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Lecture 2. Network Basics

COM850 Computer Hacking and Security. Lecture 2. Network Basics. Prof. Taeweon Suh Computer Science Education Korea University. Open Systems Interconnection (OSI).

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Lecture 2. Network Basics

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  1. COM850 Computer Hacking and Security Lecture 2. Network Basics Prof. Taeweon Suh Computer Science Education Korea University

  2. Open Systems Interconnection (OSI) • International Standards Organization (ISO) is a multinational body dedicated to worldwide agreement on international standards. • Almost three-fourths of countries in the world are represented in the ISO. • An ISO standard that covers all aspects of network communications is the Open Systems Interconnection (OSI) model. • It was first introduced in the late 1970s. • The OSI model is a layered framework for the design of network systems that allows communication between all types of computer systems

  3. OSI 7 Layers • Physical: transmit bits over a medium • Data link: organize bits into a frame • Network: move packets from source to destination • Transport: provide reliable process-to-process message delivery • Session: establish, manage, and terminate sessions • Presentation: translate, encrypt and compress data • Application: allow access to the network resources , POP3, SMTP, IMAP

  4. Encapsulation

  5. OSI Layers • As a message travels from A to B, it may pass through many intermediate nodes. • These intermediate nodes usually involve only the first three layers of the OSI model

  6. Ethernet • Local Area Network (LAN) is a computer network designed for a limited geographic area such as a building or a campus • Most LANs are linked to a wide area network (WAN) or the Internet • There are several technologies for LAN such as Ethernet, Token ring, Token bus, FDDI and ATM LAN • Ethernet is by far the dominant technology

  7. Ethernet Frame MAC (Media Access Control) addresses CRC: Cyclic Redundancy Checking

  8. Ethernet Type Field Source: http://www.networkdictionary.com/networking/EtherType.php

  9. Internet Protocol (IP) • IP is the transmission mechanism at the network layer • IP is an unreliable and connectionless datagram protocol – best-effort delivery • Each datagram is handled independently, and each datagram can follow a different route to the destination • It implies that datagrams sent by the same source to the same destination could arrive out of order • IP packets can be corrupted, lost, arrived out of order or delayed Packets in the network layer are called datagrams

  10. IP Datagram TTL • Version (VER): IPv4 or IPv6 • Header Length (HLEN): 20 (5 x 4) or 60 (15 x 4) depending on options • Service Type (TOS): cost, reliability, throughput, delay • Total length: header + data in bytes (max 65535 B) • Max. size of data field, Maximum Transfer Unit (MTU), differs from one physical network to another • Ethernet LAN: 1500B, FDDI LAN: 4352B, PPP: 296B • ID, Flags, and Fragmentation offset are used in fragmentation

  11. IPv4 Addresses • The identifier used in the IP layer, to identify each device connected to the Internet is called Internet address, or IP address • IPv4 address is 32-bit long • The address space of IPv4 is 232, or 4,294,967,296 • IPv4 addresses are unique and universal • IP addresses use the concept of classes • Classful addressing • Classless addressing supersedes the classful addressing

  12. Classful Addressing

  13. Classful Addressing • netid defines network. Network address is used in routing a packet to its destination network • hostid defines a particular host on the network • Class A: 128 (27) blocks that can be assigned to 128 organizations, each block has 16,777,216 addresses • Millions of class A address are wasted • Class B: 16,384 (214) blocks, each block has 65536 addresses • Many class B addresses are wasted • Class C: 2,097,152 (221) blocks, each block has 256 addresses • Not so many organizations are so small to have a class C block

  14. Classless Addressing • Solutions to the IP address depletion problem • IPv6: 128-bit (or 16B) long • Classless addressing: use IPv4, but change the distribution of addresses to provide a fair share to each organization • In classless addressing, variable-length blocks are used that belong to no classes • Prefix defines network, and suffix defines host • The prefix length can be 1 to 32 Slash notation, formally referred to as Classless Interdomain Routing (CIDR)

  15. Examples • One of the addresses in a block is 17.63.110.114/24 • Number of addresses: • First address in the block: • Last address in the block: • One of the addresses in a block is 110.23.120.14/20 • Number of addresses: • First address in the block: • Last address in the block: 256 17.63.110.0 17.63.110.255 4096 110.23.112.0 17.63.127.255

