1 / 23

Living in a Virtual World How Second Life can Impact Your Interactive Marketing

Living in a Virtual World How Second Life can Impact Your Interactive Marketing. Presented By: Ryan P. Tuttle VP, Client Services. Spunlogic Island (221, 46, 30). Presentation Agenda. About Spunlogic Second Life Intro Marketing in Second Life Current campaigns

Télécharger la présentation

Living in a Virtual World How Second Life can Impact Your Interactive Marketing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Living in a Virtual WorldHow Second Life can Impact Your Interactive Marketing Presented By: Ryan P. TuttleVP, Client Services Spunlogic Island (221, 46, 30)

  2. Presentation Agenda • About Spunlogic • Second Life Intro • Marketing in Second Life • Current campaigns • What’s working, what’s not • How to Get Started • Q & A

  3. About Spunlogic Spunlogic is an award-winning interactive marketing & technology company that uses an in-depth understanding of online user behavior to help companies attract, convert and retain customers. • Strategy • Online Marketing & Advertising • Interactive Design • Application & Web Development • Emerging Media

  4. Our Approach Since our inception we have been constantly improving and enhancing our approach to interactive projects. Through these enhancements there remain 5 key areas of our process that we feel are integral to delivering a successful interactive campaign. They are as follows: • Goals & Key Performance Indicators (KPIs) • User Experience & Usability • Ideation & Creative Brainstorming • Production • Continuous Assessment & Ongoing Development

  5. Featured Clients

  6. Our Services • Interactive Design • User Interface Design • Online Branding • Flash • Copywriting • Application Interface Design • Banners & Interactive Ads • Online Marketing • e-mail Marketing • Search Engine Marketing • Viral Marketing • Online Advertising • Affiliate Marketing • Integrated Campaigns • Emerging Media • Rich Media/AJAX • RSS • Mobile Applications • Podcasting • Blogging • Widgets • Second Life • Strategy • Online Behavior Research • User Analysis & Segmentation • Tactical Recommendations • Competitive Analysis • Content Strategy • Usability Assessments • Ongoing Metrics Analysis • Web & Application Development • Intranets & Portals • e-Commerce • Custom Applications • Content Management • Systems Integration

  7. Second Life

  8. Virtual Worlds Second Life

  9. Virtual Worlds Second Life What is appealing about Second Life? What makes it different? • It’s not a gameRole Playing, instant and unlimited avatar change • Editing Avatar • User Generated Content • All the objects you can see

  10. Virtual Worlds Second Life What is appealing about Second Life? What makes it different? • 1st Life, real-time Economy System • Credit Card and PayPal • Buy, sell, rent • First virtual millionaire

  11. Second Life Marketing

  12. Marketing in Second Life • Branding In-World • Product Launch and Development

  13. Marketing in Second Life • Product Research • Extending Brand Experience • Nissan Islandfeaturing 3 differentareas for differentdriving experiences

  14. Marketing in Second Life • Extending Brand Experience - Lego

  15. Marketing in Second Life • Extending Brand Experience – MLB • “Simulcast” of Home Run Derby

  16. Marketing in Second Life • Wells FargoStagecoach Island – “teach financial literacy to young people while they guide avatars through a branded mini-world” • Moved to Active Worlds for“security and bug related problems”

  17. Marketing in Second Life • Smokin’ Aces

  18. Marketing in Second Life • Community Engagement • Leveraging 1st Life Assets • Both Automated and Live Staff

  19. Marketing in Second Life • eCommerce – Circuit City, American Apparel

  20. Marketing in Second Life • eCommerce –Amazon.com

  21. Marketing in Second Life • Travel

  22. What’s Next?

  23. Getting Started • Second Life still in it’s infancy • Simple tactics can draw attention • Still plenty of opportunity for education • Low cost of entry • Built in audience • Existing assets and environmental engine • Use an agency

More Related