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Silver (cover 4)

Silver (cover 4) . Position Alignment Key/Read Pass Responsibility Sam vs TE- foot vs. TE- TE triangle vs TE outside move or delay- man to man vs removed #2- split T and 2 vs removed #2 – Q-2-1 Vs TE vertical or in- drop to top of #’s- top new #2

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Silver (cover 4)

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  1. Silver (cover 4) Position Alignment Key/Read Pass Responsibility Sam vs TE- foot vs. TE- TE triangle vs TE outside move or delay- man to man vs removed #2- split T and 2 vs removed #2 – Q-2-1 Vs TE vertical or in- drop to top of #’s- top new #2 vs removed #2- hands on #2 and drop to top of #’s Alert Buzz #’s player Front or split #2 and T Q-2-1 hands on #2- drop to top of numbers Alert “buzz” alert “switch” Middle Player Depends on Front #3 to #2 after run clears open to #3 run with a vertical by 3 head on a swivel get depth middle of field. Spy –flow-fire Corners 7 yards deep Q (read through 3 step) vs. tight #2- man to man vs. #1 1 foot to 1 yard inside #1 vs TE or tight #2- eyes on 1 vs. removed number 2- alert “Copper” or “Wheel” Vs a wing or bunch – check Blue Safeties 10 yards deep Q- 2-1 vs TE vertical- own him 1 yard outside tight #2 vs TE- out/under LB/block- Run-Rob #1- Roll vs. removed #2- check “Copper”

  2. Copper (read 2) (check vs removed #2) We can just run Copper as a scheme regardless of how wide #2 is aligned Position Alignment Key/Read Pass Responsibility #’s player vs. removed split #2 and T Q-2-1 top of numbers vs. Tight #2- foot vs. trips- “danger” #3- gfvs trips- danger- man “danger”- man to man on 3 banjo or zone- split #2 and T “banjo”- combo #3 with Safety #3- out- own, #3 in/vertical- top #’s Middle Player Depends on Front guard- 3-2 high middle- spy flow fire and formation vs 2 x 2 alert for Back up the middle Corners 7 yards deep outside foot Q-2-1 read 2 of #1 # 2 blocks/vertical/in – man to man on 1 # 2 out- man to man on #2 and funnel 1 to safety Island- green cover Pre-snap- Alert “island” “blue” Post-snap- alert- Squat Safeties 10 yard inside foot of wide #2 Q-2-1 read 2 always ask I’m I wide #2 vertical or deep in- Own #2 enough to cover a vertical #2 under LB- “Cross” Rob #1 #1. #2 blocks- rob #1- #2 out- adopt #1 Vs trips away- split #1 BS and #3 trips side backside Safety- Banjo call – read #3 #3 blocks/out/under LB- Free away from banjo- over center, away from danger split #1 and #2/3 # 3 vertical or deep in- own 3

  3. Coverage: Silver Cover 4 with Robber concepts Used with 4 man fronts (Miami, over, under and 3 man fronts with weak side and inside pressure. Notes: Whenever possible we want the Sam attached to the front and not removed due to coverage responsibilities. Silver vs. tight #2 Copper vs. removed #2 Blue vs TE/Wing or Bunch vs 2 x1 or 3 x1 with bs 1 tight- over vs 3 x 1- bs 1 open- copper and banjo vs 3 x 1 and the bs 1 is a TE- over/danger vs empty copper and danger Calls “Silver”- vs tight #2 “Copper-” read 2 scheme vs removed #2 “Blue”- true cover 2 to blue side “Danger”- man to man vs #3 “Banjo”- combo # 3 between S and bs $ “Over” “white” – vs any closed set- ¼, ¼, ½ “Switch”- Call from S to W vs any open set where the #2 is tight but not in I. “Island”- Corner has #1 by himself “green” “China” or “zone it” – zone ¼’s vs wheel threat “#’s player” alert for “Buzz” call We can always go Green to the boundary “Silver” “Over” “White” “Copper” Or “zone it” “Silver” “Copper” “Silver” Note: We can check “over Red” 3 deep $ in b gap Good vs. inside run Backside C outside S S E E E E E E E E E N N N N N N N N N E E E E E E E E E H H H H H H H H H S S S S S S C S M M $ C M M M W W W W $ C S M M M Flat W W W W W M C C C C C C C C C C C C C $ $ C C $ $ $ $ $ $ $ $ $ $ $ $ $ $ ½ “Blue” “Silver” “Copper” “Copper” “Copper” “Copper” Flat ½ “Silver” “Banjo” “Silver” “Copper” “Green” “Over” “Danger” “Copper” Flat ½