  16. Special Addresses • 0.0.0.0/32 • Reserved for communication when a host does not know its own address • Normally used at bootstrap time to get IP from DHCP server • 255.255.255.255/32 • Reserved for limited broadcast address in the current network • 127.0.0.0/8 • Used for the loopback address, which is an address used to test the software on a machine

  17. Special Addresses • Private addresses • A number of blocks are assigned for private use. They are not recognized globally. These addresses are used either in isolation or in connection with network address translation (NAT) techniques • Multicast addresses • 224.0.0.0/4 is reserved for multicast communication

  18. Special Addresses in Each block • Network Address: the first address (with the suffix set all to 0s) in a block defines the network address. • It defines the network itself and not any host in the network • Direct Broadcast Address: the last address in a block • It is usually used by a router to send a packet to all hosts in a specific network • All hosts will accept a packet having this type of destination address • This address can be used only as a destination address in an IPv4 packet

  19. TTL • TTL is used for controlling the maximum number of hops (routers) visited by the datagram • When a source host sends the datagram, it stores a number in TTL, which is approximately 2X the max. number of hops between any 2 hosts • TTL is needed because routing tables in the Internet can become corrupted, resulting in packet’s looping or cycling the network endlessly. • TTL is used intentionally to limit the journey of the packet • If the source wants to confine the packet to the local network, it can store 1 in TTL

  20. Transmission Control Protocol (TCP) • TCP is connection-oriented • It establishes a virtual path between the source and destination. • All of the segments belonging to a message are then sent over this virtual path. • You may wonder how TCP, which uses the services of IP, a connectionless protocol, can be connection-oriented. • A TCP connection is virtual, not physical. • TCP uses the services of IP to deliver individual segments to the receiver, but it controls the connection itself. If a segment is lost or corrupted, it is retransmitted

  21. TCP • Header Length (HLEN): 20 (5 x 4) or 60 (15 x 4) depending on options • Window Size: Normally receiving window (rwnd) in bytes • Checksum: Used to detect errors over the entire user datagram (header + data) • Urgent Pointer • Valid only if the URG flag is set. • Used when the segment contains urgent data • Define a value that must be added to the sequence number to obtain the number of the last urgent byte in the data section of the segment

  22. Port Addresses • The local host and the remote host are defined using IP addresses • To define the client and server programs, the 2nd IDs are needed. They are called port numbers • In TCP/IP, the port numbers are integers between 0 and 65,535 • The server uses well-known port numbers, which are less than 1,024 • A client program on the local computer defines itself with a port number (called ephemeral port number), chosen randomly by the TCP software.

  23. TCP Control Field • PSH: Should be processed immediately • URG: Urgent data • RST: Reset the connection • Deny a connection request • Abort an existing connection • Terminate an idle connection

  24. IP + TCP

  25. TCP Connection Establishment

  26. SYN Flooding Attack • A SYN flood tries to exhaust states in the TCP/IP stack • Since TCP maintains “reliable” connections, each connection needs to be tracked somewhere; The TCP/IP stack in the kernel handles this, but it has a finite table that can only track so many incoming connections • Attackers flood the victim’s system with many SYN packets, using spoofed non-existing source addresses • Victim machine sends a SYN/ACK packet to the non-existing IP address and never get the ACK response • A kind of denial-of-service (DoS) attacks

  27. TCP Connection Termination with 3-way Handshaking

  28. Notes • A SYN can’t carry data, but it consumes one sequence number • A SYN + ACK segment can’t carry data, but it consumes one sequence number • An ACK segment, if carrying no data, consumes no sequence number

  29. Data Transfer with TCP

  30. Flow Control Client Server

  31. Flow Control Example

  32. TCP Retransmission Timer • To control a lost or discarded segment, TCP employs a retransmission timer that handles the retransmission time. • When TCP sends a segment, it creates a retransmission timer for that particular segment • If the timer goes off before the acknowledgement arrives, the segment is retransmitted and the timer is reset • TCP uses the dynamic retransmission time, • A retransmission time is different for each connection • A retransmission time may be different during the same connection • The most common retransmission time: 2 x RTT

  33. Round Trip Time (RTT) Calculation • 2 methods • TCP uses the timestamp option • 10-B option • TCP sends a segment, start a timer, and waits for an acknowledge • Measure the time between the sending of the segment and the receiving of the acknowledgement • RTT = α x previous RTT and (1 - α) x current RTT (α usually 90%)

