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ENSC 427 - Communication Networks Spring 2013 Project URL: sfu/~jpa30 /

ENSC 427 - Communication Networks Spring 2013 Project URL: http://www.sfu.ca/~jpa30 /. Quality of Service Comparison Between LTE and WiMAX Networks For Streaming Voice and Video Conferencing U sing OPNET v16.0. Hamidreza Haghshenas Jeff Priest Filip Zivkovic. Brief Overview.

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ENSC 427 - Communication Networks Spring 2013 Project URL: sfu/~jpa30 /

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  1. ENSC 427 - Communication Networks Spring 2013 Project URL: http://www.sfu.ca/~jpa30/ Quality of Service Comparison Between LTE and WiMAX Networks For Streaming Voice and Video Conferencing Using OPNET v16.0 HamidrezaHaghshenas Jeff Priest FilipZivkovic

  2. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  3. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  4. Why Test Video and Voice? • High versus Low Throughput • Vary the amounts of traffic. • Both use UDP, which is a simpler protocol than TCP. • Thus, less changing variables.

  5. LTE (long-term evolution) • Increased capacity and speed via new DSP techniques • Reduced latency • IP-based network • Available in December of 2009 • Packet-switching protocol vs circuit-switching in GSM

  6. WiMAX (Worldwide Interoperability for Microwave Access) • Wireless communications standard • Provides wireless broadband access • Alternative to Cable / DSL • Easy to deploy in remote locations

  7. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  8. Streaming Multimedia • Applies to telecommunication networks (as opposed to TV / Radio / etc…) • Internet television (VoD over IP) • Real-time text updates (stock tickers, closed captioning, etc…) • Live streaming (Conferences, gaming, presentations, etc…) • VoIP (proprietary vs. session-based)

  9. SIP (Session Initiation Protocol) • Application layer signaling protocol • Communication sessions for voice and video calls over IP (TCP / UDP / etc…) • Video conferencing, IM, File Transfers, Online Games • Similar to HTTP (request / response model) • URI: sip:username:password@host:port

  10. RTP and RTCP • Real-time Transport [Control] Protocol • RTP carries the data and RTCP gives asynchronous connection metrics (QoS) • End-to-end transfer of stream data • Typically runs over UDP • Makes use of SIP and RTSP (and SDP) to set up the connection between end points

  11. RTSP • Real-time Transport Streaming Protocol • Establishes and controls media sessions between end points (similar to SIP) • Typically uses RTP (and RTCP) as the actual transport medium • Contains directives such as PLAY, PAUSE, RECORD, TEARDOWN, etc… • Skype, YouTube, QuickTime, etc…

  12. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  13. LTE Network Topology • OPNET image goes here

  14. WiMAX Network Topology

  15. Choosing Application Attribute Parameters for Video Conferencing • Frame Interval Time Information: 10 frame/sec • Constant frame size • Interactive multimedia service • Discrete Traffic • 50% background traffic. • Global System for Mobile Communications (GSM), full data rate, silence filled with noise at receiver. For Voice Conferencing:

  16. Choosing Profile Attribute Parameters for Video Conferencing • New session starts every 10 sec. • Endlessly created. • Each runs in parallel. • New session starts every 1 second. Choosing Profile Attribute Parameters for VoIP

  17. User Equipment Modulation Scheme • 1/2 data redundant. • QPSK ( Quadrature Phase Shift Keying) with 1/2 coding rate

  18. Other Attributes • Maximum Transmission power of 0.5 Watts, which suitable for mobile devices. • User Datagram Protocol (UDP) was used for both video and voice conferencing. • Random seed: 127. • 20 MHz Frequency Division Duplexing • Good for symmetric receive and transmit traffic, as opposed to time division duplexing.

  19. Requirements • Video Conferencing • About 140 ms end-to-end delay is acceptable • Some packet loss is acceptable. • Voice over IP • About 140 ms end-to-end delay is acceptable • < 0.5 ms jitter

  20. Affect of frame per packet on VoIP latency and bandwidth Packets: Network Layer Frames: Physical Layer

  21. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  22. Simulation Results • WiMAX Video Results Small Mystery: One would expect to see increasing delay or an increased packet-loss We don’t see this.

  23. Simulation Results • LTE Video Results(low traffic)

  24. Uplink is the Bottleneck:

  25. Does this mean that WiMAX outperformed LTE??!

  26. Does this mean that WiMAX outperformed LTE??! Not quite.

  27. Simulation Results • LTE Video Results (high traffic) LTE doesn’t perform well for low levels of traffic in our simulation. It is not a setup delay, which we originally thought.

  28. Simulation Results • LTE Video and WiMAX Video (high traffic) LTE is designed for higher data rates.

  29. Simulation Results: Voice • WiMAX voice results 1,2 and 4 packet per frame Delay almost doubles. • 15ms, 25ms, and 45ms latencies were predicted for 1, 2, and 4 packets per frame (but parameters were not specified).

  30. Simulation Results: Voice • Poor LTE voice results transmitting 2 packets per frame at low data rates

  31. Simulation Results • WiMAX and LTE voice results 10 packet per frame

  32. VoIP for Two Packets Per Frame in LTE Network:

  33. Brief Overview • Introduction to LTE and WiMAX • Streaming Multimedia and Streaming Protocols • Implementation Details • Simulations and Results • Conclusions • Q&A • References

  34. Conclusion • LTE generally demonstrated higher throughputs, however, WiMAX gave us the lowest possible delay. • The LTE model has more complex behavior, and is specialized for high data rates. • Throughput is proportional to packets per frame sent using VoIP. • Delay is proportional to packets per frame sent.

  35. Final Comments: • WiMAX Model was much better documented by OPNET. • Further testing is required to understand the details of the LTE model. • We did a lot or tests for the time we were given with the licenses.

  36. Questions?

  37. References • "4G LTE Network Elements ~ Telecommunications Blog." 4G LTE Network Elements ~ Telecommunications Blog. N.p., n.d. Web. 13 Feb. 2013.  • Brian, Marshall, and Ed Grabianowski. How WiMAX Works. Digital image. How Stuff Works. How Stuff Works, n.d. Web. 3 Apr. 2013. <http://computer.howstuffworks.com/wimax1.htm>. • Davidson et al. Voice Over IP Fundamentals. N.p.: Cysco Press, 2006. Print • Hrudey, William. "STREAMING VIDEO AND AUDIO CONTENT OVER MOBILE WiMAX NETWORKS." (2009): n. pag. Simon Fraser University. Web.  • Jiang, Xiaowei, Zhu Guangxi, and Weimin Wu. "Design of LTE E-MBMS Dynamic Scheduling Information." (n.d.): n. pag. HuaZhong University of Science and Technology. Web.  • "Telecommunications Blog: LTE." Telecommunications Blog: LTE. N.p., n.d. Web. 13 Feb. 2013.  • Torad, Mohammad, Dr. "Comparison between L TE and WiMAX Based on System Level Simulation Using OPNET Modeler (release 16)." 28 Th NATIONAL RADIO SCIENCE CONFERENCE (2011): n. pag. Print. • Heath, Mark. LTE Performance. Digital image. LTE Performance Is Good, but It’s Not That Good! Unwired Insight, 7 Oct. 2010. Web. 15 Mar. 2013. <http://www.unwiredinsight.com/2010/lte-performance>.

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