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Virtual Reality in Classrooms for Deaf Students

Virtual Reality in Classrooms for Deaf Students. July 22, 2014 SWCED. Paul Bernella and Ben Williams. Introduction. Agenda. Virtual Reality Education and STEM ASL Classroom and Universal Design. Virtual Reality (VR). Virtual Reality (VR).

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Virtual Reality in Classrooms for Deaf Students

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  1. Virtual Reality in Classrooms for Deaf Students July 22, 2014 SWCED Paul Bernella and Ben Williams

  2. Introduction

  3. Agenda • Virtual Reality • Education and STEM • ASL • Classroomand Universal Design

  4. Virtual Reality (VR)

  5. Virtual Reality (VR) • What?Todayit is about interactive reality. • Why?To explore and experience places and topics that otherwise were not feasible.

  6. You and VR Starting to be used in education Create highly engaging user experiences of your own making

  7. Oculus Rift Samsung Gear VR Project Morpheus Google Cardboard

  8. Oculus Rift • The VR of today • In Development Stage • Current price: $350 • Connects to a PC • Can be used with different hand controllers • Still being improved • No VR sickness

  9. Google Cardboard Why This? • Inexpensive: ~$25 • Open Source • Readily available • Uses a smartphone • Runs a VR App

  10. Education and STEM • How can Virtual Reality be used in education? • How can we apply the use of VR equipment in classroom?

  11. Education and STEM • Field trips to faraway places • Meet a historical person • Virtual classroom • Virtual campus • Architecture • Ecosystems • 3D Design

  12. Virtual Classrooms LABSTER

  13. ASL • A dynamic and 3D language • ASL learning can be improved through VR • Through VR, ASL can be explored from different perspectives and speeds • A visually accurate dictionary of ASL • Interpreting

  14. Create ASL AcceleGlove: • Handshape, hand orientation, location, and movement • 98% recognition rate • Convert ASL into usable VR resources • Students can matchshapes, locations, andmovements

  15. Universal Design • Students on Autism spectrum (ASD) • Students with Sensory Processing Disorder (SPD) • Students with anxiety • Communication • Units and Lessons

  16. Classroom Immersion “This student in particular would be considered low-functioning on the Autism Spectrum and has very minimal verbal communication skills. He was physically and audibly quite active…The program I got him to use was BlueMarble” -Mathieu Marunczyn IT Leader & eLearning coach for Jackson School, Australia

  17. Classroom Immersion “The student was immediately engaged and was calmly, yet actively exploring the world he became immersed in. He was no longer physically 'acting-out' and ... his whole body became more relaxed. As the student flowed through the 3 minute experience he also came out of it very calmly and without coercion.” -Mathieu Marunczyn IT Leader & eLearning coach for Jackson School, Australia

  18. It’s all about YOU Would a VR device benefit your students? Why or Why not? Is a VR a good financial investment? Priced the same as an iPad, affordable? What do you want to see in VR?

  19. VR is More than Education A Power Total-Immersion Tool for: Anger/mood management Meditation Anxiety Therapy

  20. Your Thoughts?

  21. In Short... Virtual Reality can only be understood by experiencing it. It is simply, the ability to explore any uncharted territory of the human imagination.

  22. In Short... A great Virtual Reality system at a consumer price is primed to happen in 2015 As educators, we have the responsibility to provide students with the best obtainable resources for their needs.

  23. Contact Information Paul Bernella M.Ed paul.bernella@austincc.edu ACC ESOL Instructor DeafTEC Trainer Ben Williams M.Eng benjamin.williams@austincc.edu ACC Math Instructor DeafTEC Trainer and Internship Coordinator

  24. References Acceleglove: http://www.gizmag.com/acceleglove-open-source-dataglove/12252/ Focus Magazine: https://www.youtube.com/watch?v=qMkg5p905Sc Google Cardboardf: https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboarddemo&hl=en Mashable Explains: https://www.youtube.com/watch?feature=player_embedded&v=HBNH8tzsfVM Oculus Rift: http://www.oculusvr.com/ Project Morpheus: http://morpheuslander.jsc.nasa.gov/

  25. References continued http://www.pcr-online.biz/news/read/kids-want-virtual-reality-headsets-in-schools/034258 http://hereisthecity.com/en-gb/2014/06/24/new-study-shows-kids-would-like-to-see-oculus-rift-in-schools/ http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/ http://www.techradar.com/us/news/gaming/5-incredible-ways-oculus-rift-will-go-beyond-gaming-1220211/2 http://www.matsclassroom.com/blog/virtual-reality-in-special-needs-education-the-oculus-rift-day-1 http://www.penny-arcade.com/report/article/oculus-rifts-latest-opportunity-revolutionizing-special-needs-education-wit#/entry/signin http://theconversation.com/oculus-rift-brings-a-whole-new-dimension-to-communication-24864 http://www.pcworld.com/article/2043946/this-is-not-a-toy-oculus-rifts-virtual-talents-could-transform-real-lives.html?page=2 http://www.gizmag.com/go/2134/

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