  4. “Silver” “Switch” “Blue” “Blue” “Blue” “Blue” Flat Flat Flat Flat ½ ½ ½ ½ “Blue” “Blue” “Blue” “Blue” “Copper” “Copper” “Danger” Flat Flat Flat Flat ½ ½ ½ ½ S S S $ S S S S S S E E E E E E E E E E E N N N N N N N N N N N E E E E E E E E E N E E E H H H H H H H H H H H E S “Copper” Note: We can check “over Red” 3 deep $ in b gap Good vs. inside run Backside C outside S “Danger” “Copper” “Switch” C “Silver” “Copper” $ C C C C C S C C C C C C “Over” White C C H W C C S M M M M M M M M M M M C C C C W W W W W W W W W W W Note: Ram shade checks to Ram Slant M C C $ $ $ $ $ $ $ $ $ $ $ $ C $ $ $ $ $ $ $ $ $ $ C Flat ½ “Blue” Or Copper- C/$ read #3 S- m/m point “Switch” “Island” “Silver” “Over” White “Blue” Or Copper- C/$ read #3 $- m/m point Flat Flat ½ ½ ½ Variations “bump” linebackers bump instead of Safeties over” Maggie- play #3 in trips man to man with S- leaves bs c/s- to play lock-on vs #1 “Zone it”- backend plays a true ¼’s zone Danger- play #3 in trips man to man with- leaves bs safety free or to spy or to double

  5. Silver coverage vs. 3 x1 options- (Banjo vs. Te trips, Danger vs trips) “Banjo”, “Danger”, “Zone it”, “Load”, “Over”, “Fire”, “Monster” Danger- Free/maggie/spy “Island” “Banjo” “Danger” “Zone it” “Copper” #3 runs a 10 yard out- “buzz” “Over” “Load it” “Fire” E E E E E E E N N N N N N N E E E E E E E H H H H H H H S $ S S S $ $ W W W W W W W S S S $ C M M M M M M M C C C C C C C C C C C C C $ $ $ $ $ $ $ $ $ $ “Monster” Island “Danger”- maggie Red Spy- $ man to man on designated receiver

  6. Coverage: Auto Ram fronts, 40 fronts (Miami, over, under) I would avoid running this coverage double tight Vs 2 back 2 tight- check 44 red ( 3 weak) Vs1 back check silver – switch call backside Vs 2 backs- 3 deep zone with $$ rocking down to rec. strength Vs 1 back- check Silver/Copper- calls apply #- drop to top of the numbers, h- drop to inside edge of hash, m- drop to middle goal post, ld- “lone dove” you own back out or crosser E E E N N N E E E H H H # $ $ W S S S M W M M $ ld W C C C # h C m ld # # h m h h C C $ $ $

  7. # # # # m h h h ld h m ld # # h h E E E E E N N N N N E E E E E H H H H H S S $ $ $ $ S S S M M M M M $ W W C C C W W W C C C C C C C $ $ $ $ $ h # m ld Variations “bump” linebackers bump instead of Safeties over” Meg- play #3 in trips man to man with S- leaves bs c/s- to play lock-on vs #1 “Z”- backend plays a true ¼’s zone Danger- play #3 in trips man to man with- leaves bs safety free or to spy or to double

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