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Sonic Ripplz is an interactive installation that embodies the fusion of art and technology. It excites the senses and challenges traditional concepts by encouraging audience participation and movement within a space. By utilizing sensors and multimedia elements, it transforms the space, inviting users to explore and interact playfully. This contemporary art form eludes commercial constraints and pushes technological boundaries, offering a sensory experience that can evoke deep emotional responses—ultimately capturing the essence of collaboration between technology and art.
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Sonic Ripplz An interactive installation
Why • It is exciting • It is one of today's main art forms • It eludes commerce • Movement / interaction within a space • Pushes boundaries of technology • Can address all the senses • Exploit my potential in a new area
What is it • No definition that satisfies everyone • Involves audience acting on it • Responds to users activity • Contemporary interactive installations generally use computer technology in conjunction with sensors sound video and film etc. – a merging of art and technology
How has it evolved ? • Marcel Duchamp / Readymades • Kinetic art • Laszlo Moholy-Nagy • Performance art / happenings • Ivan Sutherland • Myron Kreuger
“These steps towards a collaboration between art and technology represent a positive trend. An artist who is alienated from technology cannot speak for a technological culture any more than a technologist who disdains aesthetics can design a humane technology”(Myron Kreuger)
What to design • Something that encourages people to interact with each other • Something that responds to activity and encourages further exploration/activity • Something that is aesthetically pleasing • Something that is playful and stimulating • Something that captures spirit of what it is all about • Something I want to do
Ripples • Movement – water/space • Behaviour –laughter • Consequences –effect • Periodic variations in current
Aura • Energy field • Surrounded by colour • Specific colours have specific meaning • Some colours are associated with musical notes • Migraine / epilepsy 23
Synaesthesia How someone with synaesthesia might perceive (n.b., not 'see') certain letters and numbers.
Purple Haze Chord E7#9 purple colour
Design Content Aesthetic experience: • Ripples • Aura • Synesthesia • Sound • ------------------------------------------------------- Activity: • that involved interaction within the space through movement
Type of floor • Sensor floor • Projected floor
System Configuration • Intel P4 2.4 Gz 256Mb RAM • ATI9000Pro AGP Graphics Card • Matrox Meteor II Framegrabber • W2000, MSVS, OpenInventor, OpenGL, MIL-Lite.
Possible applications • Multi – sensory applications • Children – play areas • Interactive gallery / museum experience
Major concerns • I will need help technically • Will I need to build a floor surface • Will I get a darkened room • Will the room/space be high enough
Schedule • Go like hell at everything !
References • The Essential Writings of Marcel Duchamp by Michel Sanouillet and Elmer Peterson Oxford University Press • Documentary Monographs in Modern Art, Moholy-Nagy, by Richard Kostelanetz Praeger Publishers • Installation Art in the New Millennium by Nicolas De Oliveira, Nicola Oxley, and Michael Petry Thames and Hudson • The History of the Interface in Interactive Art by Soke Dinkla • The Ancient History of Installation Art by Bonita Ely • Installation Art from Wikipedia • An Outline Concerning Installation Art by Tiite • Using High-Bandwidth Input/Output in Interactive Art William G. Keays • Interactive Strategies and Dialogical Allegories by Ernestine Daubner • Interactive Art: Where Human Input Meets Artistic Creation by Kira Hammond • Synaesthesia from Wikipedia • Interface NYC on Myron Kreuger by Kevin Walker • Art in the Electronic Age by Margaret Lovejoy • a.parsons.edu/~cherdlick/thesis/dec_research.pdf • http://www.tmema.org/messa • Alessandro Valli / Natural Interaction / Pastworks • www.billkeays.com