  34. Hubs • A hub is no more than a repeating device operating on the layer 1 (physical layer) of the OSI model • A hub takes packets sent from one port and transmits (repeats) them to every other port on the device • A hub can generate a lot of unnecessary traffic and are capable of operating only in half-duplex mode, it is not typically used in most modern networks (switches are used instead)

  35. Switches • Like a hub, a switch is designed to repeat packets • Unlike a hub, a switch (full-duplex device) sends data to only the computer for which the data is intended (rather than broadcasting data to every port) • Switches operate on the layer 2 (data link layer) of the OSI model • Switches store the layer 2 address (MAC address) of every connected device in a CAM table

  36. Routers • Routers operate on the layer 3 (Network layer) of the OSI model • Routers use IP addresses (layer 3) to uniquely identify devices on a network

  37. Traffic Classification • Broadcast • A broadcast traffic is one that is sent to all ports on a network segment • Each broadcast domain extends until it reaches the router • Broadcast packets circulate only within specified broadcast domain • Layer 2 broadcast: the MAC address, FF:FF:FF:FF:FF:FF is the reserved broadcast address • Layer 3 broadcast: The highest possible IP address is reserved for use as the broadcast address • IP: 192.168.0.xxx • Subnet mask: 255.255.255.0 • Broadcast address: 192.168.0.255 • Multicast • Unicast

  38. Router Paths and Packet Switching • As a packet travels from one networking device to another • The Source and Destination IP addresses NEVERchange • The Source and Destination MAC addresses CHANGE as packet is forwarded from one router to the next • TTL field decrement by one until a value of zero is reached at which pointer router discards packet (prevents packets from endlessly traversing the network) Source: CISCO Network Academy

  39. http://www.cisco.com/en/US/products/hw/routers/ps282/products_tech_note09186a008035b051.shtmlhttp://www.cisco.com/en/US/products/hw/routers/ps282/products_tech_note09186a008035b051.shtml

  40. Path Determination and Switching Example • PC1 wants to send something to PC2 • Step 1: PC1 encapsulates packet into a frame; The frame contains R1’s destination MAC address Source: CISCO Network Academy

  41. Path Determination and Switching Example • Step 2: • R1 sees that the destination MAC address matches its own MAC • R1 then strips off Ethernet frame • R1 examines destination IP • R1 consults routing table looking for destination IP • After finding destination IP in routing table, R1 now looks up the next hop address • R1 re-encapsulates IP packet with a new Ethernet frame • R1 forwards Ethernet packet out Fa0/1 interface Source: CISCO Network Academy

  42. Path Determination and Switching Example Source: CISCO Network Academy

  43. Path Determination and Switching Example • Step 3 - Packet arrives at R2 • R2 receives Ethernet frame • R2 sees that destination MAC address matches its own MAC • R2 then strips off Ethernet frame • R2 examines destination IP • R2 consults routing table looking for destination IP • After finding destination IP in routing table, R2 now looks up the next hop IP address • R2 re-encapsulates IP packet with a new data link frame • R2 forwards Ethernet packet out S0/0 interface Source: CISCO Network Academy

  44. Path Determination and Switching Example • Step 4 – Packet arrives at R3 • R3 receives PPP frame • R3 then strips off PPP frame • R3 examines destination IP • R3 consults routing table looking for destination IP • After finding destination IP in routing table, it figures out that R3 is directly connected to destination via its fast Ethernet interface • R3 re-encapsulates IP packet with a new Ethernet frame • R3 forwards Ethernet packet out Fa0/0 interface • Step 5 – IP packet arrive at PC2 • Frame is decapsulated and processed by upper layer protocols Source: CISCO Network Academy PPP (Point-to-Point Protocol)

  45. Network Address Translation (NAT) • NAT is a technology providing the mapping between the private and universal addresses

  46. Network Address Translation (NAT) 200.24.5.8 Use port numbers for a many-to-many communication between private network hosts and external server programs

  47. Address Resolution Protocol (ARP) • ARP (Address Resolution Protocol) • In TCP/IP, a protocol for obtaining the physical address of a node when the Internet address is known

  48. Example

  49. ARP Redirection • ARP cache poisoning • No state info about the ARP traffic is kept in a system • Attacker sends spoofed ARP replies to certain devices • ARP cache is overwritten with attacker’s MAC address

  50. Domain Name Service (DNS) • People prefer to use names instead of numeric addresses • So, need a system that maps a name to an address or an address to a name

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