1

  25. Standards • Loss: +1 • Long Gains: +/- 1

  26. Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right

  27. Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right • Near the Stake: Be Perfect

  28. Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right • Near the Stake: Be Perfect • Near the GL: Be Perfect

  29. Thank You

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