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This insight explores the learning styles and technological preferences of Millennials, the generation born from 1982 to 2000. They are characterized as digital natives, who thrive on interactivity, immediacy, and multi-tasking. The emphasis is on the need for educational systems to adapt to these preferences, utilizing tools like online learning platforms, social networks, and immersive learning environments. As Millennials place a premium on staying connected, institutions must integrate technology effectively to meet the demands of this generation of learners.
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Technology, the Millenials, and Learning - Looking Beyond 2010 Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges and Universities lesley.blicker@csu.mnscu.edu 651-201-1413
A Profile of Today’s Learners - the Millenials • The generation born between 1982 and 2000 • Also known as “Echo boomers,” the Net Generation, Digital Natives • Very comfortable with technological learning tools including online learning and courseware, presentation software, Web page design, spreadsheet software • Are education-oriented Source: “Identifying the Generation Gap in Higher Education: Where do Differences Really Lie?” Paula Garcia and Jingjing Qin. Innovate Journal of Online Education, April/May 2007. http://innovateonline.info/index.php?view=article&id=379
A Profile of the Millenials – cont’d • Are more assertive information seekers • Have no tolerance for delays • The Internet is better than TV • Doing is more important than knowing • Multi-tasking is a way of life • Typing is preferred to handwriting • Staying connected is essential Source: “Teaching and Learning with the Net Generation,” Barnes, Marateo, and Ferris. Innovate Journal of Online Education, April/May 2007. Also “Boomers, Gen-Xers, and Millenials: Understanding the New Students,” D. Oblinger, Educause July/August 2003.
Generational Views Source: Savage, T. (2003) from Oblinger 2004. http://www-jime.open.ac.uk/2004/8/oblinger-2004-8-disc-paper.html
Are Their Attention Spans Really Short? • Yes…for the old ways of learning • But NOT for games or for anything else that interests them • They crave interactivity—animmediate response to their each and every action • Traditional education provides very little of this compared to the rest of their world Adapted from Marc Prensky, 2001.
Digital Natives “Every time I go to school I have to power down,” complains a high-school student. Forest Park High School Digital Video Media Segment – The Millenials at School Source: Marc Prensky, 2001.
25000 Television 20000 15000 Cell Video E-mails Phone Games 10000 Reading 5000 0 Media Exposure By age 21, the average person will have: • Spent 10,000 hours on video games • Read 200,000 emails • Watched 20,000 hours TV • Spent 10,000 hours on the cell phone • Spent under 5,000 hours reading – Marc Prensky, 2003
Social Technologies Digital connectedness is prized above all else
Immersive Learning Environments (ILEs):3D Virtual Worlds (Games/Sims)
Why ILEs? Why Simulations? MNSCU SECOND LIFE VIDEO (YOUTUBE) -http://youtube.com/watch?v=PsFE7uzF-5w
Personal Learning Landscape Source: “The Future CMS,” by Scott Leslie. Edutools, November, 2006. http://www.edtechpost.ca/gems/TheFutureCMS3.htm
FutureLearning Technology Trends • Fusion of mobile, IM and Web • Maturation of Open Source options (e.g., Moodle, .Lrn,Sakai) • 3D engine product ubiquity (Second Life, Croquet, Active Worlds). Groundswell of ILEs and virtual campuses occurring • Digital textbooks (e-books) • Mashups • Continuation of social networks moving to the 3D virtual world
Future Learning Technology Trends • Open standards approach to tool interoperability and integration (future IMSs could have 100s of add-ons) • Content-sharing beyond the bounds of one organization • Cont’d blurring between content creator and consumer • Rapid expansion of Web 2.0 tools • Technologies allowing users to build, tinker, learn, and share
Strategic Technological Challenges • Integration of learning technologies into strategic plans and institutional priorities, similar to current integration of facility planning, admin processes, library and student services • Getting a handle on what to focus on • Investing in technologically competent faculty • Figuring out how/whether/when to support entrepreneurial efforts
For copies or more information on the Millenials and Next Generation Learning Technologies, please contact: Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges and Universities lesley.blicker@csu.mnscu.edu Work: 651-201-1413 Cell: 651-269-0107