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Spot the Difference. Janet C Read. Know your Audience!. Experienced researchers Experienced researchers doing work with children Experience in HCI Motivation… Look for something new Get credits. I like my little sister; there is really just one hitch,
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Spot the Difference Janet C Read
Know your Audience! Experienced researchers Experienced researchers doing work with children Experience in HCI Motivation… Look for something new Get credits
I like my little sister; there is really just one hitch, I think my little sister has become a little witch. Brian Patten – The Trouble with my Sister
Objectives • Describe ways in which children are the same as adults • Describe ways in which children differ from adults
How HCI is changing…. • Cleverer technology • More technology saturation • Better informed researchers Seductive interfaces Designing for Children and old people The place of Fun Non- goal driven applications
What is HCI? The discipline concerned with the design, evaluation, and implementation of interactive computer systems for human use and with the study of the major phenomena surrounding them. ACM SigChi (1992)
What is a child? • Age? • Size? • Activity? • Responsibility?
…the similarities • Same senses • Same limbs • Same control mechanisms • Same language (just not as well developed) • Same feelings (but probably more fragile)
…the differences • Cognitive ability • Knowledge • Motivation • Trust • Belief system • Motor control
Models of Children • The child as a learner • The child as a developing human • The child as a user • The child as a player
Children as Learners • Children have more to learn • Children learn more easily • Children are ‘into’ learning • Children are ‘into’ not understanding • Children’s models are incomplete
Children as Developers • Children age quicker • Brain still being a) built, b) connected • Positive rather than negative development! • Physically gain control rather than lose control • Used to finding things that they cannot do
Children as Users • Different motivations, more discretion • Rarely ‘made’ to use products • More likely to use products by choice • Expect more? Magic?
Children as Players • Quite similar here • Children find play very natural • Play is essential for children • High levels of imagination
How learners are different… • Abilities • Experiences • Motivations • Perseverance
How development differs.. • Rates vary • Starting point • Routes
How users are different.. • Experience • Exposure • Opportunities • Goals
How players differ.. • Gender • Perseverance • Boredom levels • Patience
Who can inform us? • Cognitive Scientists • Psychologists • Educationalists • Developmentalists • Designers
What do I know? • I was a child once • I had siblings • I had children • I taught children • I did voluntary work with children • I read about children • I tried to understand children
How are we going to proceed? • Gathering requirements from children • Interactive products for children • Novel Interaction techniques • Interface design for child users • Accessibility and ethics • Evaluation of products with and for children • Understanding the motivations of children