1 / 14

Programming Project #1 Concurrent Game of Life

Programming Project #1 Concurrent Game of Life. Due Friday, March 20. Assignment. Implement a version of Conway’s Game of Life on multiple processes or threads In this project, all processes or threads are on the same computer

Télécharger la présentation

Programming Project #1 Concurrent Game of Life

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Programming Project #1Concurrent Game of Life Due Friday, March 20 Project 1

  2. Assignment • Implement a version of Conway’s Game of Life on multiple processes or threads • In this project, all processes or threads are on the same computer • In a future project, they will be distributed across different computers Project 1

  3. Objective • Refresh your memory about concurrency and synchronization • Build a concurrent application that has non-trivial synchronization demands • Lay the groundwork for a non-trivial distributed computation Project 1

  4. Conway’s Game of Life • See http://www.math.com/students/wonders/life/life.html • Introduced by John Conway • Scientific American, April 1970, p. 120 • Played on an “infinite” grid of squares • Each square may be occupied or unoccupied • Rules define how occupancy changes from one generation to next Project 1

  5. Rules of Game of Life • If an occupied square has on 0 or 1 occupied neighbors, it dies of loneliness • If an occupied square has 4 or more occupied neighbors, it dies of overcrowding • If an occupied square has 2 or 3 occupied neighbors, it survives to the next generation • If an unoccupied square has precisely 3 occupied neighbors, it “gives birth,” becoming occupied in next generation Project 1

  6. Rules of Game of Life (continued) • Game terminates if • Grid becomes empty • Pattern of occupancy repeats itself from a previous pattern • A predefined number of generations is reached Project 1

  7. Concurrent Game of Life • Divide grid into fixed-size subgrids • 3232 cells for this project • Each subgrid is computed by a separate process or thread • Called a player • Each player must get information about cells on boundary from neighboring players • Each player must tell neighboring players about its cells on its boundary Project 1

  8. Concurrent Game of Life (continued) • Parent process or thread creates each player • Initial value of subgrid (3232 array) • Array of objects denoting nearest neighbors • Null object  player is on a boundary • Invoking concurrent life life X Y gen filename print pause • X, Y are number of players in x- and y-dimension • gen is number of generations to play • filename is file with initial grid pattern • print, pause for debugging Project 1

  9. Concurrent Game of Life (continued) • File of initial grid positions • Lines of “x” and “o” characters • “x” denotes occupied; “o” denotes unoccupied • No spaces between characters • Center initial value in array of grids • E.g., oxxxxooxo denotes the R-pentomino Project 1

  10. Implementation • Any of C, C++, or Java • Must compile and run on Fossil Lab machines • Synchronization primitives • Java SYNCHRONIZED objects • Semaphores on C++ classes • … messages, other forms of IPC Project 1

  11. Testing • Concurrent programs are harder than sequential ones • At least three non-trivial test patterns • Exercise all sub-grids • Test communication across boundaries • Discuss further testing in write-up Project 1

  12. Submission • Submit via myWPI • Source code & header files • Makefile • Test patterns and output • Write-up • We will • Compile/build using make • Run your test cases • Run our test cases Project 1

  13. Grading • Successful submission — 10% • Clear, cogent write-up — 10% • Success build on Fossil Lab machines with no errors or warnings — 15% • At least three non-trivial test patterns – 15% • Successful run of your test patterns — 25% • Successful run of our test patterns — 25% Project 1

  14. Questions? Project 1

More Related